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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Leah on May 24, 2019, 01:26:37 PM »
Oooooh. I won a new 2H axe. Big upgrade!

... except for the fact that I have no skill in 2H axe. Can we pause the raid while I go beat on shit for an hour?

Keeping in mind that I didn't start playing until a few months before the launch of BC, I distinctly remember doing the warrior quest chain for my whirlwind weapon, choosing the Whirlwind Axe, and keeping it for a VERY long time. A big part of that was because I didn't want to level up weapon skill for anything else but that in turn made a bond of sorts with that weapon.

Of course, I also remember being on my hunter and getting some kind of weapon upgrade that was different than anything else I had used so I spending copious amounts of time annoying Dr. Boom in Netherstorm so YMMV.
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Fernia on May 23, 2019, 06:13:34 AM »
I always thought Ultima Online had the most wonderfully flawed system:  you gained skill points by doing things.  Of course, they didn't want people to max everything on a single character, so they made a maximum total skill.  So, if you hit the maximum, and you gained a point in something useless then you would lose a point in something useful.

Like ... brushing against something without a sword equipped would drop the last point in magic that took you a month to get.

Flawless system.
Didn't "fix" that design issue for a long time...
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by jsoh on May 23, 2019, 06:01:43 AM »
Oooooh. I won a new 2H axe. Big upgrade!

... except for the fact that I have no skill in 2H axe. Can we pause the raid while I go beat on shit for an hour?

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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Snique on May 23, 2019, 05:34:20 AM »
woof, I forgot how NOT nostalgic I am for things like skill points.

I actually liked skill points, as a concept. There are lots of games that implement skill point-based or -like systems well, and you can use the points to change the focus or style of your character. Unfortunately WoW made skill trees too big and too unbalanced so there was always a "right" solution and people who didn't pick those choices were harming others, particularly when the group was struggling.
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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by Marco on May 22, 2019, 11:31:08 AM »
The Origin store is giving away The Sims 4 until May 28.  (Without any of the 27 DLCs, as far as I can tell.)

As previously mentioned, the Epic store is giving away Stories Untold, and is giving away RiME (another adventure/puzzle game) starting tomorrow.  It looks like they are moving to a free game each week, still with a two-week window per game, but probably with lower-profile games.  Epic is also offering $10 off every $14.99+ game in the store until June 13, as part of a big sale.  (This has some weird effects; for instance, Gorogoa is normally $14.99, but is on sale for $10.04, so doesn't qualify for the $10 off, whereas World of Goo, if you didn't already get it for free, is at its regular price of $14.99, and is therefore available for $4.99.)
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Edalia on May 22, 2019, 09:32:37 AM »
woof, I forgot how NOT nostalgic I am for things like skill points.
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Welcome to Deadly Cupcakes! / Re: Forums Maintenance: 5/21/2019 and 5/28/2019
« Last post by Edalia on May 22, 2019, 09:27:02 AM »
5/21 Maintenance worked out great! Next stop-MySQL in a week.

(and sorry for signing my post before)
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Outside Azeroth - General Chatter / Re: Hearthstone (and battlenet desktop)
« Last post by Snique on May 22, 2019, 09:25:18 AM »
https://playhearthstone.com/en-us/blog/22990355?linkId=100000006342996

Well, that was unexpected - Blizzard just announced a round of buffs, two Boomsday set cards for each class. These cards will still rotate out with that set, but several of them will be more playable now.

Some of them are buffing archetypes that are already dominating the meta (really, does mech hunter need buffs?) but some may make not-quite-good-enough deck types viable (I'm looking at you, Pogo-Hopper). Two are buffs to legendary spells, one of which (Luna's) may start appearing in the current meta because Big Mage is playing very minion-heavy lists and making those cost (1) would be interesting. I'm not sure how that interacts with spells that do things based on minion cost...
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Outside Azeroth - General Chatter / Re: Hearthstone (and battlenet desktop)
« Last post by Snique on May 21, 2019, 09:48:41 AM »
First round of nerfs is out - https://www.hearthstonetopdecks.com/upcoming-balance-update-may-22-nerfs-to-archivist-elysiana-evil-miscreant-preparation-and-raiding-party/

This is a big "nerf the rogues" thing, which they more or less admit. Most of the tweaks are minor, just slowing rogue decks down by a turn or two. It's interesting that they chose to change Preparation, but only very minorly. We'll see, but I don't expect any of these changes to alter the meta - they don't address the core reason tempo rogue is so powerful.

For myself I'm having a horrible month. Win rate <50% and I'm bouncing around ranks 18-20. Not sure if I'll have the time to put into trying to make it back to 15 after this big a downfall.
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Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Piralyn on May 20, 2019, 08:14:04 AM »
The internet was a much simpler place a decade ago.
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