Author Topic: Finished playing...  (Read 115820 times)

Razov

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Re: Finished playing...
« Reply #270 on: October 03, 2012, 11:46:07 AM »
As for horror, the first FEAR was pretty disturbing,you know the kind you can't really play at night >.> . The 2nd and 3rd were sort of ... meh. Tho i liked the 2nd better then the 3rd.
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Vylin

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Re: Finished playing...
« Reply #271 on: October 03, 2012, 12:32:13 PM »
As for horror, the first FEAR was pretty disturbing,you know the kind you can't really play at night >.> . The 2nd and 3rd were sort of ... meh. Tho i liked the 2nd better then the 3rd.

That is a good summation of the FEAR series. The first was definitely super creepy. The 2nd, while not as creepy, had a more enjoyable gameplay and a good follow-up story.

Edit: Actually another shooter I really liked was Jericho. The story was written by Clive Barker. The gamplay could be considered fair to average, but I really liked the story and the character interactions.
« Last Edit: October 03, 2012, 12:33:46 PM by Vylin »
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Leahnidas

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Re: Finished playing...
« Reply #272 on: October 03, 2012, 03:07:53 PM »
Survival Horror these days is more along the lines of Left 4 Dead, Dead Island, Dead Rising, Dead Space, The Walking Dead...wait, I'm starting to notice a pattern!

But seriously, there are some incredible horror games out there like Slender and Amnesia but they have no action in them whatsoever, which is a turn-off to a number of gamers. I personally was never a big Silent Hill fan myself, as I always felt like they were going for disturbing and gross as opposed to actually scary, much like most horror films these days.

Alan Wake was actually pretty good, though it had its fair share of issues and even Condemned from a few years back did a really good job at keeping you on edge. With those games and the old Resident Evil games, it was the idea of never knowing what was going to happen next. RE2 was the best of the old series, imo, in keep you in enclosed spaces, setting the mood with eerie music, and then constantly using clever camera angles/tricks to help hide/reveal the next scare.

The new RE, along with most "horror" games these days, are more about the action, where the monster is chasing you instead of persuing you and yes, there's a major difference.

Chibe

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Re: Finished playing...
« Reply #273 on: October 03, 2012, 04:56:49 PM »
Doom 3 is still pretty high up there for horror games, as well as Fear.  And if you play in the dark with the volume up, it only enhances the effect ;D.  RE games have gone from being horror games to  dark themed games like Metro 2033, Fear 2-3, and Dead Space (Dead  Island was a vacation game with crazy meth addict locals wanting some money and Alan Wake was more of a suspense game with action in it than a horror game).  I really want to play Amnesia, since I've been craving a scary game for awhile, but only when it comes back down to $5.

Vylin

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Re: Finished playing...
« Reply #274 on: October 04, 2012, 04:34:19 AM »
Slender is a great game at building suspense and tension, and making you jump. But its also very short.

Alan Wake was not scary at all in my opinion, but it was a good game with a good dark story. I might still classify it as more of a "Thriller" game. I mean...at one point you rock out on a stage fighting the Shadow Monsters.

I've heard Amnesia is awesome, but I haven't played it.

Condemned was also really awesome and I enjoyed a lot of things about it like the investigation parts.

Honestly, the last Silent Hill game I played fully was the the 2nd. So I'm not sure where that series is at now. But I don't remember it being overly gross like the majority of the "torture porn" horror flicks out there. The one thing that sticks in my mind that legitimately freaked me out back in the day was in the first game when you're in the School and the phone rings and its your daughter.

Doom 3 was also really spooky despite being an FPS. It was definitely one of my favorites and on par with FEAR in the creepy department. In fact its the only FPS that I can recall I've played more than 2 times through. Its also got a "BFG" edition coming out updating it from XBox to XBox 360 in a couple of weeks for $40, and its definitely on my list. =)

Also, if you haven't watched the commercial for Dead Island (the Memento style one) then its really worth the 3min of your time. It tells a pretty horrifying story in that time and was executed really well. Reminds me of that opening sequence in Pixar's "Up" that no one is able to watch with a dry eye.
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Gwyddyon

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Re: Finished playing...
« Reply #275 on: October 04, 2012, 05:44:32 AM »
Try Metro 2033. It can suffer from mild translation issues, but this can actually contribute to the 'strangeness' of the world. You are forever short on ammunition, breather mask filters, and money.

