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Outside Azeroth - General Chatter / Re: Battle for Azeroth
« Last post by Winston on Today at 05:41:16 PM »
I just did the BfA introduction Horde-side. It's definitely a better experience. The cutscenes are bit more fun to watch, and the "prison" sequence for the Horde is far superior to the "prison" sequence for the Alliance. The starter city is more spread out and it can take a while to get from quest-giver A to quest-giver B, but it's always clear where you're going.

I'll probably go through the Alliance quests first, because I've got a guild there and it's easy to turn to the DCers for advice. But I definitely want to see this expansion from the Horde perspective, especially after going through Legion where the Horde and Alliance experience was nearly identical.
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Theorycrafting and Class Discussion / Re: Bfanomics
« Last post by Marco on Today at 02:28:15 PM »
At this moment I'm showing all three ores (monelite, storm silver, platinum) at 90+g per unit on the AH.  Linen is only around 7-10g per unit, though, so not every scrap is necessarily worth it.
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Outside Azeroth - General Chatter / Re: Battle for Azeroth
« Last post by jsoh on Today at 09:20:09 AM »
Speaking of FP, who else is looking longingly at their Flight Master's Whistle? I sure am...

I can infer from this that you're not 120 yet.
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Outside Azeroth - General Chatter / Re: Battle for Azeroth
« Last post by Snique on Today at 08:37:48 AM »
Ooh, thanks for the rope tip, Honor. I have likewise been using my water walking mount a lot. It's possible I will end up hating this new city as much as I hated Undercity. Part of my problem with it is that it doesn't seem to have a logic to its layout. Even UC had "quarters". Flying will make this better, but I feel like they traded off "usable" for "realistic." Lots of interesting NPCs that don't contribute things, winding streets, dead ends. Yep, like a lot of cities and FARKING ANNOYING to navigate.

The zone maps, so far, are way better than usual. They seem to lack the extreme cliffs and invisible walls that force you to go Exactly The One True Blizzard Way from place to place. Hills still exist but they're more often climbable. I do not yet actually hate any of the zone maps. Let me get through all of them and I may have a different opinion.

A core problem, which I think Blizzard ought to solve at the game engine level, is that things in the game give you points, not paths. It would not be hard (and escort quests prove it) to have an in-game navigation aid that takes you from where you are to where the goal is. This could be wrapped in an NPC/follower, an engineering toy, etc. Just like they vastly increased the number of flight points to make the ground-game experience better, giving a way to get path guidance would save me SO many look-ups on external sites.

Speaking of FP, who else is looking longingly at their Flight Master's Whistle? I sure am...
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Outside Azeroth - General Chatter / Re: Battle for Azeroth
« Last post by ghoselle on Today at 08:12:11 AM »
Also, you can always just hit "escape" to get out of most of the cut scenes.  I do feel like someone gave them the direction of "show not tell is better storytelling" and now we have more cut scenes than needed.

With that said, getting my second character started, I aggressively hit escape from cut scenes, and it made getting him settled in to the new city pretty quick.  (Tip:  For the 2 big intro bits, after you've done them once on the faction, there is an npc standing beside the quest giver who you can tell 'let me skip this' and will save you having to redo the scenario on each character.)  This is a much better experience than in the past.
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Outside Azeroth - General Chatter / Re: Battle for Azeroth
« Last post by Leah on Today at 07:46:45 AM »
I haven't yet left the starter city for the first zone. Does the game settle down, or is this more of what I've got to expect?

As Honor noted, the beginning in cutscene heavy but, in my experience, that's been about it. I can't honestly remember one in Drustvar, although there are a handful of scripted in-game moments. I personally enjoy the cutscenes because I'm a lore/story enthusiast and it doesn't take me out of the game at all. It certainly doesn't hurt that I found Drustvar to be thoroughly entertaining from a storyline standpoint. (No spoilers, but it does a helluva job at taking a minor character and elevating them to badass status ala Yrel)

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Outside Azeroth - General Chatter / Re: Battle for Azeroth
« Last post by HeidiB on Today at 07:36:16 AM »
So, I don't know that there's really a right answer here. I have to imagine they're trying to come up with some kind of better plan for future expansions/content. There's no way they're oblivious to it given the vociferous response to making the entire game level scale, but I'm not sure what the fix is. Maybe they thought the Azerite stuff would feel more significant than it has to me (at least) so far.
Maybe the extra action buttons in Drustvar are an attempt to deal with this?  I kept forgetting I had the darned things.
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Theorycrafting and Class Discussion / Re: Bfanomics
« Last post by Snique on Today at 06:52:58 AM »
I'm 2/2 for trinkets and Expulsom. I tested one green and one blue, single output from each.

I'm dubious on the value of scrapping greens versus vendoring. You seem to get a handful of mats, sometimes as little as 1-2 pieces of metal. Greens sell for anywhere from 12-18 gold for cheap ones to 30-32 for average, and sometimes 50+ for weapons. Unless AH mats are insanely more expensive than I think they are, scrapping anything but trinkets appears to be a net money loss.
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Outside Azeroth - General Chatter / Re: Battle for Azeroth
« Last post by Honorata on Today at 05:50:26 AM »
I also thought the initial questlines had too many cutscenes, and there are more than usual elsewhere, but they're not nearly as frequent as they are in that initial questline. Most of the cutscenes are the new type which use the in-game models, and these occasionally bugged out on me, making them kind of ruin the feel of the story sometimes. Drustvar has the witch thing I recall you not liking, but it's probably the most solid zone story. Tiragarde Sound had my favorite plots, but the order I chose to do the quests (I guess) made the story seem a bit disjointed at times. Stormsong Valley is probably the weakest of the zones, but aesthetically pretty pleasing. Overall, I very much preferred the Horde questing this expansion. (I really liked both Nazmir and Zuldazar on beta, and Vol'dun had the Vulpera.)

Boralus definitely takes some getting used to, but I feel like I can get around pretty easily after a few days of play -- I skip stairs a lot and just use my waterwalking mount to jump into the harbor to get places quickly a lot of the time, though. (There's a rope ladder into the Alliance Boat from the water, so I've found it's faster to jump jump into the harbor and rope ladder onto the boat instead of taking three flights of winding stairs when coming from the flight master or the ferry.)
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Outside Azeroth - General Chatter / Re: Battle for Azeroth
« Last post by Winston on Today at 04:18:30 AM »
Please tell me it gets better.

I played BfA for the first time last night. I spent about two hours going through the introduction. Of that two hours, it seemed 10-15 were cutscenes. I know I've fallen behind on my WoW lore, but putting so many cutscenes up front kills the vibe; it's jarring to be interrupted as you're trying to learn how to play a Druid again with another pointless cinematic. The only decent one came at the end of the intro scenario, where Sylvanas confronts the leaders of the Alliance.

Then, after some more cutscenes, I found myself in the starter city. I spent another twenty minutes trying to get around. It reminded me of the bad ol' days of vanilla Booty Bay: You could see where you had to go, but you couldn't see any way to get there.

Part of the reason I had problems is that everything looked so dark. Only at the end did I have the "bright" idea to turn up the System brightness so I could see anything.

I haven't yet left the starter city for the first zone. Does the game settle down, or is this more of what I've got to expect?
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