Deadly Cupcakes

Game Discussion => Theorycrafting and Class Discussion => Topic started by: Snique on February 04, 2019, 06:43:36 AM

Title: 8.2.x Stuff
Post by: Snique on February 04, 2019, 06:43:36 AM
https://www.youtube.com/watch?v=BcxLdMrbWUY

Taliesin & Evitel interview Jeremy Feasel (Blizz Senior Game Designer)  about "future things" that turns out to be mostly 8.2.x things.
Title: Re: 8.2.x Stuff
Post by: Snique on March 04, 2019, 07:30:12 AM
Apparently flying is coming in 8.2.x (again, a snippet from a T&E video where he's basically ranting about how bad the Horde hub city experience is).
Title: Re: 8.2.x Stuff
Post by: Piralyn on April 03, 2019, 12:30:02 PM
Quote
Azerite System

 
  •   Having to re-earn your traits as you get better gear is not fun and something they want to completely move away from.
  •   8.2 will continue to have new Azerite traits unique to Azshara's raid or to Mechagon that compliment the existing pool of traits.
  •   Traits will be fully unlocked and players can choose their talents that best fits their play style.
  •   The Heart of Azeroth will continue to use Azerite Power for a progression path on the Heart itself that consists of both passive and active traits.
  •   Active abilities will be actual new spells that are placed on the hotbar and have a meaningful change to your combat rotation immediately.
  •   Addressing the core system of Azerite Armor was something Tides of Vengeance couldn't do, and so the team added the 5th ring and more customization while they worked on the new system for the past couple months.

Emphasis mine. It's almost as if blowing up a system that worked pretty well in one expansion just to have a brand new one turned out to be a a bad idea. Wild.
Title: Re: 8.2.x Stuff
Post by: Piralyn on April 03, 2019, 12:32:44 PM
Quote
Future Expansion Feature Design
  •     The team learned a lot about the importance of player agency.
  •     The Azerite System was designed to respond to the failings of Legion Artifacts in which the customization was very frontloaded.
  •     They feel that having all traits unlocked on Legion weapons, not having any big choices, and being the same as every other person of your class was a missed opportunity to give players more choice.
  •     One of their biggest mistakes in the BfA beta was waiting too long to get the Azerite Armor and traits fully stood up in the beta.
  •     Going forward, the team is going to have a much higher priority on getting end game gear progression into the player's hand in the early stages of the alpha and beta tests.

Spoiler: The same thing's gonna happen in the next expansion's testing cycle
Title: Re: 8.2.x Stuff
Post by: Piralyn on April 03, 2019, 12:34:01 PM
Quote
A lot of the current gear progression systems were designed as expansion only features, and the team wants to be more open to implementing permanent RPG additions to the game and accepting that there will be some untidiness down the road as long as it's exciting for players.

Hey, they remembered this is supposed to be an RPG and have character advancement. CRAZY~!
Title: Re: 8.2.x Stuff
Post by: Marco on April 11, 2019, 03:21:19 PM
There was a fairly meaty video presentation on 8.2 content today, and a bunch of additional videos by content creators who have had a chance to play the PTR and talk to developers.  wowhead has a ton of articles, and will have a ton more when the PTR comes up next week.  It's a pretty meaty patch and I'm not going to try to summarize.

According to Taliesin, we should expect the Azshara raid to come quickly on the heels of the 8.2 patch, not after a 6-7 week delay like most Legion and BfA patches.  This might mean Blizzard is taking feedback about time-gating to heart, or it could just mean that 8.2 is taking longer than they wanted.

