Dragon Age Awakenings: REDUX!
I played through this a second time, starting from the beginning in Origins all the way through Awakenings. I made some new discoveries that changed the game for me.
My original assessment of the Morrigan-Clone Elf chick and The Archer Nathaniel were unjust. Their characters got more interesting the more they opened up with party members. Nathaniel actually has extremely dry humor that I mistook for being a stoic stick-in-the-mud. He actually has some funny interactions with fellow companions, and its hard to tell whether he is being serious or not. Velanna has some funny interactions as well. She acts like an ass to anyone, but is also super self-conscious and gets flustered really easy. I found it funny and have kept her in the group this go around for that sole reason.
Gameplay wise, I made 2 discoveries. The first is that Archery got a HUGE buff. I did not realize it until Nathaniel was hitting for over 400, at one point almost breaking 1k. Nathaniel quickly became my #2 damage dealer until...I respec'd Justice from a Tank to a Dual Wielder. With the right gear and build, he is a dervish on the battlefield. His attacks ignore armor by merit of the Fade Warrior specialization and deal spirit damage (if only I could equip him with the ring that gives +100% spirit damage). In the time it took me to take down a boss Mage, he took down the boss Golem on his own without taking any damage.
Runecrafting is also severely OP. It takes time, planning, and bagspace to do properly, but when you take the time and money to do it...things get crazy. I gave everyone runes for +10 damage vs. Darkspawn, Paragon level Paralyze Runes, -10% Fatigue and Immunity to Flanking on the armor.
In all, this 2nd game I am coasting through extremely easy. If the stuff in Awakenings had been longer then this ass kicking would cover all of Fereldan.