STALKER approaches survival horror (most precipitously in its first incarnation) but gets easier and more action-oriented in later iterations.

Having played Dead Island, I'd argue it's much more of a open-world RPG with zombies and much less survival horror (although it's good for what it is). And the Walking Dead are adventure games with occasional quick-time event scares.
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Snique

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Re: Finished playing...
« Reply #276 on: October 23, 2012, 06:13:57 AM »
Borderlands 2

There's a whole thread that I've posted in a lot so I'll just summarize here.  The beginning is a bit annoying, the mid-game is awesome, and the ending... is kind of a let-down.  In much the same way that the first ending was, except now with color commentary from Jack.  I won't spoiler it, but I will say that the game did NOT do the one thing I was hoping for, and that was kind of disappointing.

Jack is good but gets old quickly.  Claptrap is funny, particularly his final scene. The main-plot NPCs aren't as interesting (to me) as the side- and sub-plot NPCs.

There are loot problems, particularly the "too much crap, not enough differentiation" issue. Almost all of the talking weapons were a disappointment.

Overall, a B+.  I think if my expectations hadn't been so high then it might've scored better.

Snique

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Re: Finished playing...
« Reply #277 on: October 24, 2012, 06:58:02 AM »
Torchlight 1

Got this as a freebie for pre-ordering Torch 2 and started playing it. It had enough different and interesting features to make one full play-through worthwhile.

Most awesome thing is clearly the pet that not only is a reasonable fighting machine but that mules all your crap back and vendors it for you. Why other games have not copied this is a mystery.  Also, the player choice on death (rez in town, rez at start of level, rez right here - each with different costs) is nice. Fishing is humorous.

There are some bad things about it - trying to manage multiple auras with no timers is bad.  The lack of a real map is VERY bad.  The gems are very bad. There's a real problem with the GCD in that abilities will be unavailable but the icons/buttons still look active.  So you can't just mash buttons.  You have to WAAAAIT, MASHNOWQUICKQUICK, WAAAAITFORIT, MASHNOW etc.

I don't quite know why I felt compelled to play through, but I did.  If I didn't have shiny T2 waiting for me I might even do another play-through as a different class but I'd rather do T2 so that got started today.

Edalia

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Re: Finished playing...
« Reply #278 on: October 24, 2012, 07:02:54 AM »
D3 had a system in early beta where you would get 2 Horadric-cube-like items: one that salvaged and one that converted items into gold for you, so you basically had vendors with you at all times.

This made it so you NEVER needed to TP back to town, so they removed it. Personally, I like the TL Dog as a compromise, since you lose the fighting strength and carrying capacity of him while he runs back to town, so there's some gamey decisions to make about optimizing that feature.
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Marco

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Re: Finished playing...
« Reply #279 on: October 24, 2012, 07:18:26 AM »
Blizzard's statement about this was, roughly, that they thought going back to down and interacting with vendors every so often was a good pacing mechanic.  Since town portals cut out the actual travel time, using the pet (and suffering a reduction in power for a little while) isn't actually that much less of an inconvenience.  Both systems seem fair to me.

Gwyddyon

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Re: Finished playing...
« Reply #280 on: December 19, 2012, 08:25:02 AM »
Dishonored.

This is a Deus Ex-style action/stealth game set in a steampunk-inspired Victorian setting. There is no leveling system; character advancement is through purchased equipment upgrades, ability upgrades (paid for via item pickups) and perk items (also item pickups).

Typical for the genre, there's a wide variety of guards who wander around throughout levels and must be avoided or dealt with. Atypically, they do not usually follow rigid patrol patterns. Thus, each action on the system (agent removal) has an unpredictable effect, ie when you remove one agent, another may take up aspects of the missing guard's patrol path. This can be good (waiting in the same safe spot for half the area's guards to wander through the same path) or bad (thinking you cleared an area only to find two more guys have wandered in from elsewhere).

Some of the levels are truly huge. Level 2 took me seven hours to clear (being completionist and cautious by nature). Most are very asymmetrical and allow many, many methods of transversal (many more than similar games).

On normal difficulty, the guards, aside from their nonstandard patrol behavior, are pretty moronic (even moreso than in similar games). They might comment that 'someone is supposed to be on duty here' when you disappear one of them, but there is no alarm, and you can get pretty close and even put them into minor alert state without them taking any special action. The true difficulty comes from their unpredictable patrolling.

