So I guess the comment is, they said they were trying to bring it more in line with other professions.
At the moment, I feel like crafting professions are pretty significant money sinks. At least for synthweaving, every craftable piece of gear I can make is pretty much no better than the "Orange" gear in the same slot. This basically means that only the wrist and belt slots are interesting for crafting. And these are "low itemization" slots, so that being 10 levels behind is only a couple points of stats, and basically irrelevent.
Training cost alone (not including materials) was about 135k to get synth to 399. And when you get 400, you get access to another ~150k of recipes. Its worth noting the "purple" recipes seem to require BoP materials, which I suspect only come from raiding.
And to complicate it more, the Auction House is not quite unusable, but not far from it. I may try to see if it is possible to make money off of playing the AH game, but the UI is bad enough that it might not be worth the pain.
To me, this means the only "profitable" professions at the moment are gathering professions. And slicing has the advantage that it generates money directly in the form of found lockboxes.
As an additional addendum, once you get up to 4 companions who can craft, it is a couple hours to go from 0 skill to max skill. So its likely the min/max way to level up if you want to be a crafter is to pick the 2 supporting professions for the craft skill you want, bank all the materials you gather from them as you level. And then instead of having the crafting profession take slicing until you are done leveling. It'll give you a lot more money in the meanwhile and by the time you are ready to become a crafter it'll take you 2-3 hours sitting at the trainer to level from 1-400.