One unanticipated change is "mount equipment".  As I understand it (some of this came from the Taliesin+Evitel video, and the level information came from a recent dev tweet):

* You will get a single per-character mount equipment slot at level 20 (as long as you have one character of level 100).
* There's a mount equipment to provide water walking, one to prevent dazing, and one to grant reduced fall speed.
* They will be created by crafting professions.
* Whichever one you slot in applies to all mounts (well, almost; see the last point).
* You can change it at any time, but the old one is destroyed.
* The water striders lose intrinsic water walking.
* If you own either water strider, you will get free inflatable mount shoes in the mail, and the ability to buy more of them from a vendor at low cost.
* The sky golem does not lose intrinsic herb harvesting, but doesn't benefit from mount equipment.  I imagine this also applies to the swimming mounts (sea horses, turtles, etc.) but I'm not certain.

There has been some backlash about this change due to incomplete information, but I don't think there are any nerfs relative to the current situation.  If you have a water strider, you can just put on the free inflatable mount shoes and lose nothing.
Title: Re: 8.2.x Stuff
Post by: **andius on April 11, 2019, 04:16:45 PM
There has been some backlash about this change due to incomplete information, but I don't think there are any nerfs relative to the current situation.  If you have a water strider, you can just put on the free inflatable mount shoes and lose nothing.

Except for when you want to use one of the other effects you have to remove the the current equipment which destroys it. So they have turned something the mount has into a consumable, with an expected cost of around 1000 gold.
Title: Re: 8.2.x Stuff
Post by: Marco on April 11, 2019, 04:26:31 PM
There has been some backlash about this change due to incomplete information, but I don't think there are any nerfs relative to the current situation.  If you have a water strider, you can just put on the free inflatable mount shoes and lose nothing.
Except for when you want to use one of the other effects you have to remove the the current equipment which destroys it.
How is that a nerf relative to the current situation?  There are no current mounts with intrinsic slowfall or daze protection, so if you slot in the shoes and never interact with the mount equipment slot again, you retain everything you have today (plus water walking on almost all of your non-strider mounts).
Title: Re: 8.2.x Stuff
Post by: **andius on April 11, 2019, 04:49:50 PM
There has been some backlash about this change due to incomplete information, but I don't think there are any nerfs relative to the current situation.  If you have a water strider, you can just put on the free inflatable mount shoes and lose nothing.
Except for when you want to use one of the other effects you have to remove the the current equipment which destroys it.
How is that a nerf relative to the current situation?  There are no current mounts with intrinsic slowfall or daze protection, so if you slot in the shoes and never interact with the mount equipment slot again, you retain everything you have today (plus water walking on almost all of your non-strider mounts).

Did not mention anything about a nerf just what the backlash was about, if you want nerf then you could get daze protection from barding, as for slowfall when was the last time you got knocked off a flying mount, because I can not remember it happening.
Title: Re: 8.2.x Stuff
Post by: jsoh on April 11, 2019, 04:55:53 PM
People will complain about _anything_. The whole mount situation seems like a curious hill to die on, what with all the other news in that dump...

... like outlaw rogues being nerfed into the ground. Suck it, TJ.
Title: Re: 8.2.x Stuff
Post by: Marco on April 11, 2019, 05:01:20 PM
Did not mention anything about a nerf
You quoted me saying there isn't a nerf and started your statement with "Except..." so I took it as you disagreeing with there being no nerf.  Miscommunication, I guess.
Quote
if you want nerf then you could get daze protection from barding
I haven't seen any indication that consumable barding will stop working.
Quote
as for slowfall when was the last time you got knocked off a flying mount, because I can not remember it happening.
I believe the parachute is for when you accidentally ride a ground mount off of a cliff.  I don't expect it to be a popular option.  I suspect most people will use water walking except on DKs (who have Path of Frost), where they will use anti-daze if it's cheap to get.  DKs who mostly play blood might use the parachute because they already have the other two benefits.

Title: Re: 8.2.x Stuff
Post by: **andius on April 16, 2019, 11:52:47 AM
These are just my troubling thoughts not arguing with anyone.

