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91
Outside Azeroth - General Chatter / A post-factional WoW?
« Last post by Marco on September 18, 2018, 09:22:42 PM »
Pulling out some posts from other threads:
Unless this is all (Conspiracy Theory) about making the faction war even more unpopular so the playerbase doesn't riot when they introduce cross-faction grouping in the future. (please blizzard. just kill the faction war already. it's bad.)
Blizzard people did hint at wanting to wind up the faction conflict in interviews about BfA, as I recall.  One could make a case that it's better for the faction war to flare up and be dramatically settled than for it to just fizzle out after Legion, since it is such an iconic part of the franchise.
Super wild and baseless speculation:

At the end of BfA the faction war from a narrative perspective finally ends. 

- Arenas stay, since gladiator combat will always be a thing
- Battlegrounds and other instanced PvP get reframed as training excercises. (Other games do this)
- Open World PvP (The Warmode Toggle) Makes you aggro to *ALL* players regardless of faction. Reframed as Bounty Hunter Mode
- Additional work that framed the backbone for communities begins to allow the factions to interact more. 
- Unified Horde/Alliance Auction Hall
- Anyone can enter anyone else's city
- Next expansion we return to the usual Big Bads.  A portion of BfA will be laying ground work for what these could be.  There seems to be hints at a Lich King redux with relatives of Arthas and Bolvar appearing.
I've had similar thoughts about how Blizzard could pull this off.  Changing world PvP to be FFA would essentially be killing that aspect of the game and replacing it with something very different, appealing to some players and not others.  I'm also not sure what leveling would be like; are you alliance or horde up to level 120, and if not, how does the game present the questing storyline, especially in Mists and BfA expansion content?

If this does happen, I don't expect the two factions to make peace so much as I expect them to splinter and fall apart, with future stories beginning to orient more around racial leaders.
92
Theorycrafting and Class Discussion / Re: 8.0.x stuff
« Last post by Marco on September 18, 2018, 09:03:47 PM »
Underrot ticks are nerfed.  They were pretty deadly so I think that's a good change.

Island XP rewards are buffed.  I will try running an island on an alt tomorrow and see how much they're worth now.  I don't know if island XP rewards are affected by rest state, but I clocked the reward for one island at just two bubbles (10% of a level) with rest state on an alt the last time I checked.

https://worldofwarcraft.com/en-us/news/21973195
93
Outside Azeroth - General Chatter / Re: Hearthstone (and battlenet desktop)
« Last post by Snique on September 18, 2018, 06:04:04 PM »
Since this is the thread where I talk to myself I'll toot my own horn a bit - I got my first gold hero today (hunter) on the same day I hit 15 again. It's been an insane month so far, at 22-8. I can't remember having a win percentage that high since I started tracking.

Two factors, I think, play into it. I've only played one ranked deck this month and nearly all of last. I've played a couple variants on it, and I tech cards in/out based on what I expect to see; e.g. I put in more anti-aggro cards near the end of the month because people switch to playing faster decks in order to get more games done before the cycle ends. In past months I've rotated decks due to boredom and I've often suffered long losing streaks after doing so. I don't think I'm getting more skilled in general, but I'm getting more skilled at playing this deck. Knowing the opponent's class I pretty much know how I'm going to deal with his options and what I need to do to beat him. I have traded off playing the crazy burst version for the consistently stronger early game version. But it's still recruit hunter.

Second, I've played the vast majority of my games so far on my lunch hour. I can't tell if I'm seeing less skilled/experienced players at that hour of the day or if I'm just in better mental shape. I lean toward the former, as I can clearly recall misplays on my part that should have cost me games but somehow my opponent did not capitalize on them. I can't come up with a logical reason why the playerbase would be worse at this particular time of day, though.
94
Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Honorata on September 18, 2018, 02:33:50 PM »
Horde/Alliance AHs are already merged, but yeah, I think there's a good set-up here for that, and I think it's the right move, gameplay-wise but we just don't know.
95
Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Kharvek on September 18, 2018, 02:24:52 PM »
Super wild and baseless speculation:

At the end of BfA the faction war from a narrative perspective finally ends. 

