Recent Posts

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Theorycrafting and Class Discussion / Re: 8.3.x stuff
« Last post by Marco on Today at 05:57:06 AM »
Oh, I see the confusion.  Only you see the death zone and only you are affected by it.

Also, the amount of doodads you need to cleanse a piece of gear is extremely nominal.  Once you get past the intro quests you should almost always have enough corrupted mementos on hand at any given time that spending five of them won't be noticeable.
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Theorycrafting and Class Discussion / Re: 8.3.x stuff
« Last post by Snique on Today at 05:24:29 AM »
Yeah it's probably +35 and I got it from an emissary quest before I started the cloak line. I have a low-level cloak.

That said, it's a complete negative. It's like saying "yes, I could take someone with a lower ilvl and they might be a better player overall" but particularly for randoms it's just statistically better to take the higher ilvl (or gearscore or mythic score) player. I probably wouldn't kick a buddy of mine if they showed up corrupted but that's not the common experience.

Likewise, I'm glad your raid group has enough margin that it can take on drawbacks. Mine doesn't. I'm f'ed until I get rid of this thing. And that's not even counting fights where there's an "everyone must stand together" mechanic. Dropping a death zone on that is going to cause a wipe and I can't see a reason to do that to any raid group.
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Theorycrafting and Class Discussion / Re: 8.3.x stuff
« Last post by jsoh on January 26, 2020, 01:35:22 PM »
It drops a death zone right on top of where you want to be fighting.

... when you have between 20 and 39 net corruption. I can infer that the item that you have that's corrupted is likely a +35 (or greater) item, and that you have a relatively un-levelled cloak (rank 3 or below).

FWIW, I haven't found the area denial to be a problem in general world questing (as melee). In terms of raids, my advice to fellow raiders has been that if you're about 39 net corruption, then there's a problem, but otherwise you do you. I'm not sure that I've seen anything in the first 8 bosses (on normal, at least) which would make me rethink that position.
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Theorycrafting and Class Discussion / Re: 8.3.x stuff
« Last post by Snique on January 26, 2020, 06:05:27 AM »
Having now spent a couple days playing casual world content with one corrupted item... no.

It's HUGELY annoying and potentially painful. I wouldn't take this into an M+ or raid and if someone showed up with it, I'd kick them. It drops a death zone right on top of where you want to be fighting. I can imagine ranged or healers might find this mildly annoying but it's a complete killer for melee or tanks. Eventually I might get enough doodads to uncorrupt things, but likely I'll just get higher level not corrupted gear and forever ignore these things in my bags.
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Theorycrafting and Class Discussion / Re: Horrific Visions
« Last post by Marco on January 24, 2020, 03:37:32 PM »
Since the dailies started awarding more coalescing visions and the cloak upgrade quests slow way down after the first week, it's a lot easier to hit the 25K coalescing vision cap by accident.  I ran across a weakaura to warn you when you hit 20K so you know to go buy a vessel.

https://wago.io/WJvmWqWWB
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Outside Azeroth - General Chatter / Re: Discount deals on games
« Last post by Marco on January 23, 2020, 02:55:27 PM »
"The Bridge" is free on the Epic Store at the moment.  (Or it's on sale for $1.50 on Steam.)  It's an Escher-themed puzzle game with some very positive reviews.

Steam is having a lunar new year sale; as part of this, most Witcher games are cheap (Witcher 3 GOTY for $15, for instance).  The same prices for Witcher games also appear to be available on gog.com.

[I mis-posted this in the "finished playing" thread earlier, and am reposting it here]
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Outside Azeroth - General Chatter / Re: Finished playing...
« Last post by Leah on January 23, 2020, 02:19:53 PM »
The Microsoft Store is also have a Lunar Sale as well as an Adventure Game sale.
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Theorycrafting and Class Discussion / Re: 8.3.x stuff
« Last post by Marco on January 23, 2020, 02:08:05 PM »
For today's dailies, statues were easy to find (mostly inside Guo-Lai halls) but caches in Uldum were tough even though they aren't compete-for-click.  So to some extent it's more about spawn rates.  (Still, they haven't had compete-for-click objects in quests in quite a while, and I have no idea why they went back to them.)
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Theorycrafting and Class Discussion / Re: 8.3.x stuff
« Last post by erstyx on January 23, 2020, 10:54:56 AM »
They said that objects and mobs should spawn faster now, so that might address it to some degree.
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Theorycrafting and Class Discussion / Re: Horrific Visions
« Last post by ghoselle on January 23, 2020, 07:56:10 AM »
So, Stormwind is super stealthable. 

I did two runs last night on Ghoselle and one on Duskyrose.  On the first run I hit a bug where I couldn't get in to Dwarven district -- it just wouldn't let me in, which was frustrating because I was at the "get 2 things from side areas" with my cloak.  So I ended up doing the bank area and Alleria.  I cleared maybe half the mobs in the bank area on my first run.   On my second run I was not good about controlling where I was knocked back and ended up pulling most of the bank area.  I was experimenting also with doing this solo as cat rather than bear, and honestly, cat felt way dicier -- my health was a concern in a bunch of the fights, and on the 2nd run I ended up actually dying when a knockback threw me across multiple packs, though that was partially my own fault for having stealthed past them and not having a safe area to fight.

On Dusky, I just needed to kill Alleria, so I did.  It was pretty quick and smooth.  Maybe it was having a pet, but the dps time interruption was pretty minimal.  So I suspect 2-man'ing her with a melee & ranged will mean the ranged gets full dps time.  The one mechanic is melee range only; the other is super long cast time, so you can dps during most of it if you are well positioned.
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