I reread the tool tip on the Saddlechute which is and I quote "Saddlechute: Equip in your mount equipment slot to install a emergency parachute that will deploy when dismounted high in the air.". If you accidentally ride a ground mount off of a cliff it is not going to help you. Riding of the cliff does not dismount you, you say mounted right up to the point you plow into the ground?

I get a nagging feeling when we get flight in this expansion they are also going to bring in something to cause you to be " dismounted high in the air". If this does turn out to be true and I am very much hoping I am wrong this is a very bad idea unless it is a better reason than just because.
Also currently if the game dismounts you because you flew into a non flight area you get a slow fall effect, is this going to be removed?

They are adding something new and fun to the game but not giving us the whole picture which is not a good way to inform the players what they are doing. Plus adding something does not mean you have to take something away.
Title: Re: 8.2.x Stuff
Post by: Marco on April 16, 2019, 12:03:31 PM
 There is already a PvP item which dismounts people off flying mounts.  If you don't have war mode on I don't think there's a reason to expect anything new in that department.

I logged into the PTR and verified that my existing character there did receive a free water walking item in the mail.  Additional ones from the Anglers appear to cost 50g minus reputation discount.  I couldn't verify, but it looked like maybe only characters revered with Anglers would receive the item (or the equivalent for the red water strider).  That's an inconvenience worth complaining about to some extent--I don't think they should be making people fly out to Angler's Wharf to buy items and mail them to alts to put on. (ETA: nevermind, I copied a different character with no Anglers or garrison fishing rep and still got mailed the item.)
Title: Re: 8.2.x Stuff
Post by: Marco on June 05, 2019, 08:51:29 AM
Blizzard announced that there will be a two-week delay between the launch of 8.2 and the opening of the new raid and dungeon.  No date in the announcement, but there's a parenthetical saying "date to-be-announced soon".

8.2 hit the PTR on April 16, so it had been on the PTR for seven weeks as of yesterday.  They have been doing raid testing, but I don't think they have yet done PTR testing of the heroic warfront or of mythic+ changes (they've talked about a trash percent rebalancing in addition to the new "beguiling" affix).  I would be a little surprised if the launch is next week, but June 18 seems like a possibility.  That would make this a nine-week PTR cycle.  (8.1 was on the PTR for twelve weeks, so it could be longer.)

https://us.forums.blizzard.com/en/wow/t/battle-of-dazar-alor-raid-achievements-and-off-season-details/191868
Title: Re: 8.2.x Stuff
Post by: Piralyn on June 05, 2019, 12:21:39 PM
I'd guess the 18th may be unlikely, not necessarily for PTR/testing time reasons, but rather that would mean the new season/raid would open during the week of 4th of July. I seem to recall them trying to avoid releasing major content drops/openings around a Holiday due to potentially not being in the office. who knows if that's the case.

Maybe the 25th, since that would put the major openings to be after 4th of July, but that also only leaves a small window to fix major patch problems before the holiday week anyway.

I predict April 2073.
Title: Re: 8.2.x Stuff
Post by: Marco on June 07, 2019, 12:00:12 PM
The new mythic+ affix is available for PTR testing, and wowhead has an article up about it:

https://www.wowhead.com/news=292179/season-3-mythic-affix-beguiling-details-and-information

Similar to Infested, Beguiling changes the way certain trash packs must be approached, with different packs affected each week.  It doesn't look like emissaries are added to pulls as liberally as infested mobs were in season 1, based on the Atal'Dazar example, but each one might cause more of a slowdown or more of a rethink in the trash-clearing strategy.
Title: Re: 8.2.x Stuff
Post by: Marco on June 18, 2019, 10:52:55 AM
8.2 has been announced for June 25.  Raid opens July 10.

