Author Topic: World of Warcraft Classic  (Read 1051 times)

Marco

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Re: World of Warcraft Classic
« Reply #15 on: September 26, 2018, 10:03:16 AM »
Blizzard is going to have a demo of WoW Classic at Blizzcon, and the demo will also be available to virtual ticket holders.  This could affect the price of the WoW token, though probably only briefly.

https://worldofwarcraft.com/en-us/news/22551243

Leah

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Re: World of Warcraft Classic
« Reply #16 on: November 02, 2018, 05:20:08 PM »
The biggest pieces of news regarding Wow Classic were that it will be free with a paid subscription to the mainline game and that they're targeting next summer for a release date. Supposedly there were all sorts of issues with leftover bits of UI and under the hood mechanics during the playable demos but they've got plenty of time to work those out. According to Lore, sharding will be a part of the game to ensure that there are others to play with and make it feel like a full world and that's been hit with the expected criticism.

I maintain my view that playing the game will be a fun thing to visit now and then but I can't imagine that it will be as popular as some are predicting. I view the majority of the core mechanic changes that have happened over the years as an evolution of the game to make it more enjoyable. I miss the old talent trees because I found them quite fun but I'm decidedly not looking forward to staying in SW spamming for groups as an example.

Marco

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Re: World of Warcraft Classic
« Reply #17 on: November 02, 2018, 06:56:34 PM »
According to Lore, sharding will be a part of the game to ensure that there are others to play with and make it feel like a full world and that's been hit with the expected criticism.
What he said was much less commital than that: https://us.battle.net/forums/wow/topic/20769548630#15 .  Sharding might or might not be in.  He also ruled out CRZ; sharding does not help with ensuring that there are others to play with, only ensuring that there aren't too many.

Marco

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Re: World of Warcraft Classic
« Reply #18 on: November 03, 2018, 07:52:05 PM »
It looks like some details surfaced at a blizzcon panel, going by Blizzard's recap.

* 16 debuff limit
* Auto-completion of mail recipients and opening all mail has been left in
* The ability to trade BOPs within a time window has been left in.  (I think the core audience will hate this, since it encourages people to roll need and then trade items to friends; from Blizzard's perspective the alternative is fielding a lot of tickets to do roughly the same thing.)
* They are still evaluating the addon API.  They do not want to roll all the way back to 1.12 as they anticipate people would do far too much automation; at the same time, the modern API is probably too generous in other ways such as social features.
* Raid content will be released in four stages, not all at once.

There was nothing in this post about sharding, but in the WoW Q+A panel I think they said they might use it for a couple of weeks at launch and then take it out.  (I would imagine that they could also set the sharding limits pretty high if their only goal is to keep the servers running smoothly, as opposed to keeping quest areas from being overpopulated.)

https://worldofwarcraft.com/en-us/news/22646759

Honorata

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Re: World of Warcraft Classic
« Reply #19 on: November 03, 2018, 08:26:38 PM »
I was really curious about raid staggering; glad to see they're gating or people would get through stuff way too fast. (Sure with 2 loots per boss for 40m it'll take a while to gear people, but the heavy lifting of strat prep is done, and MC/BWL are already nerfed from their classic versions by 1.12 talents and the extra debuff slots.)

16 debuff slots from the beginning also means one shadow priest/40m will be viable the whole way through instead of just at the end, so get ready to fight for your single raid spot to buff the warlocks, boys.
« Last Edit: November 03, 2018, 08:30:06 PM by Honorata »
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Marco

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Re: World of Warcraft Classic
« Reply #20 on: March 11, 2019, 09:04:43 AM »
* Raid content will be released in four stages, not all at once.

This has been increased to six stages, following the patch progression of original WoW (two patches per phase), with some drop tables adjusted so that items that didn't exist pre-1.10 won't drop before phase 5.

I have heard concerns that multiple factors are going to make the early raids too easy right off the bat--player sophistication chief among them, but also itemization and class changes.  This new plan helps significantly on the itemization front by holding back Dire Maul, but I believe some items were also buffed over the course of classic.  I don't know if Blizzard can or will address that since I don't know if they can authoritatively recover the data on those changes.

https://us.forums.blizzard.com/en/wow/t/classic-content-plan/120346
« Last Edit: March 11, 2019, 09:06:34 AM by Marco »

Piralyn

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Re: World of Warcraft Classic
« Reply #21 on: March 11, 2019, 09:33:22 AM »
I'm actually interested to see how the raid pace works out, given all the hypotheticals/assumptions. There's certainly a case to be made that player sophistication will change things, since a lot of the mechanics that were "new" and bewildering back then aren't any more, but I suspect people may be overvaluing that a bit. Classes are going to be pretty dramatically different in Classic than they are now, and while I feel like I remember quite a bit from how my Rogue and Druid played back in 2006, I imagine that I'm fuzzing quite a lot and muscle memory would make it a bitch to play smoothly. That said, I'm glad that they're replicating the pattern of releases to try to recreate the progression curve, although I am curious what will trigger the next phase. Are they going to schedule it out, wait for a certain amount of progression? Most of those early phases came out in rapid succession. Dire Maul to Blackwing Lair was just a few months and within 6 months of that, AQ was out. Contrast that to the like 6 months between phases we have in Legion/BFA.

Class changes are likely to be the biggest contributor to raid ease, since starting classes at 1.12--which I believe is there intent?--includes a ton of rebalances and quality of life changes. Like, greater blessings, as an example, is a huge power shift. I understand it's pretty much impossible to replicate that--even if we have detailed patch notes, jesus christ is that a lot of work--but that's probably going to be the biggest adjuster of progression rather than itemization/player sophistication.

I think there's enough kludgy mechanics in there to not make it as plug and play as some people are expecting. Like, what fight is like Razorgore in BWL in recent memory?  I'm curious to see how people adapt to that kind of bizarre mechanical fight again in contrast to the current style of "how many mechanics can we layer on top of each other" and "stand in this but don't stand in that" fights.

Honorata

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Re: World of Warcraft Classic
« Reply #22 on: March 19, 2019, 09:46:58 PM »
I believe some items were also buffed over the course of classic.  I don't know if Blizzard can or will address that since I don't know if they can authoritatively recover the data on those changes.


FWIW I know both Elysium and Nostalrius updated itemization over the course of their fake "patch cycle,"/content release cycles so the information seems to be out there, although whether or not Blizzard takes that information as gospel/uses it is anyone's guess.
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**andius

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Re: World of Warcraft Classic
« Reply #23 on: March 20, 2019, 06:58:44 AM »
It still comes down to what version of "classic" people are going to get. I get a feeling there is going to be quite a few disappointed people when it finally comes out. It is not been helped by Blizzard not being clear on what there vision of "classic" is.
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Marco

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Re: World of Warcraft Classic
« Reply #24 on: March 20, 2019, 07:11:12 AM »
Blizzard has been reasonably clear that the steady state will be 1.12.  Every amendment to that so far has been temporary subtraction--content or items being unavailable until the appropriate phase comes up.

This came up recently with the announcement that Alterac Valley will be the 1.12 version: no Korrak the Bloodrager, fewer guards, and lower HP on the mobs.  (1.12 also had cross-realm BGs, according to a player, but Blizzard hasn't said anything about that specifically.)  A number of players in the thread preferred the 1.5 AV but weren't surprised to be getting the 1.12 version.