- Arenas stay, since gladiator combat will always be a thing
- Battlegrounds and other instanced PvP get reframed as training excercises. (Other games do this)
- Open World PvP (The Warmode Toggle) Makes you aggro to *ALL* players regardless of faction. Reframed as Bounty Hunter Mode
- Additional work that framed the backbone for communities begins to allow the factions to interact more. 
- Unified Horde/Alliance Auction Hall
- Anyone can enter anyone else's city
- Next expansion we return to the usual Big Bads.  A portion of BfA will be laying ground work for what these could be.  There seems to be hints at a Lich King redux with relatives of Arthas and Bolvar appearing.

96
Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Marco on September 18, 2018, 02:17:43 PM »
I don't actually know how the two warfronts will interact.  They could alternate, meaning that warfront activities don't happen any faster but the setting changes each time, or they could just each have their own cycle so that warfront activities pop twice as often.  My guess is that they will cycle independently, since we were told that alliance would be beginning the Darkshore warfront.

I also think the new warfront will have higher-level item rewards and will be tuned for higher-level gear, while the Arathi warfront will continue to give out 340 rewards with the occasional 370.  So by the time it comes out, maybe the Arathi warfront doesn't feel particularly rewarding and can be ignored, and that's even more likely to be true by the time there is a third warfront.
97
Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Winston on September 18, 2018, 01:46:27 PM »
What does a "new warfront" mean? Does it mean there'll be another table like that for the Arathi Highlands, with a bunch of turn-in quests for separate contributions to that warfront?
98
Theorycrafting and Class Discussion / Re: 8.0.x stuff
« Last post by Honorata on September 18, 2018, 01:31:35 PM »
Yeah, I did have to pass up the 355 chest on the rep vendor because it was a downgrade from 2xSwift Roundhouse and now I don't but like.

Damn, that is a huge Rising Sun Kick nerf.
99
Theorycrafting and Class Discussion / 8.1.x stuff
« Last post by Marco on September 18, 2018, 01:19:43 PM »
Ion did a half-hour video going over content in the next patch, which is going on the PTR shortly.  (He never actually called it 8.1, so this thread might turn out to be misnamed.)  wowhead has a summary here: https://www.wowhead.com/news=287254/whats-coming-in-tides-of-vengeance-new-battle-for-azeroth-content-patch

The big content updates are more typical of an x.2 patch than an x.1 patch in recent expansions, as they include two new raids.  Also a new warfront and two new islands, but no new dungeons.  The main nine-boss raid is set up in an unusual way because it's an alliance-horde conflict.  At the end we will fight the other faction's unique bosses as part of "getting information from scouts," which I think will feel strange, but I'm sure some people will appreciate the opportunity to fight Jaina.

Some reputation rewards will become account-wide, including Champions of Azeroth neck upgrades, transmog rewards, and progress towards the exalted reputations achievement.  I think grinding up to revered to unlock profession recipes on alts will still be a thing, though.

7.2 Legion invasions will be back, themed as incursions by the enemy faction.  Like the invasions they can be used to level alts--though churning through those last few levels with no gear upgrades sounds kind of brutal.
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Theorycrafting and Class Discussion / Re: 8.0.x stuff
« Last post by Marco on September 18, 2018, 09:36:35 AM »
From the reddit AMA, I think the major thing they were trying to address is that Azerite pieces could be item level upgrades but could be substantial downgrades due to available traits.  So perhaps the best chart to look at is this:

https://bloodmallet.com/index.html#druid_balance?data_view=azerite_traits&fight_style=hecticaddcleave&type=head

(And for the other two slots, and for single-target.)  The problem cases would be when, say, the blue value for one piece is substantially higher-value than the white value for another piece.  For whatever reason, some pieces near the bottom of those charts only have one trait chosen--not sure why--so those entries might need to be discarded.
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