If your neck is at level 50, I believe you will stop getting 2000 gold from bonus rolls (that don't award loot) when the patch drops, as you'll go back to getting AP in that case.  You might want to spend down to 0 or 1 rolls before the patch, as you'll have the two weeks before the raid opens to replenish that number.

https://us.forums.blizzard.com/en/wow/t//201408/1
Title: Re: 8.2.x Stuff
Post by: Snique on June 22, 2019, 06:57:58 AM
There's a new Mechagon comic linked from the launcher - https://worldofwarcraft.com/en-us/news/23021205?blzcmp=app

It's super weird because it starts off with "No one is immune from death—no one except the people of Mechagon". Excuse me? Like, literally NOBODY in WoW dies. Not you, not your followers, not random NPCs, mobs in the world, nor storyline characters. Literally, nobody.

There's also a countdown timer for Wow Classic release that as of this writing shows over 65 days.
Title: Re: 8.2.x Stuff
Post by: Marco on June 22, 2019, 07:36:22 AM
I think they're specifically talking about death from old age, since it's not like you can't kill a mechagnome with violence.  I think even dragons and elves have a limited natural lifespan, although it's very long compared to that of humans and orcs.

(There are also plenty of dead named lore characters, although the ones who come to mind died through violence.  Uther, Tiffin Wrynn, Varian Wrynn, Tirion Fordring, etc..)
Title: Re: 8.2.x Stuff
Post by: Marco on June 22, 2019, 08:47:03 AM
My attempt at a to-do list for 8.2:

* Flying (aka revered with Waveblade Ankoan and Rustbolt Resistance):
- Run the mainline quest chains to unlock the two reputations
- Explore the new zones, run side quests
- Get a Contract: Ankoan or Contract: Rustbolt Resistance
- Run world quests in Nazjatar
- Kill rares in Nazjatar (one-time 50 rep each, 40 rares but probably only some up each day)
- Do the public event in Nazjatar (150 rep)
- Do the warmode "Battle for Nazjatar" event when it happens every few days (500 rep, win or lose)
- Open treasures in Nazjatar to get Lesser Benthic Arcanocrystal and follow quest chain (500 rep, I think one per week)
- Defeat elite pets in Nazjatar (one-time 250 rep each, total of 3000 rep)
- Level up bodyguards (400 rep for each at level 5, maybe more at higher levels)
- Run the daily world quest in Mechagon (850 rep) and the pet daily world quest (75 rep)
- Run the daily Mechagon quests
- Defeat elite pets in Mechagon (one-time 250 rep each, total of 2000 rep)
- Kill rares in Mechagon (one-time 75 rep each, 36 rares)

* Ramp up new buffs and consumables:
- Gather new herb and ore on gathering alt (gathering will be faster with flying)
- Level enchanting, alchemy, and jewelcrafting to 175 as needed
- Get new recipes (can't find much information on how)

* Essences:
- Await theorycraft on the best essences
- Do weekly islands in case Worldvein Resonance is good
Title: Re: 8.2.x Stuff
Post by: Snique on June 22, 2019, 04:16:57 PM
I think they're specifically talking about death from old age,

I suppose that's right. But they could easily have said "...immune from age..." Just struck me as weird.
Title: Re: 8.2.x Stuff
Post by: Fernia on June 24, 2019, 11:32:30 AM
Anyone know if we will land up with 8.2 rewards for the M+ chest tomorrow, or will it still be a 410 chest? 
Better rewards might motivate me to actually run something on Fernia tonight.
Title: Re: 8.2.x Stuff
Post by: Marco on June 24, 2019, 11:44:03 AM
Still 410 until the raid opens two weeks later.
Title: Re: 8.2.x Stuff
Post by: Marco on June 25, 2019, 09:03:10 AM
Servers are up.  (Maintenance was scheduled to go until 6pm eastern but they're early this time.)  Don't forget to update your UI mods.
Title: Re: 8.2.x Stuff
Post by: Snique on June 26, 2019, 05:23:30 AM
It appears that heroic warfronts are not actually in game yet. You can get the quest from the NPC but there doesn't seem to be any way to queue for it. We tried individually and with a group of 10 guildmates and no love. We tested having a person from within the group as leader and a person in the group but not the guild as leader - neither had any effect. We didn't see any clear statements in patch notes or blue posts as of last night. Slightly disappointing, though not surprising since it should give the same higher-level gear as the new raid.
Title: Re: 8.2.x Stuff
Post by: **andius on June 26, 2019, 07:38:01 PM
It appears that heroic warfronts are not actually in game yet. You can get the quest from the NPC but there doesn't seem to be any way to queue for it. We tried individually and with a group of 10 guildmates and no love. We tested having a person from within the group as leader and a person in the group but not the guild as leader - neither had any effect. We didn't see any clear statements in patch notes or blue posts as of last night. Slightly disappointing, though not surprising since it should give the same higher-level gear as the new raid.