The story is fairly straightforward. It's the setting that is key here. The art style has a unique, painted aesthetic and all characters have exaggerated features.

I enjoyed my time with it, but I can't help but feel that there was something missing. It may have been that I made it too hard on myself, taking the nonviolent path. It may have been the straight American voice-acting in a clearly Victorian setting. It may have been the acid-shooting clams. It may have been the AI, I'm not sure. Overall, I give it a 7 or 8, but not the 9 that everybody else did, which is odd, because I really liked Deus Ex and Arx Fatalis (the previous efforts of its two creators). Maybe I'm just burning out on these gameplay mechanisms.

I'm going to replay at least part of it by murdering everybody and see what differences occur (it's supposed to react to your body count).
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Marco

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Re: Finished playing...
« Reply #281 on: December 22, 2012, 09:35:45 PM »
Deus Ex: Invisible War.

I came into this with low expectations, and was pleasantly surprised by the voice acting and story--but those are the only qualities I can really recommend the game on.  Its graphics are surprisingly bad even for a 2003 game (because it was developed for the XBox, apparently), and its gameplay is merely okay.  The game is moderately challenging on normal difficulty, forcing you to carefully manage four resources (ammo, health and medkits/food, energy and energy cells, and multitools), but slow load times make it tiresome if you resort to save-scumming or just die a lot.  The engine also crashed on me four or five times.  Quicksaving is fast, at least.  There is less character customization than in the original Deus Ex, although there is some and it does offer some interesting gameplay choices.

So, overall, a somewhat diverting midpoint on the way to Human Revolution (if perhaps an unnecessary one, since HR is a prequel), but not an amazing one.

Gwyddyon

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Re: Finished playing...
« Reply #282 on: December 23, 2012, 03:32:15 PM »
Dishonored addendum.

I replayed it in violent style (ie, killing nearly everything in sight, except chambermaids for some reason). There is a terrible glee that I got by stabbing people and dumping their bodies in canals as opposed to strangling them into unconsciousness and dumping them in closets, and I can't really explain it. After a while, I became desensitized and really the only thing left was guilt (see below).

The game changes depending on your murder rate; while the mission structure is unaltered, allies may turn on each other, there will be more rats and plague zombies (actually, NPCs that were friendly in the 'good' playthrough are zombies in the 'evil' playthrough), and guards and enemies may be in different locations with different story hooks. On the last mission, the salt-of-the-earth character that acts as your conscience effectively betrays and casts you out, castigating you for what you've become. And as he did it, I could not condemn him for it. I deserved it.

Most noticeably, your charge (a 10-year old girl) makes drawings of you with crayons. The higher the body count, the more disturbing the drawings (and the ending). As the father of a young girl, this caused profound discomfort, likely much more than it would have for the standard 18-25 year old unmarried male 'target audience'. Nearing the end, I became more and more uneasy with my choice to see the 'dark' ending.

I suppose that the self-reflection caused by this puts it firmly on the artistic spectrum, and the second playthrough gave it a poignancy it did not have initially. But two playthroughs requires a fairly robust time investment (60 hours in my case). That is not to say that I consider my time ill-spent; it merely indicates that I think that more than one playthrough is necessary to see the depth of the game and all that it offers.
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Winston

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Re: Finished playing...
« Reply #283 on: December 24, 2012, 07:30:17 AM »
Dear Esther

This is a strange game; it might not even be a game at all. I got it on sale for $2.50 from Steam.

It reminds me of the game Journey: A beautifully-rendered environment, with the sole purpose of reaching the end. There's no interactivity, just a narration that changes depending on where you choose to go. Without giving anything away, I'll say that your interpretation of the ending depends on the narration you've experienced; that's the only way in which your choices affect the outcome and the game's only replay value.

At $2.50 for two hours of play, the game represents a reasonable value. You'd have to be a story-telling fan (like me) to appreciate it; if your tastes run to "pew-pew" action then Dear Esther was not written to you.
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Gwyddyon

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Re: Finished playing...
« Reply #284 on: December 27, 2012, 04:23:57 PM »
Singularity.

This is an 8-hour cross between half-life 1&2, COD:Modern Warfare and STALKER. It's a linear train of set-piece gun battles alternating with russians and mutants. The time travel powers and story are moderately diverting, notable for the underused period, ie 1950s Russia. Overall, it mostly moans 'generic military shooter' with horror elements.

But hey, no zombies.
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