Author Topic: Slicing payouts  (Read 3710 times)

Thanamira

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Slicing payouts
« on: December 26, 2011, 03:57:29 PM »
Edit: these are pre-nerf values!

We'll see how long I neurotically track this.
Level of lockbox, posted time, cost of mission: affection-biased time, payout (multiplier)
(ie, Corso is faster due to high affection).

Corso, between 4000-6000 affection:
Abundant 6, 36, 1485: 33, 1299 (0.87) -- ragged edge skillup
Abundant 6, 31, 1415: 27, 1685 (1.18)
A6, 36, 1485: 33, 1959 (1.32)
Moderate 6, 31, 1415: 28, 2162 (1.53)
A6, 36, 1475: 33,

C2:
Rich 5, 29, 1930: 6338 (3.28)
Rich 5, 30, 2025: 4586 (2.26)
R5, 29, 1930: 2735 (1.42)
R5, 29, 1930: 5524 (2.86)
M6, 31, 1415:
« Last Edit: December 27, 2011, 09:55:51 AM by thanaomira »
Thanamira (110 arcane maga), Reonna (110 prot warrior), Gaillardia (100 eventual resto druid)

Thanamira

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Re: Slicing payouts
« Reply #1 on: December 26, 2011, 06:53:10 PM »
This is getting annoying to modify via iPhone, so, last set:

C2 brought back 1241 credits and is now being melted down for parts.  Corso, 1242.
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Thanamira

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Re: Slicing payouts
« Reply #2 on: December 27, 2011, 09:55:22 AM »
I'll track post-nerf payouts here, although if anyone wants to join in on the fun, please do.  More data for SCIENCE!
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Thanamira

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Re: Slicing payouts
« Reply #3 on: December 27, 2011, 10:02:39 AM »
Current slicing: 376

Corso's current affection: 5356

Corso:
A6, 36, 1485: 33, 1959 (1.32)
A6, 36, 1458: 33, 1935 (1.26)
A6, 36, 1485: 33, 1809 (1.22)
A6, 36, 1485: 33, failed
as above: 1661 (1.12)
as above: 1240 (0.84)
as above: 1802 (1.21)
as above: 1297 (0.87)
as above: 1404 (0.95)

C2-N2:
M6, 31, 1415: 2068 (1.46)
M6, 31, 1415: 1993 (1.41)
M6, 31, 1415: 1803 (1.27)
M6, 31, 1415: 2041 (1.44)
as above: 1383 (0.98)
as above: 1970 (1.39)
as above: 1676 (1.18)
as above: 2184 (1.54)
as above: 1339 (0.95)

...and now I'm at slicing 400.  Now I'm wondering if I'll have fewer sub-1s.
« Last Edit: December 27, 2011, 04:09:41 PM by thanaomira »
Thanamira (110 arcane maga), Reonna (110 prot warrior), Gaillardia (100 eventual resto druid)

Thanamira

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Re: Slicing payouts
« Reply #4 on: December 27, 2011, 04:11:07 PM »
Rich 5s at level 400 take about 30 minutes as well.

With two companions, it's A6 and M6 at 1485+1415 to run.

2122+2846, plus a purple slicing mission: 2:24, 3115 creds, wealthy.  Got a level 49 purple mod (28 Power) and 3373 creds.  200 credit profit?  Seriously?!?
« Last Edit: December 27, 2011, 09:07:44 PM by thanaomira »
Thanamira (110 arcane maga), Reonna (110 prot warrior), Gaillardia (100 eventual resto druid)

Thanamira

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Re: Slicing payouts
« Reply #5 on: December 28, 2011, 04:34:16 AM »
C2: Rich 5, 29 min, 1930 creds: 2698, 7613
Corso: M6, 31 (which he does in 28), 1415: 2072, 1646

Blah blah so basically my verdict is "only run Rich 5s at 400."  2719, 2629, 2031, 2650...
« Last Edit: December 29, 2011, 06:11:40 AM by thanaomira »
Thanamira (110 arcane maga), Reonna (110 prot warrior), Gaillardia (100 eventual resto druid)

Thanamira

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Re: Slicing payouts
« Reply #6 on: December 29, 2011, 05:21:55 AM »
Since I'm tracking money generation here...

Fondor Escort, Javaal Fleet Action, Balosar Outpost
2 dailies
18 minutes, and at level 25, 16,444 xp and 3,660 credits.