From what I heard it was removed as the warfront was not giving credit for the quest. When they fix it, it should return.
Title: Re: 8.2.x Stuff
Post by: Marco on June 27, 2019, 10:36:00 AM
Being able to get the heroic warfront quest was a bug.  From recent hotfix notes:
Quote
Players can no longer receive the Heroic Battle for Stromgarde quest prior to its launch at the start of Season 3.
So it should be available on July 9 along with the normal/heroic raid and the Mechagon dungeon.
Also in those hotfix notes, for anyone who tried the jellyfish jumping world quest:
Quote
Queen Azshara is amused by adventurers' efforts facing her prized jellyfish during "Jumping Jellies" and has graciously cast a taming ward, making them easier to traverse.
We'll see what that means the next time it comes up.  (I completed it in the original incarnation, but it took dozens of tries.  I finally figured out that you had some air control via rotation, and that turning on RP walk made it a bit easier not to overshoot the next jelly.)

https://worldofwarcraft.com/en-us/news/23036677
Title: Re: 8.2.x Stuff
Post by: Piralyn on June 27, 2019, 11:52:24 AM
We'll see what that means the next time it comes up.  (I completed it in the original incarnation, but it took dozens of tries.  I finally figured out that you had some air control via rotation, and that turning on RP walk made it a bit easier not to overshoot the next jelly.)

I just cheated and glided to it after bouncing off the top jellyfish. Being a Demon Hunter has been an absolute blessing in that zone.
Title: Re: 8.2.x Stuff
Post by: Fernia on June 28, 2019, 06:51:47 AM
I'm not sure what the current maximum sized bag is in the game, but i might need one for the gnome island.
There is so much junk filling up my bags.
Title: Re: 8.2.x Stuff
Post by: Fallowgrey on June 28, 2019, 09:23:07 AM
I'm not sure what the current maximum sized bag is in the game, but i might need one for the gnome island.
There is so much junk filling up my bags.

On the plan for June 28th fixes:

Quote
Resources for Junkyard Tinkering in Mechagon can now be stored in Engineering bags and the reagent bank.

Title: Re: 8.2.x Stuff
Post by: Fernia on June 28, 2019, 12:32:58 PM
They heard my whining and took action!
Title: Re: 8.2.x Stuff
Post by: Jenilea on July 02, 2019, 05:45:28 PM
Also in those hotfix notes, for anyone who tried the jellyfish jumping world quest:
Quote
Queen Azshara is amused by adventurers' efforts facing her prized jellyfish during "Jumping Jellies" and has graciously cast a taming ward, making them easier to traverse.
We'll see what that means the next time it comes up.  (I completed it in the original incarnation, but it took dozens of tries.  I finally figured out that you had some air control via rotation, and that turning on RP walk made it a bit easier not to overshoot the next jelly.)

