Author Topic: Let's talk about mobile games  (Read 775 times)


  • Three Rivers Member
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Re: Let's talk about mobile games
« Reply #30 on: March 21, 2017, 06:55:32 AM »
Fallout Shelter is also an interesting case study in microtransactions.  Josh Allen's criticism (from his DGYHU podcast) was that they flubbed the microtransaction model, or maybe shouldn't have had them as the game was mainly an ad for Fallout 3.  (Caveat: if there have been any significant changes to the game since I played it, I probably missed them.)

In Fallout Shelter, your goal is to help settlers survive in the wasteland.  To do that you have to manage your base and build it out.  As you build out your base, threats increase and survival gets harder, but as you level and equip your settlers it gets easier to handle these threats.  Once you have a lot of high-level geared up settlers, base management is easy and you might feel like you're done with the game because you aren't making decisions.  An abusive business model would have been to make it very slow to level and gear settlers without microtransactions, so that the player feels like they are drowning unless they spend money.  Microtransactions could also have been necessary to correct mistakes in your base build-out without starting over.  In this model, the game might not have been very fun for players who didn't spend money, which might have made it a bad advertisement for Fallout 3.

So instead, the game flows pretty well if you don't spend any money.  If you do spend money, you reach "the end" very quickly and you feel like the game is really short.  I think this became even more the case when the game introduced robot units (I never saw these), as they take care of the easy management busy work for you, leaving you with a completely self-running base.


  • The Fired Lord
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Re: Let's talk about mobile games
« Reply #31 on: March 21, 2017, 09:25:24 AM »
I've been playing Fire Emblem Heroes which is a thing, I guess. The internet loves it, then they change one thing and the internet hates it. Whatever.

The game is based on Nintendo's Fire Emblem property which has been stateside for about 5 games and 15 years.

Gameplay basically consists of snack-sized puzzle levels populated by units that fight using rock-paper-scissors rules with each unit bound to rock, paper, or scissors (with some 'neutral'). Under certain circumstances, you can get scissors units to beat rock units but that's an uphill climb; it's usually much easier to deploy paper instead.

Being F2P, the power mechanism is related to what units you draw from the 'gacha' mechanism and many of the units are from games that never made it stateside, so while you might want to play with favored units from games you are familiar with, that will likely not be the most effective path and you may end up using units you may never have heard of or care nothing for the lore of.

I enjoy it because 1) I like to collect characters and 2) I like the snack-sized puzzles.

Content Warning: For some stupid reason, 90% of the female characters don't wear pants and really ought to (in the manner of many anime-based properties). All the guys wear fancy armor but the women wear fancy breastplates and stupidly short skirts.
Gwyddyon | Gwyllow | Gwyah | Gwystal | Eckhardt | Gwymbulvetr | Tethys | Gwynyang | Gwyabolic | Gwynchester


  • Cupcakes Member
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Re: Let's talk about mobile games
« Reply #32 on: March 22, 2017, 08:57:56 AM »
Is it designed for a touch screen computer or large tablet, while you're running it on your phone?  If not, sounds like bad UX.

That's unclear. I know it's available through the Apple store/iPad. I might try playing it on my pad and see if it's any better.