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Theorycrafting and Class Discussion / Re: 8.2.x Stuff
« Last post by Marco on June 22, 2019, 07:36:22 AM »
I think they're specifically talking about death from old age, since it's not like you can't kill a mechagnome with violence.  I think even dragons and elves have a limited natural lifespan, although it's very long compared to that of humans and orcs.

(There are also plenty of dead named lore characters, although the ones who come to mind died through violence.  Uther, Tiffin Wrynn, Varian Wrynn, Tirion Fordring, etc..)
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Theorycrafting and Class Discussion / Re: 8.2.x Stuff
« Last post by Snique on June 22, 2019, 06:57:58 AM »
There's a new Mechagon comic linked from the launcher - https://worldofwarcraft.com/en-us/news/23021205?blzcmp=app

It's super weird because it starts off with "No one is immune from death—no one except the people of Mechagon". Excuse me? Like, literally NOBODY in WoW dies. Not you, not your followers, not random NPCs, mobs in the world, nor storyline characters. Literally, nobody.

There's also a countdown timer for Wow Classic release that as of this writing shows over 65 days.
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Outside Azeroth - General Chatter / Re: Finished playing...
« Last post by Marco on June 21, 2019, 07:01:02 PM »
But that's not what we're here for - we're here for the guns. Of which there are a fair number. I did all the side missions I could be arsed to do (I hate the timed ones and the super-parkour ones) and I still had problems getting weapons that were good for my level.
One option when you feel underpowered in a Borderlands game is to look up "shift codes" online (just google "borderlands pre-sequel shift codes" or similarly for BL2) and use them to open the golden chest in the main hub.  I don't think I did this in the pre-sequel, since using the golden chest felt pretty overpowered in BL2 when I tried it.

(There weren't shift codes in BL1 originally, but there are in the recently remastered version.)
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Outside Azeroth - General Chatter / Re: Finished playing...
« Last post by Snique on June 21, 2019, 04:05:03 PM »
Borderlands: the Pre-Sequel

With Borderlands 3 on the approach I realized I still had this sitting unplayed in my library and figured I'd haul it out. It's... OK. It has a few neat new things, lots of more of the same, a lot of Australian accents and jokes (having been made in Australia) and that's about it. Finishing one playthrough unlocked other "modes" but I wasn't motivated to try them.

The game held up pretty well, given its age, though it did have an unfortunate glitch that locked up my PC to the point of requiring a reboot. Borderlands animations have never been a thing and this fits into the same cartoonish style the series uses. Even so it's a little weird that the NPCs don't track you as you move around them and the movements are a little janky.

But that's not what we're here for - we're here for the guns. Of which there are a fair number. I did all the side missions I could be arsed to do (I hate the timed ones and the super-parkour ones) and I still had problems getting weapons that were good for my level. When it takes three headshot sniper crits to put down a regular mob that means you're unpleasantly underpowered and that cut into my fun. Also, some of the spawns are obnoxious with the hardest mobs spawning first and often right on top of you. Dying to that was almost as obnoxious as dying to map glitches, which happened maybe half a dozen times on my playthrough.

Generally, I can see what they were aiming for. With some polish to smooth things out and a tiny bit more attention to level design this would've been a lot more fun. As is... meh. Get it cheap or if you're really into the Borderlands style, otherwise wait for 3.
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Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by Fernia on June 20, 2019, 10:05:19 AM »
I like his ideas.  In general Blizzard has done a bad job of realizing the potential of all of the world(s) that they have created over the years.  Being able to progress in a meaningful way within different releases would make leveling much more rewarding.  From a practical point of view it would make their burden of sustaining engineering larger ... but maybe they land up with something that is worth a subscription for without actually being max level in the most recent expansion.
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Theorycrafting and Class Discussion / Re: Level squish survey?
« Last post by Marco on June 19, 2019, 10:25:04 PM »
As long as we're talking about off-the-wall proposals to revamp leveling, Pat Krane (of Convert to Raid) wrote up a piece on his vision: https://bit.ly/paragonleveling

His idea is basically that each expansion would be a self-contained game branching off of the end of classic, with no expectation that you take any power gains with you from one expansion to another.  Top-of-the-line Legion gear would be no more powerful than scrub end-of-classic gear once you step into any other expansion content.  If you earned any class abilities during your time leveling in Mists, they would only work in Mists.

I think this is a sustainable vision for a long-lived MMO, in a way that the WoW model isn't (we see the consequences of that unsustainability in squishes, prunings, and frequent class overhauls).  But I also think it's too different from the WoW we know to have any chance of happening.  Pat acknowledges a bunch of these differences at the end of his article.  In particular, I think a lot of players are invested in being able to solo old content by virtue of being 20+ levels higher.  Also, if each expansion remains playable (because it is not trivialized) forever, changes to the core class kits become harder and harder to make, because they would have ripple effects across all expansions.
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Marco on June 19, 2019, 10:30:41 AM »
I think balance druid was a pretty bad spec in classic, yeah.  From what I remember, druids and paladins got shoehorned into healing for raids (and even then weren't really as good as priests, but they brought some class-specific utility).
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Brynndolin on June 19, 2019, 07:12:21 AM »
Because I came right at BC, I never really knew what classes were super shunned in Vanilla. Of course I want to be a moonkin - definitely remember shunning as I tried to get into BC things as one so I assume it's one of those barely viable classes?
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Theorycrafting and Class Discussion / Re: 8.2.x Stuff
« Last post by Marco on June 18, 2019, 10:52:55 AM »
8.2 has been announced for June 25.  Raid opens July 10.

If your neck is at level 50, I believe you will stop getting 2000 gold from bonus rolls (that don't award loot) when the patch drops, as you'll go back to getting AP in that case.  You might want to spend down to 0 or 1 rolls before the patch, as you'll have the two weeks before the raid opens to replenish that number.

https://us.forums.blizzard.com/en/wow/t//201408/1
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