https://worldofwarcraft.com/en-us/news/23036677
What I heard in zone chat is that they hotfixed it to allow you to change your facing in the air. The suggestion, from chat, that made it trivial is jump to the first dark purple jellyfish and do a 180 as you are going up. The result is that you will be facing and floating to the target. Worked first time for me.
Title: Re: 8.2.x Stuff
Post by: Snique on July 05, 2019, 05:03:30 AM
My experience so far (I was away on vacation so I'm just getting honored now, grind grind) is that Nazjatar is like the worst elements of Suramar and Argus combined. I imagine once I can fly it will be much better, but right now it's full of powerful hostile mobs in all directions, lots of dead ends you can easily get trapped in, multiple levels and buildings/caves/alcoves that makes finding the target NPC hell, quests that tell you to find a foo when foos spawn in any of two dozen random widely scattered locations and all the other players are picking up foos so you have to race everyone else for them. And bonus random places of dropping to your death and good frelling luck getting your corpse back, kiddo. I have no idea how anyone without raid gear or an aggro-tanking pet gets through this.

There are quests scattered about willy-nilly with no coherence or story thread to guide you to or among them, and I so very much want to go back to my garrison and get the goddamn follower-shrinker because the NPC stands on FRELLING EVERYTHING. I picked the ranged dude first on the theory he'd stand back but BWAHAHAHA no. I actually tried to count the number of times I accidentally clicked him rather than the target that he was standing on/near and gave up when it got to over 100. I also want a "mute" button for him. He's got like three lines of generic dialog and repeats them over and over and over.
Title: Re: 8.2.x Stuff
Post by: Marco on July 06, 2019, 10:39:42 AM
Tomorrow is the Darkmoon Faire.  In addition to the +10% one-hour rep bonus from riding the merry-go-round, you can do profession quests for five free skill points.

At Rustbolt revered you can buy a red punchcard (Cyclotronic Blast) for the Pocket-Sized Computation Device which makes it one of the best single-target DPS trinkets.  It has weird mechanics which take some getting used to: it's on-use with a two-minute cooldown, it doesn't have a shared cooldown with other on-use trinkets, it has a cast time and a channel time, and you can move around and attack during the channel as long as you don't use a channeled spell of your own (like Eye Beam).  [ETA: this has been hotifxed so that using any ability interrupts the channel, and it now shares cooldowns with other on-use trinkets.]

Some Benthic gear can be very good when fully upgraded to 425, if it has a raid-applicable bonus and especially if it's socketed.  Base Benthic tokens cost only five manapearls and are account-bound, so you can use alts to get lots of tries at good base pieces on your main.  Here's a reddit comment with some details: https://www.reddit.com/r/CompetitiveWoW/comments/c9ik46/bis_benthic_gear/esyq0yj/
Title: Re: 8.2.x Stuff
Post by: Marco on July 09, 2019, 09:21:46 AM
I wasn't really expecting a bump in world quest rewards for season 3, but there appears to be one.  I'm seeing 380-390 loot from world quests, 400 from dungeon world quests, and a 415 Azerite piece from today's emissary.

A Nazjatar world boss is up with 415 loot (same as Palace normal).
Title: Re: 8.2.x Stuff
Post by: Marco on July 11, 2019, 10:18:29 PM
For those buying stuff from Mrrl, there is now https://mrrl.io to help.
Title: Re: 8.2.x Stuff
Post by: HeidiB on July 12, 2019, 10:47:53 AM
Thanks, I think.  I hadn't realized this was a thing.
Title: Re: 8.2.x Stuff
Post by: Snique on July 15, 2019, 05:16:09 PM
The last few days have seen a slew of emissary quests that award gear. Yay, I need upgrades! Boo, I have _no_ idea how they figure out what ilvl gear to award. Dee, whose average ilvl was about 406 saw consistent 415 rewards. Snique, with an average ilvl of 403 saw one 415 and two 410 off the same three emissary quests. Shurten, at 398, saw 3x 410.