Something Te Achenar and Asteroids! In! Space! (okay, I'm blanking on their names):
2 dailies
10 minutes, and at level 25, 16,982 xp and 3,606 credits.

So call it 30 minutes to get 7,266 credits plus xp, which is a lot better than what slicing does.  But hey, slicing is offline.
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ghoselle

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Re: Slicing payouts
« Reply #7 on: December 30, 2011, 09:44:31 AM »
https://docs.google.com/spreadsheet/pub?key=0ArCSGLnwZLADdGxYdlhEejBFclBjR3l1N29OaW1kYUE&gid=0

This guy has spent a lot of time collecting and analyzing slicing data.

ghoselle

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Re: Slicing payouts
« Reply #8 on: December 30, 2011, 10:05:18 AM »
https://docs.google.com/spreadsheet/pub?key=0ArCSGLnwZLADdGxYdlhEejBFclBjR3l1N29OaW1kYUE&gid=0

This guy has spent a lot of time collecting and analyzing slicing data.

One take away that is probably generically applicable is that higher companion favor results in them completing missions faster.  And to further complicate the matter, the UI will tell you one time it will take, but the actual time it takes is noticably faster than that.  As an example, at 5096 favor a mission that lists in the task browser as taking 18min33sec will actually take 17min4sec.

Thanamira

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Re: Slicing payouts
« Reply #9 on: December 30, 2011, 01:17:49 PM »
I found the ~3 min speed delta was lost in the noise.  Namely, I'd be sending 3 companions out on Rich 5s and Abundant 6s, which meant that maybe my favored char might finish the A6 around the same time as the R5.
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Gwyddyon

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Re: Slicing payouts
« Reply #10 on: January 03, 2012, 06:36:19 AM »
This is interesting analysis, and appears to indicate that on average you'll only make 15-25 credits per minute with offline slicing.

The real benefit of slicing, I think, is that while you're leveling up, you find all the boxes scattered around the world for free (in terms of credits; one would have to reduce the entire game play mechanism to credits/sec to determine the real cost of getting to an unguarded (cheap) or guarded (expensive) slicing box, calculated on a per-class and possibly per-spec basis to get stealth bonuses and average killing time). Because crafting as you go doesn't seem to offer much of a boon (except to fill in unloved spots), one could indeed argue that the most effective way to spend your time is to slice to 50, then take the money and use that to help grind the craft of your choice.
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Thanamira

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Re: Slicing payouts
« Reply #11 on: January 03, 2012, 07:09:55 AM »
Because crafting as you go doesn't seem to offer much of a boon (except to fill in unloved spots)

This is essentially but not technically true.  At least with synthweaving and artificing, I'm finding that the blue rev-eng patterns are better than what I have.  However, first you have to make ~5 of the normal thing before you discover the better pattern, and the better pattern almost always requires mats that you'd get from Underworld Trading.

So yeah, since I've stopped Thana at 25, and grinded Mel's UT to 200, sure, now I could start equipping Thana with better stuff.  Or I could just level her up and get drops that'd be just as good in probably an hour or two.

So yay for at least making crafting potentially useful during the levelling process (as opposed to WoW, which is always behind the levelling curve), but boo for not actually making it useful (which LOTRO did right).  Ah well.
Thanamira (110 arcane maga), Reonna (110 prot warrior), Gaillardia (100 eventual resto druid)

Gwyddyon

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Re: Slicing payouts
« Reply #12 on: January 03, 2012, 07:18:40 AM »
I found that I could keep crafting on par with level, and useful, in WoW. On the other hand, I feel like I could do it in SWTOR but that it's much easier to keep up my equipment via commendations to buy mods.
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Thanamira

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Re: Slicing payouts
« Reply #13 on: April 17, 2012, 05:55:30 PM »
In 1.2, slicing has been nerfed TO THE GROUND.

Unclear if this is unintentional or not.  I guess if it sticks around for a week, then yes.

Basically, slicing for lockboxes is a fairly substantial loss (50% or so).
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Marco

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Re: Slicing payouts
« Reply #14 on: April 17, 2012, 06:10:14 PM »
My understanding is that they made augments more important, so slicing missions still have a role... but it does make you wonder what the lockbox missions are supposed to be for, at this point.  (If it's not a bug.)