Author Topic: Netherlight Crucible  (Read 73 times)

Marco

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Netherlight Crucible
« on: August 10, 2017, 04:45:57 PM »
I'll try to keep this top post updated with what people need to know about the crucible in 7.3.

* You can get it on week 3 of patch 7.3, which gives you a couple of weeks to get through the prerequisite quests.  I will link a good brief summary of the prerequisite quests when I find one.  I believe the unlock is account-wide.  Unlocking it is important for raiding, as it gives an immediate +15 weapon item level increase and more power as you unlock more of its abilities.

* Each relic slot is empowered with a short tree of abilities.

* The first row of the tree unlocks immediately and gives +5 item weapon level per relic.

* The second row unlocks at 60, 63, and 66 artifact traits for the first, second, and third relic.  You get a choice of a random light or a random shadow power.  These powers are usually procs, although one choice in each category is a flat stat increase.

* The third row unlocks at 69, 72, and 75 artifact traits for the first, second, and third relic.  You get a choice of three traits to empower, one of which is only accessible via the light choice and one only accessible via the shadow choice on the second row, none of which will be the same as the relic's base trait.

* You can preview a relic by putting it into the square slot, so that if the relic is a sidegrade, you can make sure that it's actually better than your current relic with the RNG tree abilities taken into account.  Previewing a relic prevents you from trading it to other players, so raids will have to decide who gets a relic without knowing what RNG tree abilities it has.

http://www.wowhead.com/news=268045/netherlight-crucible-and-relic-customization-in-patch-7-3
http://www.wowhead.com/bluetracker?topic=20758616309
« Last Edit: August 10, 2017, 08:11:08 PM by Marco »

Marco

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Re: Netherlight Crucible
« Reply #1 on: August 10, 2017, 04:57:42 PM »
Ion explained the reasoning behind the RNG nature of the crucible in a Q+A recently.  It's hard to explain and it's not really important, so I left it out of the top post.

Basically, each relic contains an index into a per-spec table to determine what trait it increases.  The item designers know what traits are preferred by each spec, but they can't make a relic attractive to all specs at the same time because they can't independently determine the trait for each spec.  There are also too many relic types and traits to itemize a relic of each type and trait in a raid tier (and if they did, the tier's loot table would feel really bloated).  One unfortunate consequence is that minmax players feel compelled to farm mythic+ dungeons hoping for a titanforged version of a relic with their spec's most favored trait, in preference to the relics that drop from raids.

It's hard to correct this admitted botch, and the developers have wanted to add some randomness to relics to smooth it out since early in the expansion.  The original plan was for 7.2 to simply add a random second trait to relics, but for reasons I haven't really seen explained, they changed their minds and scrapped that during testing.

Although the netherlight crucible feels even more RNG because there are five random things attached to each relic drop, it's actually less variable because of the choice element.  Giving you a choice of three traits in the third row makes it much more likely that you will be able to pick a favorable second trait for a given relic.

Marco

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Re: Netherlight Crucible
« Reply #2 on: August 10, 2017, 07:06:59 PM »
Some notes on AP grinding requirements for the different unlocks:

* 60 traits: 18 billion (88 boss tokens at AK 43)
* 63 traits: 40 billion (116 boss tokens at AK 45)
* 66 traits: 89 billion (118 boss tokens at AK 48)
* 69 traits: 195 billion (117 boss tokens at AK 51)
* 72 traits: 429 billion (118 boss tokens at AK 54)
* 75 traits: 943 billion (200 boss tokens at AK 55)

Where "boss token" is those things that drop in Tomb once per boss per week across all difficulties and are currently worth 30 million AP.  Those are total amounts of AP, not differences from the prior number, so I might look for a better way of presenting the data.

Winston

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Re: Netherlight Crucible
« Reply #3 on: August 11, 2017, 04:17:24 AM »
What sense do you have of how much more "oomph" you get for each of these unlocks? For example, the 75-trait unlock requires 52 times more AP and 2.2 times the boss tokens at the relevant AK; how much more DPS can one reasonably expect from that level of grinding?

As a non-raider, what's a good way of converting from the metric of "boss tokens" to non-raid grinding awards, such as Emissary Quests? (I don't the need the DPS for raid encounters, but there are a couple of challenges I want to do that would be easier with more "oomph".)
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Marco

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Re: Netherlight Crucible
« Reply #4 on: August 11, 2017, 06:38:58 AM »
The 30 million AP boss tokens are relatively hefty units.  A blue AP world quest currently rewards about half a boss token (16 million), or about 75% of a boss token (22 million) for nicer ones such as the ones on the Broken Shore.  I think an order hall AP mission also clocks in at about 22 million if you 200% it.  The Elite Strike AP mission is worth five boss tokens if I remember right.  Emissary rewards AP tokens are about half a boss token.

The powers granted by the first three unlocks can be offensive, defensive, or a combination of both.  A simple one (not necessarily the best) is +650 mastery and +1000 avoidance.  650 mastery sims at about a 1% DPS upgrade for my character.  Not life-changing but still significant.

The last three unlocks grant trait increases.  These also sim at about a 1% DPS increase for me, depending on the trait.
« Last Edit: August 11, 2017, 08:00:53 AM by Marco »

ghoselle

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Re: Netherlight Crucible
« Reply #5 on: August 11, 2017, 07:55:22 AM »
With ilvl 900 followers and 40 AK, an AP mission gives one token that is around 20k AP  (varies 18-22k) and a second token 20k AP if you 200% it - so about 40k total. 

You can probably do about 1-4 of these missions per day, depending on if you are willing to check in twice a day and if prioritize them over gold missions.  I highly recommend getting the phone app, as it makes checking missions much more convenient.  It has a much better UI and you don't need to run back to your order hall.

The elite strike AP is currently 125k AP at 40AK - so 4 AP boss tokens not 5.  If you have a fully level garrison and can 200% AP missions, you are generally better off doing those instead of doing the elite strike mission (both GR-wise and time-wise).  But if you can do both, its a way to get an extra bump of AP.


jsoh

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Re: Netherlight Crucible
« Reply #6 on: August 11, 2017, 08:02:09 AM »
[The phone app] has a much better UI and you don't need to run back to your order hall.

In the main, yes. But the App is unable (or I am too dim to discover it) to allow you to use temporary +success items (golden bananas, Meatball's balls of energy, or the list) when launching missions. This may or may not be irritating to you. I strongly expect that this extends to other temporary items (the druid +vitality items etc..) as well.

**andius

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Re: Netherlight Crucible
« Reply #7 on: August 11, 2017, 12:39:00 PM »
[The phone app] has a much better UI and you don't need to run back to your order hall.

In the main, yes. But the App is unable (or I am too dim to discover it) to allow you to use temporary +success items (golden bananas, Meatball's balls of energy, or the list) when launching missions. This may or may not be irritating to you. I strongly expect that this extends to other temporary items (the druid +vitality items etc..) as well.

This is my number one problem with it, if I could use the items it would be great.
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