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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by Marco on December 12, 2017, 12:28:32 PM »
gog.com is giving away Grim Fandango (remastered) for free until December 14, to kick off their winter sale.
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Outside Azeroth - General Chatter / Re: Hearthstone (and battlenet desktop)
« Last post by Leah on December 11, 2017, 08:16:12 PM »
Tried out the new expansion for the first time today and I really, really love it. I've long given up on any kind of competitive play and haven't played since the first week of Frozen Throne's release. A friend mentioned how fun the dungeon system is and I completely agree; it's a perfect system for people who don't have the time/money to invest in competitive play while remaining challenging. I managed to complete a run with a priest deck after several failed attempts (including a pathetic loss to the first boss due to clowning around on a warlock try) and the feeling of getting that win was amazing.

Hats off to Blizz for this new mechanic, I hope it sticks around.
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Outside Azeroth - General Chatter / Re: Finished playing...
« Last post by Winston on December 11, 2017, 05:38:13 PM »
Hellblade: Senua's Sacrifice

I've written video-game reviews from time to time, but this is the first one for which I'm giving a trigger warning: discussion of severe mental health issues.

Hellblade: Senua's Sacrifice< is an unusual video game in that the lead character is psychotic. I'm not using the term in its popular (and incorrect) sense of meaning "psychopath." Senua is clinically psychotic: she hears voices in her head, experiences illusions, is compelled to match patterns visually, and occupies what is (probably) a world of her own. I say "probably" because the game does not bother to distinguish between the "real" and the "fantasy" of Senua's world.

Within the game, Senua is a Pictish warrior woman. She's experienced horrific tragedy and abuse. She's on a quest in the wilderness to come to terms with what she's witnessed. On the way, she fights demons, solves puzzles, and reviews her past. More than I won't say, because the peeling away of Senua's world view and her past is part of the game.

The game is not exploitative, either of Senua as a female character, nor of mental illness. The creators of Senua, Ninja Theory, consulted with mental health professionals and interviewed people with psychosis. According to the extra video that comes with the game, in viewing the almost-finished game both the professionals and the patients confirmed that the game matched their experiences.

The game is relatively short, as modern high-quality video games go. It took me about 12 hours to complete it; experienced video game reviewers reported finishing it in six to ten hours. The graphics are excellent, especially the remarkable motion capture of Senua (played by Melina Juergens). I was moved by Senua's facial expressions as she pleads directly into the "camera", her eyes piercing yours.

Senua is the only human figure rendered in the game. The remaining human characters are inserted as video overlays. It's an unusual effect that reinforces the idea that they're all people she's seeing in her memory.

Before you rush out an get Senua (it's available for PS4 and Windows), be aware that this is a video game, not just a travelogue through a troubled mind. The gameplay reflects Senua's mental state: No help is given in how to play the game; if you want to know what the controller buttons do, you have to check the options screen. There are no maps or display overlays. There are no direct instructions for combat; however, the voices in Senua's head will often give you strategy tips.

The game can be punishing, especially for a clumsy video gamer such as myself. You are bluntly told near the beginning of the game that there are only so many times Senua can die in combat or fail at certain platforming puzzles. After that point, the darkness consumes her, which means the game save data is deleted and you must play the game from the beginning again. You aren't told how many times you can fail; I failed about 20 times and managed to get to the end.

I've written a long video game review for a game that's among the shortest I've played because I think Hellblade: Senua's Sacrifice is worth it. The goal of the designers was to expose and destigmatize psychosis. I think they succeeded.
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Outside Azeroth - General Chatter / Re: Game Time for Gold
« Last post by HeidiB on December 10, 2017, 10:06:58 AM »
Sorry, didn't mean to start wild rumors.  At a 400% inflation rate, token prices will eventually be large enough that they stop making sense to the casual player.  Introducing platinum and removing copper seems more likely; Marco is right.
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Outside Azeroth - General Chatter / Re: Game Time for Gold
« Last post by **andius on December 10, 2017, 09:59:47 AM »
People have been talking about it for year but I do not think Blizzard has every said anything about it.
Agreed (with the second part; this is the first I've heard of the idea myself).  If Blizzard wants to keep gold amounts memorable, they could introduce a higher-level currency like "platinum", but reducing people's gold quantity seems like it would just irritate people.

Frist I had heard of it too, the "people talking" of it was only some posts a google search of "Currency squish" unearthed.
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Outside Azeroth - General Chatter / Re: Game Time for Gold
« Last post by Marco on December 10, 2017, 08:31:47 AM »
People have been talking about it for year but I do not think Blizzard has every said anything about it.
Agreed (with the second part; this is the first I've heard of the idea myself).  If Blizzard wants to keep gold amounts memorable, they could introduce a higher-level currency like "platinum", but reducing people's gold quantity seems like it would just irritate people.
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Outside Azeroth - General Chatter / Re: Game Time for Gold
« Last post by **andius on December 10, 2017, 07:00:04 AM »
Currency squish? I knew there was a stat squish coming in BfA, but is something happening to prices?

People have been talking about it for year but I do not think Blizzard has every said anything about it.
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Outside Azeroth - General Chatter / Re: Game Time for Gold
« Last post by Winston on December 10, 2017, 06:35:37 AM »
Currency squish? I knew there was a stat squish coming in BfA, but is something happening to prices?
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Outside Azeroth - General Chatter / Re: Game Time for Gold
« Last post by HeidiB on December 10, 2017, 06:31:11 AM »
As I recall, prices were at ~40K gold just two years ago.  The currency squish is not going to be pretty!
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Outside Azeroth - General Chatter / Re: Game Time for Gold
« Last post by Marco on December 09, 2017, 06:36:43 PM »
There's been a wee bit of a run-up in the North American wow token price since the last time this thread was active, peaking at 200K in early November and hovering around 190K for most of the fall.  But the price has started to decline a bit in the past couple of weeks, now oscillating around 165-170K.
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