Recent Posts

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Outside Azeroth - General Chatter / Re: Wicker Baskets of BALLS
« Last post by HeidiB on April 20, 2019, 04:20:58 PM »
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Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Marco on April 19, 2019, 09:26:32 PM »
From a blue post:
Quote
Raid Finder (and Mythic) difficulty for Crucible of Storms will open next week, April 23. Similar to Battle of Dazar’alor, you will need an average item level of 350 to queue for it. To help ensure players get raid ready, we are increasing the maximum item level for certain World Quests rewards. This will include the following:

World Quest rewards will go up to ilvl 370 (from 360)
Emissary equipment will go up to ilvl 395 (from 385)
Emissary Azerite Armor will go up to ilvl 400 (from 385)
Against Overwhelming Odds (when available) will go up to ilvl 395 (from 385)

Once the update is live it will affect active rewards like the Emissaries, so you may want to plan for when you will turn those in.
The availability of ilvl 400 Azerite armor from emissaries also significantly increases how much titan residuum you can get outside of the weekly mythic+ cache, depending on how often those rewards come up.

https://us.forums.blizzard.com/en/wow/t/upcoming-item-level-increase/156007
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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by HeidiB on April 19, 2019, 07:46:31 AM »
Thanks -- installing Transistor now!

I had to update the launcher on the first attempt, but that seems to have solved the problem.
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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by Snique on April 18, 2019, 06:52:08 PM »
Ubisoft is giving away copies of Assassin's Creed: Unity, which is set around Notre Dame.

https://register.ubisoft.com/acu-notredame-giveaway/en-US

ETA: if that's not Assassin's Creed for you, Humble is featuring AC:Origins in their bundle.
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Outside Azeroth - General Chatter / Re: Finished playing...
« Last post by Snique on April 17, 2019, 09:28:41 AM »
Nope!  I've made liberal use of the restart button.

Yeah I flush 3/4 of games early. I just hate getting to that vulnerable point where you have a number of cities but haven't built Ancient Walls yet and you lose one city to an aggressor.
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Outside Azeroth - General Chatter / Re: Finished playing...
« Last post by HeidiB on April 16, 2019, 03:57:33 PM »
If there's a good strategy for coming back from an early setback I haven't found it; please share if you have one.

Nope!  I've made liberal use of the restart button.

It may be that this improves with more DLC.  It feels like I have more early setbacks on the iPad than I do on the PC.
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Theorycrafting and Class Discussion / Re: 8.2.x Stuff
« Last post by Marco on April 16, 2019, 12:03:31 PM »
 There is already a PvP item which dismounts people off flying mounts.  If you don't have war mode on I don't think there's a reason to expect anything new in that department.

I logged into the PTR and verified that my existing character there did receive a free water walking item in the mail.  Additional ones from the Anglers appear to cost 50g minus reputation discount.  I couldn't verify, but it looked like maybe only characters revered with Anglers would receive the item (or the equivalent for the red water strider).  That's an inconvenience worth complaining about to some extent--I don't think they should be making people fly out to Angler's Wharf to buy items and mail them to alts to put on. (ETA: nevermind, I copied a different character with no Anglers or garrison fishing rep and still got mailed the item.)
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Theorycrafting and Class Discussion / Re: 8.2.x Stuff
« Last post by **andius on April 16, 2019, 11:52:47 AM »
These are just my troubling thoughts not arguing with anyone.

I reread the tool tip on the Saddlechute which is and I quote "Saddlechute: Equip in your mount equipment slot to install a emergency parachute that will deploy when dismounted high in the air.". If you accidentally ride a ground mount off of a cliff it is not going to help you. Riding of the cliff does not dismount you, you say mounted right up to the point you plow into the ground?

I get a nagging feeling when we get flight in this expansion they are also going to bring in something to cause you to be " dismounted high in the air". If this does turn out to be true and I am very much hoping I am wrong this is a very bad idea unless it is a better reason than just because.
Also currently if the game dismounts you because you flew into a non flight area you get a slow fall effect, is this going to be removed?

They are adding something new and fun to the game but not giving us the whole picture which is not a good way to inform the players what they are doing. Plus adding something does not mean you have to take something away.
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Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Marco on April 16, 2019, 08:42:30 AM »
The Crucible of Storms mini-raid went live with this reset.  If you do a naga invasion world quest, you will get a drop that starts a quest chain involving Xal'atath (the shadow priest artifact dagger from Legion).  The quest chain terminates in a quest to do the raid, awarding some AP.  You can also get a toy out of the quest chain, or alternatively keep the Gift of N'zoth and see creepy eyes on yourself and anyone else who has the gift.
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Outside Azeroth - General Chatter / Re: Finished playing...
« Last post by Snique on April 16, 2019, 05:54:07 AM »
I will probably get some more DLC when I come back to Civ VI (I bought it off a steam bundle that had a couple early DLC included). However, take France as an example: they get benefits on spying and a late-mid game military unit that actually stands up quite well once you build it. However, they have no early advantage, so an aggressive neighbor or a bad barbarian random can set them so far back that by the time their advantages are available it's too late. Compare with ?Sumeria? that has a starting high-power military unit. This thing rolls over early barbarians easily and can take out most hostile neighbors until they develop iron weapons. This means your early cities are protected and quick expansion is viable, which basically paves the path to any kind of victory you like.

All the victory types require you to produce more Type X points (be they production for units, faith for religion, culture, or science) and that's always going to be faster with more cities. If there's a good strategy for coming back from an early setback I haven't found it; please share if you have one.
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