I got nothin'.
Title: Re: 8.2.x Stuff
Post by: Snique on July 16, 2019, 02:50:07 PM
In further 8.2 gear news:

The weekly from the Tortollan in Boralus is timewalking again and it's offering a random 415 gear piece as reward. The item I got from my mythic weekly chest had +97 fire resist on it. I thought that sort of thing didn't exist anymore, or is this just more Blizzard trolling us?

ETA: Snique also got gloves offering 3% shadow damage reduction.
Title: Re: 8.2.x Stuff
Post by: Snique on August 01, 2019, 05:32:47 AM
This is probably obvious to people who play (especially raid) regularly but as a casual I was embarrassed to find this out last night:

Changes made as well as reallocation of secondary abilities on current-tier gear mean that for some DPS classes your stat priorities have significantly changed and even some previously disfavored talent choices are now superior.  As always, changes in secondary stats can mean that lower-ilvl gear and trinkets can be better for your class/spec than higher-level items.

Time to re-gem and re-enchant, like, everything...
Title: Re: 8.2.x Stuff
Post by: Marco on August 31, 2019, 03:37:32 PM
Transmog is free from today until September 4 (due to Trial of Style).
Title: Re: 8.2.x Stuff
Post by: Marco on September 12, 2019, 08:44:03 PM
The splash screen on the 8.2.5 PTR was recently updated to advertise "the thrilling conclusion to the War Campaign", and two large encrypted cinematics have been added.  Although encrypted cinematics aren't new, I think this is the first time that a quest-based storyline hasn't been made visible on the PTR before it goes live.  (Assuming it stays that way.  There's no announced release date, but tweets like this one (https://twitter.com/Muffinus/status/1172213657993973760) suggest that keeping the story under wraps is an explicit goal.)
Title: Re: 8.2.x Stuff
Post by: Marco on September 16, 2019, 09:23:30 AM
8.2.5 introduces a "party sync" feature which allows people of very different levels to quest with each other, including the ability to replay quests and get current-level rewards.  (Coincidentally, this is kind of similar to a new feature in Borderlands 3.)  Details here:
https://worldofwarcraft.com/en-us/news/23151436

The end of the article says "Party Sync will become available when the upcoming 8.2.5 content update goes live in the next few months." but I'm guessing that was written weeks ago.  There's been a series of feature previews over the past week (like this one (https://worldofwarcraft.com/en-us/news/23127428) about updated worgen and goblin models); I suspect that will ramp up to a developer interview this coming week and a patch release on September 23.  [ETA: that text was changed to say "in the next few weeks".]

(I guess I haven't posted much about 8.2.5.  It's not a huge patch.  In addition to the updated models, party sync, and the war campaign finale, there is an alliance-only grind to get a bee mount, a Firelands timewalking raid, the return of Recruit-a-Friend, and a November anniversary event where you can fight nine old raid bosses and get a Deathwing-ish mount.)
Title: Re: 8.2.x Stuff
Post by: Snique on September 17, 2019, 05:20:20 AM
Interesting. The first place I encountered that kind of character-level scaling was the old City of Heroes MMO which called it a "sidekick" mechanic. You could sidekick up to play with higher-level friends or you could sidekick down to help out lower levels. IIRC it only worked on some content but it was a good mechanic and I'm sorry more games haven't had it.
Title: Re: 8.2.x Stuff
Post by: Piralyn on September 17, 2019, 07:14:51 AM
I think FF XIV is the major other game with that feature at the moment--although my memory's a bit fuzzy about its details. It may have just been a "lower level instance" kind of thing for a lot of folks. I suspect the downleveling removing abilities/traits/talents/whatever is going to make some people grumpy, especially since that's a different rule set than timewalking. In most cases, though, since the minimum it drops you down to is 60, I can't imagine it's going to remove many critical things.
Title: Re: 8.2.x Stuff
Post by: jsoh on September 17, 2019, 08:01:08 AM
I think FF XIV is the major other game with that feature at the moment--although my memory's a bit fuzzy about its details. It may have just been a "lower level instance" kind of thing for a lot of folks. I suspect the downleveling removing abilities/traits/talents/whatever is going to make some people grumpy, especially since that's a different rule set than timewalking. In most cases, though, since the minimum it drops you down to is 60, I can't imagine it's going to remove many critical things.

