- Talent changes finally solve the other problem of cookie cutters. The Cata changes made them a bit easier to understand, this will solve the other half. I'm interested to see what changes happen to the specs themselves. I'm also interested to see how they make this interesting when you have classes that have 2+ roles available to them. I'm an enhancement shaman, my healing is kind of for show. Will the healing talent selection interest me at all?
- New class sounds overall pretty interesting. If Blizzard has been doing on thing pretty well it's been coming up with creative ways to have players do the classic RPG jobs. I like the sound of the resource model and the fact there's no auto-attack button. The no auto-attack button seems risky but also exciting for me. Also a healing class that uses a unique resource sounds interesting to me as well, though I heard a rumor that when you enter 'healing stance' you just get a mana bar. All healing is balanced around having a limited resource so their backs are against the wall here. ...also I'm partial to agility based melee characters.
- Changes to PvE content seem generally good. Heroics are no longer tuned to be punishingly hard when you hit them and be a transition state. They're going back to a more relaxed Wrath level of difficulty which I dig. Sounds like they'll be much, much quicker this time. The addition of 'easy' mode raids seems smart. I'll be curious to where the difficulty curve lies with each level. They've been pretty mum though on how they *completely* failed to balance 10 and 25-man to be comparable in difficulty. (Maybe the deathwing instance will surprise me)
- Challenge mode dungeons seem interesting...and maybe I didn't read it but how they balance this seems like it should be something they did to PvP since, like, vanilla. Normalizing your gear levels the playing field.The Bad
- The Lore. There's nothing remotely epic or interesting about the changes here. The Pandaren are the dumbest race ever. They were a freaking April Fool's joke years ago and they built on that joke. Now they're upping and making a race and class over it. I'm hoping the goofy feel doesn't taint the monk class too much, but the tank spec being called "Brewmaster" doesn't give me much hope.
While it gets a bit stale to always have some big evil powerful thing threatening Azeroth they do feel more epic to kill and so far most have been at least somewhat related to the old games. (Though the stuff left unanswered from the RTS games is really drying up beyond some Emerald Dream fun and Sargeras.)
They want the focus to be on the Alliance vs Horde battle but this war has been completely pointless and stupid since WoW began. We've had 543897 all powerful beings invade and the horde and alliance stubbornly fight each other while they're moron leaders find stupid reasons to justify it. The war has been the pink elephant in the WoW book for awhile now and if they're going to make it the focus again they better give it a reason for existing that can really rally players. I can't think of a way they can do this without alienating a ton of people. They'd have to make one side 'the bad guy' in some fashion. Any sensible and reasonable leader each faction had has left. Jaina and Thrall are gone and in their place are the morons Variann and Garosh. The reason for the war right now is "Stupid hyper aggressive leaders want war" This isn't very interesting. Right now neither side is really 'the bad guy' and if they force that hand...well, it'd really sour things. The Alliance vs Horde war has been dead since after Warcraft 2. Lets just end the damn thing and find some new reason to justify PvP, some other factions not related to Alliance/Horde. People sign up with one or the other regardless of faction.
- Stat Deflations. I understand the reason for this but I don't really like the idea of doing 60-70k damage on a lava lash now and then suddenly having this plummet by some amount when the next expansion hits. It feels like a hit to the progression of power my characters have had since I've been playing. It'll feel a little hollow to essentially play through this expansion to be 'working back up' to what I was doing.
I could see maybe them doing some elegant way around this to deflate stat values but keep the overall numbers there, but who knows. I understand they're devaluing the monsters by an equivalent value so I should still 'feel' as powerful related to the monsters...but the numbers will show the other story.Neutral
- Scenarios. Sound interesting but ultimately seem too uninteresting to keep me motivated.
- Pet battles. I know these are a popular game type but they seem like a strange fit here.
Overall I'm excited about the potential here but man I just wish the lore was more interesting. Also the announcement that the yearly subscribers get D3 for free was pretty awesome.