I finished a couple of DLC's and 1 Xbox game this weekend.
Mass Effect 2
Stolen Memories: This is a short DLC that I am finding not really worth the price. This DLC contains a new squadmate (Kasumi), a bad ass SMG, a new "formal wear" outfit, and a short mission (45min-1hour). I liked everything in this DLC, it was just too short. There were a lot of cool little extras thrown into the scenary that made it appear as a well planned DLC and not something just rushed out. However, like I said, it was on the shorter end of a typical Loyalty Mission. As for the squadmate, Kasumi is very useful, has some decent Dialogue, and some fun skills. But overall, she is not a necessity for a "perfect" squad. If you are a Mass Effect fan you will dig it, but if you are on a budget and only wanting to buy 1 DLC, I would not recommend this one.
Overlord: Rogue VI has taken over a Cerebrus base and only Shepard can stop it. This DLC mission was AWESOME. There was some dialogue, but mainly combat and piloting the ME2 Hammerhead vehicle. The missions were very well constructed wih unique music tied to it (that I actually preferred to the standard combat music). The scenary reminded me of Dead Space with robots, as it is somewhat graphic. As the storyline progresses more is revealed as to what happened with this VI, and the story might be a bit of a Sci-Fi cliche, but it did make me feel something during the final reveal. There are no new equipment opportunities in this DLC, but I highly recommend it. Overall the DLC takes ~2 Hours to get through, which is pretty fair for the price.
Lair of the Shadow Broker: Liara is back and its time to take the fight to the Collect-err Shadow Broker. Apparently the Shadow Broker wanted to sell Shepard's body to The Collectors, so he is a jerk and must die. This DLC takes about 2-3 hours to complete, but the fun doesn't stop there. Liara will be your squadmate for the majority of this DLC, half of which is a chase sequence through Illium spanning several buildings and a car chase. The other half is assaulting the Shadow Broker's base. I personally was let down by the Shadow Broker reveal and was expecting a big twist. Instead I got a pretty sweet boss fight (one of the best in the game). After the missions are over you have access to the Shadow Broker's base, which opens up a lot of extras. You get Dossiers on your team (including dirty secrets like Miranda's sex personal ads), can finance Black Ops missions, can purchase star charts to Ore-Rich planets, and view video surveillance of stuff across the galaxy that happens off-camera. Overall its a very worthwhile DLC if not a little pricey. But the people at Bioware say this DLC will affect things in ME3, so its stock might be higher in your eyes.
I've been wanting to play this for awhile, but honestly have been kinda intimidated by it. Firstly, the game is VERY short...I clocked just over 7 hours by the end of it all. But that isn't necessarily a bad thing, because as beautiful/hellish as the level designs were...I don't think I could stand being in Hell much longer. Gameplay is pretty typical of the genre, with combat allowing you to use 2 basic weapons, the scythe (Unholy) or the cross (Holy). With each soul you collect you can purchase new abilities in either Unholy or Holy tree, and access to these abilities is granted through Unholy/Holy levels. You raise these levels by Punishing or Absolving the damned souls you find in Hell. I went the Holy route and beefed up my Cross attacks. By the end of the game I got 4/7 Unholy levels and 7/7 Holy levels. The game also features various relics that allow you to customize Dante. The majority of the relics can be leveled up based on use, and have requirements of having a specific Unholy/Holy level. Relics vary in abilities such as receiving bonus Unholy experience, having combo's being unblockable, increasing time window for combo multipliers, ect...
The other big aspect of this game is the platforming aspect. Since this game takes place in Hell, they really go nuts in this department. The entire game you are descending. The platforming is EXTREMELY difficult, in large part due to a camera that you can not control. On the plus side, they have VERY quick death reloads...like they expected you to die. The puzzles were also fairly difficult, solely for the fact that they don't give you any hint how to solve it or what you are supposed to be wanting to do. I had a hard time running around in an M.C. Escher inspired room, mainly figuring out what exit was my actual goal.
Level design is AMAZING. The amount of detail put into these levels is absurd. I hesitate to say its beautiful because of the hellish nature, but each circle is very unique. Lust stands out the most as so many structures are shaped like penises and vaginas. Its not subtle at all. The other interesting aspect I liked was that not every Circle of Hell had an endboss. Sometimes you fought the boss at the end, some you fought at the beginning, some you avoided while fighting minions, and some had a platforming/puzzle challenge.
The final fight was a pretty tough boss fight with Satan (obviously). If I had not gone Holy and did not have a fully upgrade magic ability called Divine Protection (basic immunity + health regen), then I probably would have died. However, Satan also countered Cross attacks so I found it more effective to attack with the scythe (which I had almost no points in). The Satan model was also a little distracting as he had...a certain appendage that hung down below his knees flapping around as he moved. Fortunately, I was not the victim to any attacks that involved him beating me with said appendage.
Final verdict, good game but not for everyone. I can see people getting frustrated with the platforming aspects. And for being called a "God of War Clone", I'll say its much more unique and stands on its own in the genre.