Author Topic: Battle for Azeroth  (Read 2369 times)

Snique

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Re: Battle for Azeroth
« Reply #120 on: March 16, 2018, 07:08:48 AM »
It has seemed to me like WoW developers regretted putting crafting into the game and have done things every expansion to make it harder/worse/less relevant. At least for the past five or so years...

ghoselle

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Re: Battle for Azeroth
« Reply #121 on: March 16, 2018, 07:25:11 AM »
It has seemed to me like WoW developers regretted putting crafting into the game and have done things every expansion to make it harder/worse/less relevant. At least for the past five or so years...

I think they have a weird love/hate relationship with it.

To one extent, they like how it drives folks to go collect materials and wander the current content.  They like people going and collecting recipes.
They like how it can sort of provide a path to some catch-up gear for leveling.
They seem to actively like consumables (alchemy, enchanting, cooking).

To the other extent, they don't like it as a way to get relevant gear.  They don't want to make normal gearing paths irrelevant.  They've had multiple times when they've accidentally made a crafted piece disproportionately good, which they don't like.  And by default, they want to not make crafting required for anyone.

Personally I treat crafting recipes a lot like pets - I try to collect them all, but rarely use them.

Andraax

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Re: Battle for Azeroth
« Reply #122 on: March 16, 2018, 01:26:24 PM »
New item in latest build:
Pineapple Pizza: Use: Restores no health, and reduces Stamina by 5% for 30 sec.  (1 sec cooldown).  "Just terrible."

For once, a realistic item. :)

**andius

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Re: Battle for Azeroth
« Reply #123 on: March 19, 2018, 03:39:53 PM »
A lot of people must be doing the Alpha even I have got it.

From first play Beast Master hunter feel unfinished, Arcane mage feels a lot more done.
Andius (Hunter 110),Belandius (Priest 110),Dalandius (Warrior 110),Drandius (Shaman 110),Elandius (Rogue 110),Vandius (Mage 110),Deandius (Deathknight 110),Delandius (MoonKin Druid 110),Jinandius (Paladin 110),Shandius (Warlock 110) Kamandius (Monk 110), Ishandius (Demon Hunter 110)

Marco

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Re: Battle for Azeroth
« Reply #124 on: April 05, 2018, 07:02:16 AM »
The release date for BfA will be August 14.  There's a new short trailer for it at the first link below, but it's not a big cinematic piece like we got in the Blizzcon reveal.  Asked when the prepatch would be, Ion's answer was (wowhead paraphrase): "Pre-patch is likely a few weeks before the actual expansion, similar to past expansion schedules. Ion said not to quote him directly on this, nothing is official."

This puts the total alpha+beta time for BfA at 189 days, shorter than Legion (281) and Warlords (224).  Mists had a beta period of 188 days and no alpha period.

https://worldofwarcraft.com/en-us/news/21669948/battle-for-azeroth-arrives-august-14
https://www.wowhead.com/news=283326/bfa-press-event-talanji-cinematic-8-0-pre-patch-maghar-and-dark-iron-unlock-sche
« Last Edit: April 05, 2018, 07:37:51 AM by Marco »

Marco

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Re: Battle for Azeroth
« Reply #125 on: April 05, 2018, 08:01:25 AM »
The press event Q+A was a whole lot of the usual "that's an interesting question, and we can't talk about that except to repeat things we've already said," but there was this interesting tidbit from the wowhead summary of an interview with Jeremy Feasel:
Quote
When you unlock the Islands feature by completing the War Campaign, it will also unlock for all of your alts. If you want to level up your alts by doing Islands, they will let you.
So similarly to how we can level alts in legion invasions now, it sounds like we will be able to level alts using islands in BfA.  I would guess that this will be restricted to the lowest difficulty and there will be level scaling like Legion has for normal-mode dungeons.

https://www.wowhead.com/news=283330/battle-for-azeroth-muffinus-interview-island-expeditions-wrathion

Marco

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Re: Battle for Azeroth
« Reply #126 on: April 17, 2018, 06:03:06 PM »
Warfronts were tested for the first time today, giving people a sense of what they will be like.  They were really laggy and enemies would sometimes evade and people who leave the group weren't replaced and (given all of those things) there were too many attacking alliance waves to make progress, but the general shape of the system is clear.  (If you don't remember what Warfronts are, they are 20-player PvE scenarios where you fight against enemy faction NPCs, which will be available to one faction at a time while the other faction gathers resources to enable it on their side.)

Essentially: you spawn on an attacking ship and establish a foothold on one side of the map.  From there you can capture a lumberyard and a mine, allowing your team to gather wood and iron which is used to build and upgrade structures.  Individual players contribute resources towards goals to control the order of upgrades.  The general effect of these upgrades is to send more and stronger NPC troops out of your base towards the enemy base, making it easier to take map objectives and eventually the enemy base.  So, sort of like a versus-AI MOBA with twenty players.

Most of the feedback I saw was positive despite the poor play conditions.  There is some concern that the novelty might wear off quickly, especially as people gear up.  I suspect Blizzard's answer to that will be to add new warfronts in odd-numbered patches, with each new one tuned for the current average gear level.  Also, the system seems self-tuning to a point: if your team outgears the scenario, it can push further without waiting for upgrades, but will encounter more resistance as you won't have as much NPC support.

https://www.wowhead.com/news=283632/battle-for-azeroth-stromgarde-warfronts-testing