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Theorycrafting and Class Discussion / Re: 8.2.x Stuff
« Last post by Marco on August 31, 2019, 03:37:32 PM »
Transmog is free from today until September 4 (due to Trial of Style).
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Marco on August 29, 2019, 09:30:15 PM »
Yeah, after a bit of oscillation it seems to have gone up from around 145K to around 160K, and that 145K equilibrium is itself up from the 125K equilibrium of a few months ago.  I'd speculate that the jump mostly comes from people resubbing for classic using leftover Legion gold, which should eventually ease up as people either leave classic or burn through their gold supplies.
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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by jsoh on August 29, 2019, 08:41:28 PM »
The Epic Game Store does not yet support exchanging money for goods and/or services.

(I regret nothing)
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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by Marco on August 29, 2019, 08:40:31 PM »
Yes.  You need to create an account, but as far as I remember you don't need to hand over credit card information as long as you're just hoovering up free games.
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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by Snique on August 29, 2019, 04:47:08 PM »
What is the epic store and how do I get it? Is it just epicgames.com or something simple like that?
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Snique on August 29, 2019, 04:46:08 PM »
I suppose it's unsurprising that the advent of classic has pushed up the price on WoW tokens substantially.
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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by Marco on August 29, 2019, 02:21:02 PM »
Inside and Celeste are free on the Epic store right now.  Both of those are well-regarded and on my Steam wishlist.  On September 5, Abzu and The End Is Nigh are free; I hadn't heard about either of those before.
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Marco on August 28, 2019, 12:31:23 PM »
Blizzard has upped the capacity limit on classic realms: https://us.forums.blizzard.com/en/wow/t/maximum-realm-capacity-increased-august-28/275248/1

Some players had obviously been asking for this (because they can't otherwise play on their chosen realm, or perhaps on any realm of the right type), but it does pose a risk for when they want to turn off layering--and they've promised to do that before phase 2.  If the amount of player falloff between now and then is on the low side, a lot of servers are going to be like Tichondrius was back in the day.
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Snique on August 28, 2019, 11:53:02 AM »
Quote
I honestly had a hell of a time finding people I wanted to play with and honestly a lot of the time I wanted to quest solo.

This, rather a lot. I played with Pygment a lot, yay, and I had a few people I found that I liked. But, like, last night my regular raid wasn't running so I PUGged into a random EP heroic run, killed a few bosses, had some fun. If that went away I'd miss it.

Quote
a slim shot at beating bosses in heroic Trial of the Crusader

Gods that place still gives me PTSD. That's where I sneezed and the tank died. Like, literally, in the seconds it took me to go through the human "ah-grab-tissue-CHOO-look-at-screen-again" the tank was dead. I nearly quit WoW on the spot I was so mad.

The "even out massive boss damage spikes" is one of the things I think we've learned about doing MMOs and don't understand why people want that back.
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Piralyn on August 27, 2019, 12:40:23 PM »
I don't have time to play a game that gives you this tiniest of trickle of reward for the time I put in.  Levelling takes forever, rep grinds were absurd, and if you wanted to do anything fun you had to invest even more time to maybe get the proper resist gear to enable you to do the thing you wanted....and before that you needed to do the quest chain to do it, which all require all manner of things to do that require time, groups of people of varying sizes and more.  I have a hard enough time investing the time in WoW solo content in the modern game, I can't imagine going back to how it used to be.  I don't want to quest for 2 hours and look down and see "Oh, I made it halfway to level 25"  I don't miss trying to discern where to go on the map from quest descriptions at all.  I don't miss any of that.  If I want rewarding exploration/detective gameplay?  I'll play a different game.  There are games I want to play to be challenged by myself and WoW is definitely not one of them.

To an extent, the trickle of rewards is the primary thing I do understand. One of the big complaints about modern WoW is that leveling/etc doesn't really seem to give you anything. The talent point system and spell ranks and the like may be very minor rewards for a level, but they're still some kind of tangible reward. In modern WoW, things tend to get harder with each level you get up to max level rather than easier.

In modern WoW, I feel like I get fifty pieces of gear a week, none of which really matter and are promptly vendored/scrapped/whatever. In Classic WoW, most of the loot--once you got past the green of the Whale type stuff--felt like it mattered. Being one of the first Druids on the server with 8-piece Tier 1 felt amazing because it was "hard work" and a bit of a status symbol. Now I get multiple 430+ items a week and none of them really impact anything.

The amount of effort to get those rewards now vs then is vastly different, but I can understand the allure of being able to get some kind of reward at each step, even if it is basically infinitesimal.

Modern WoW feels much more like a social co-op game than an MMO/RPG. I'd argue it has more in common with a game like CS:GO or Overwatch or the like than an MMO like Classic WoW. That's not necessarily a bad thing, but there are undoubtedly some people who would prefer a trickle of meaingful rewards and linear progression to the waterfall of purples that are all mostly indistinguishable from one another type of game.

If the dev team takes some lessons about meaningful rewards and progression from Classic, great. I don't long for grinding/pickpocketing ogres in the Alterac Mountains for 40 hours for the gold to buy a horse, but it would be nice to maybe have the journey from 120 to 130 or whatever just feel like mindlessly filling ten bars with no rewards/changes for each one just to spend the next 18 months putting tiny shards and rocks into a neck for AP to get +5 mastery/crit/haste and +10 stamina once a week. I only hope they don't over correct if they go that route.

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