Author Topic: Gear vs. Mod Crafting?  (Read 847 times)

Vylin

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Gear vs. Mod Crafting?
« on: December 27, 2011, 11:42:17 AM »
Right now I'm rolling Artifice - Archeology - Treasure Hunting, so my primary craftables are Light Saber Crystals, Enhancement Mods, Light Saber Hilts, and Off-Hand Focus (Consulars). And up to this point at least, Weapons/Armor appears so moddable that I don't see any reason why I would want to craft Armor over purely Mods. Right now I am thinking that an alt who can craft Armor Mods would be the way to go over someone who could craft just Armor.
SWTOR Characters: Republic - Zerana, Hedrak, Joanna, Delmond; Empire - Destro, Entropi, Pennance, Purgatori

ghoselle

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Re: Gear vs. Mod Crafting?
« Reply #1 on: December 27, 2011, 12:10:47 PM »
At least for Jedi-Shadow, I found weapon hilt was the most important upgrade, followed by keeping my armor  up to date so that I was taking as little damage as possible.  After that, keeping the other slots up to date was a much lower priority since being several levels behind on any given mod or enhancement was a relatively small amount of stats.

Periastron

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Re: Gear vs. Mod Crafting?
« Reply #2 on: December 28, 2011, 06:37:58 PM »
Practically the only things I've crafted as an arms tech are blaster barrels.  Many many blaster barrels.
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Vylin

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Re: Gear vs. Mod Crafting?
« Reply #3 on: January 03, 2012, 05:11:56 AM »
At this stage in the game I am questioning why I am bothering with the money sink that is Crew Skills. Nothing I can make is better than what I can get through commendations, and at 50 there are daily tokens you can trade in for epic mods. I am just not sure why I put as much money into it right now.

That being said, I am leaning heavily towards making BioChem as my standard Alt-Skillset in order to have perma Stims and infinite Medpacks.
SWTOR Characters: Republic - Zerana, Hedrak, Joanna, Delmond; Empire - Destro, Entropi, Pennance, Purgatori