1. I'm almost positive that FF has this - mostly because a friend was being such a bore describing it at one point. The details are lost to time.

2. Dropping to Vanilla/BC content would (should?) theoretically zero out mastery. Which may or may not be a good thing, depending on your feelings about it.
Title: Re: 8.2.x Stuff
Post by: Piralyn on September 17, 2019, 08:20:43 AM
#2 is a good point and I'm curious as to how they'll handle that. I didn't see anything in the preview, but it would seem a bit nuts to nullify a stat without adjusting it to be something else.
Title: Re: 8.2.x Stuff
Post by: jsoh on September 17, 2019, 09:52:27 AM
Before someone screams "but versatility was introduced in a later expansion, what about that?!??", I would like to offer the (possibly incorrect, due to old man memory) observation that players had to explicitly hit level 78 to take advantage of mastery; you never got the base mastery amount, and no mastery on gear (lets assume that they didnt mess up and have < lvl 78 required gear with > 0 mastery) would actually do anything prior to that.

I'm just curious about their though process around that. The statement of "no azurite traits, no talents" implies that it should also be "no mastery".

I find it weird that they'd turn off stuff _anyways_, but YMMV
Title: Re: 8.2.x Stuff
Post by: Marco on September 20, 2019, 05:21:59 PM
8.2.5 releases next Tuesday.

https://worldofwarcraft.com/en-us/news/23156365
Title: Re: 8.2.x Stuff
Post by: Marco on September 24, 2019, 08:20:24 AM
The scheduled maintenance window today went until 6pm eastern, but servers are up now with 8.2.5.
Title: Re: 8.2.x Stuff
Post by: Marco on November 05, 2019, 08:16:20 AM
The 15th anniversary event has started and will run until January 7.

You get a Lil' Nefarian pet for logging in, +15% XP/rep for the duration of the event (for clicking an item once; you don't have to remember to re-click it this time), and you can get a Deathwing-themed mount for doing some old raid encounters.
Title: Re: 8.2.x Stuff
Post by: Snique on November 05, 2019, 03:05:52 PM
Marco beat me to it - official announcement page here: https://worldofwarcraft.com/en-us/news/23214313/celebrate-15-years-of-world-of-warcraft?blzcmp=app
Title: Re: 8.2.x Stuff
Post by: Marco on November 12, 2019, 09:29:52 AM
In addition to the Chromie raid scenarios, the anniversary event features a classic Alterac Valley battleground.  Along with that battleground is a vendor who will sell classic PvP transmogs like the Ice Barbed Spear for 1-2 marks of honor and 20-90 timewarped badges.  wowhead has a list:

https://www.wowhead.com/news=296203/korraks-revenge-timewarped-badge-items
Title: Re: 8.2.x Stuff
Post by: Marco on November 17, 2019, 09:41:44 AM
The anniversary AV battleground is apparently a quick way to level alts: https://www.wowhead.com/news=296296/korraks-revenge-is-a-fantastic-way-to-level-alts-above-level-60

(ETA: can confirm, got Wabe from 113-120 in 6ish AVs, with no special buffs.  Especially nice if you load into an AV late on so you get either the 50% or 100% of a level reward in just a few minutes.)
Title: Re: 8.2.x Stuff
Post by: Fernia on November 18, 2019, 05:56:22 AM
Ooooh, perhaps OG Fizzlefern will make it to 120 afterall...
Title: Re: 8.2.x Stuff
Post by: Snique on December 30, 2019, 08:23:20 AM
https://www.icy-veins.com/forums/topic/47613-15th-anniversary-event-reminder/

15th anniversary event (and associated rewards) are set to go away Jan 7th.