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Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by Fernia on June 18, 2019, 10:49:59 AM »
Yeah, I like the idea of being able to focus on a particular expansion --> when the XP granted is cranked up, then the leveling toons miss out on the story.  It would be nice to settle into the story of an expansion, and then be done leveling to max-10 level when you are done.
Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by Snique on June 18, 2019, 10:43:43 AM »

On this weekly reset, Taliesin has what I think is the most interesting idea for what to do with this level squish - restore story coherence. Imagine if you do 1-20 as you do now, then 20-60 could be done in any expansion's zones and (a) the zones would properly scale for those levels; plus (b) you'd get the same sort of perks (dungeon queues, flying, etc) regardless of which story you played; plus (c) the amount of XP in that expansion was guaranteed to be enough to get you to max level.

So if you like Northrend content you go to Northrend at 21 and play through those zones instead of having to hop through MOP and Broken Isles and so on. There'd be a kind of weird narrative discontinuity you'd need to manage (while you were off slaying ... err replacing the Lich King, Deathwing kind of ravaged the world and we found an island of pandas and the Legion came and got its ass kicked and...) but at least the leveling story would be a coherent whole instead of this weird pastiche.

This is mostly a benefit to new players, but it wouldn't suck for people like me that have abandoned alts below max level. I've kind of not been motivated to touch them for years, but if I could finish leveling them through one coherent story that'd be more enticing.
Theorycrafting and Class Discussion / Re: Bfanomics
« Last post by Marco on June 18, 2019, 10:28:13 AM »
Many professions are getting a kind of partial reset with patch 8.2.  I have some notes on alchemy, as the most economically active profession.

* New flasks are 50% better than old flasks.  New potions are 35% better than old ones.
* New flasks take 20 Zin'anthid (the new herb), 5 old herbs, and 5 anchorweed to make, versus 25 old herbs and 5 anchorweed for old flasks.
* New potions take 8 Zin'anthid and 3 old herbs, versus 18 old herbs for old potions.  There are also two slightly cheaper new potions which take 6 Zin'anthid and no old herbs.

Between flying and the low requirement for old herbs for new potions and flasks, I expect prices of old herbs to crash, while Zin'anthid will probably command a high price early on.  Anchorweed may retain some of its value because the demand remains steady but people won't have as much reason to farm old herbs.  With low prices for old herbs and no anchorweed requirement, old potions might be a reasonable option.

(Transitional caveats: flying requires revered with both new factions, which will probably take 2-3 weeks for people to earn.  The new raid won't be open until two weeks after the patch drops.  People will have to obtain the rank 3 recipes to get the material costs I mentioned above.)
Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by **andius on June 18, 2019, 06:37:46 AM »
They could fix that by just making leveling need less XP which would equal to less time to do it. This would also mean they would not have to mess about with the dungeons and raids.
Blizzard being Blizzard I feel would cut the levels in half then double the xp needed for each level, which would make the whole thing pointless.

As for the idea the only thing you get from leveling up is weaker maybe they need to scale the mobs less.
I feel with a level squish they are fixing a "problem" in a way that is going to make more problems.

The base game comes with everything but the current expansion? When you buy the current expansion it comes with a 110 level boost so you can start in the current expansion without leveling 1-110 on one character and with trails you can try out each class before you apply the boost.
Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by Fernia on June 18, 2019, 05:18:18 AM »
Right now levels 1 - 110 are an obstacle, not an achievement.  If I was able to actually feel like there was some momentum to leveling, and maybe I could choose an interesting route through the levels, then that might make alts fun again.  Alt wranglers will be pissed because they will see it as their investment being diluted, but I don't think that represents everyone.

Not like Blizzard cares about the order that content is done in ...
Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by Winston on June 17, 2019, 10:49:42 PM »
I'll chime in from the perspective of what's probably a niche group: Someone who decided to quit WoW.

Part of the reason I left is that leveling a character from scratch was interesting at first, up through about level 65. Then after that I kept pushing through to 75, winding up in the middle of Dragonblight. The thrill of advancing and getting "new stuff" had waned as leveling slowed down. It wasn't enough to hold my interest.

As Ghoselle suggests, if leveling up were faster and there was more of a feeling of character advancement, I might have stuck around longer. Or maybe not.
Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by Snique on June 17, 2019, 03:41:52 PM »
I feel like this discussion highlights exactly my feelings - who cares? I mean, I don't care if there's 1, 20, or 120 levels - what I care about is what things are meaningful. Leveling should be a fun thing to look forward to, not a punishment or a tease. Tell me how meaningful your levels are and I can tell you how many of them there ought to be.

Like too many surveys, it lacks the IDGAF option.
Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Marco on June 17, 2019, 01:27:10 PM »
The classic stress test from June 19-21 will allow access to anyone with a paid-up WoW account, no invite needed.  Level cap is 15.

Based on reports on past stress tests, expect a lot of trouble logging in towards the beginning of the test period.
Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by Marco on June 17, 2019, 01:21:52 PM »
They've talked about this in a Q+A, and are now feeling out whether people would react terribly to it.  Most likely the reduction would be from 120 to 60, so there would be half as many level-up events from character creation to the end of BfA, and therefore twice as much stuff (on average) happening per level-up event.  Kind of a nothing-burger really.

It's possible that other things might happen alongside a level squish, such as a broader range of level scaling in the zones (particularly the expansion zones like BC and Wrath), a faster or slower total leveling time, or something even further outside the box.  Apparently if you buy Elder Scrolls Online and its most recent expansion (Elsewyr?) and start a new character, they put you in the new content rather than have you go through the old stuff.  But all of these things would make the same amount of sense with or without a level squish, and I don't think the devs have talked about any of them.

Likewise, I don't think this has any direct impact on the experience of leveling in the next expansion.  They could make it ten levels or five (I doubt it will be just one, although that's an interesting idea); it doesn't really matter whether the starting point is 120 or 60.
Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by ghoselle on June 17, 2019, 08:38:26 AM »
I guess at the moment, the level says 120, but we really only have like 8-12 levels, depending how you want to look at it.  You have the 8 levels you receive talents at.  And then since abilities unlock over level ranges, you basically have pre-80 skills which seem to unlock in a couple chunks, most of which are close to when you receive talents.

In this expansion, leveling actually felt bad.  Each time you ding'd up a level you got less powerful, your foes got more powerful, and you gained nothing new. 

So if they made vanilla content be 4 levels, and then each expansion be 1 level, I'd be okay with that.  It'd probably be a better play experience.
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