Recent Posts

Pages: [1] 2 3 ... 10
1
Outside Azeroth - General Chatter / Re: World of Warcraft Classic
« Last post by Marco on December 09, 2019, 04:40:30 PM »
The first client patch (which includes the keyring) is being released tomorrow alongside battlegrounds and elemental invasions.

https://us.forums.blizzard.com/en/wow/t/wow-classic-1-13-3-patch-notes/384542
2
Theorycrafting and Class Discussion / Re: 8.3.x stuff
« Last post by Marco on December 09, 2019, 09:28:23 AM »
The big AH mount will actually move (in 9.0) from the vendor to the black market auction house.

A lot of people (including Taliesin) have been assuming that this will effectively up the price from 5 million gold to the gold cap (currently 10 million gold minus epsilon), but that's not clear to me.  It depends a lot on the minimum price (which Blizzard hasn't stated, but 5 million gold is a reasonable assumption to avoid buyer's remorse for those who bought it from the vendor) and how frequently it goes up on the BMAH.  If Shadowlands doesn't have a lot of gold inflation, there just won't be a lot of prospective customers.

I don't personally expect the raid to be delayed much after the release of 8.3.  A week is generally the minimum to sort out problems with the patch, but I don't see why they would delay it more than that.  Taliesin's reasoning is that we need time to buff up the cloak to make it powerful enough to run the raid, but that's not how power creep mechanics work in WoW--they are there to make the raid progressively easier from week to week, not as a gating mechanic for getting into the raid.
3
Theorycrafting and Class Discussion / Re: 8.3.x stuff
« Last post by Snique on December 09, 2019, 08:18:29 AM »
https://www.youtube.com/watch?v=XM34-c9fWQ4

This week's Reset spends a lot of time on the new systems of 8.3 which, despite the "for dummies" explainer, I find really confusing. What I get from this is "blizzard are testing out a bunch of things that are likely to be in Shadowlands so it's kind of a massive beta test with time for them to fix things that really don't work before the next big expansion" and "the raid isn't coming with 8.3 and likely not for several weeks afterward because these systems are needed to build up your cloak for that raid".

Also the big AH mount is going away so I need to stop farting around with alts and farm gold. Oy.
4
Outside Azeroth - General Chatter / Re: Finished playing...
« Last post by Leah on December 07, 2019, 07:17:28 PM »
Outer Worlds

If Fallout: New Vegas is your favorite in the series, I cannot recommend Outer Worlds enough. It's essentially an interstellar version of that game, with a lot less collecting of mundane junk, and a much smaller sense of scale despite the setting. In terms of it being an open world experience, I feel that it's only slightly more linear than FNV was at launch and future DLC may change that.

In terms of the story, I personally found it to be quite fun. The major theme is anti-capitalism and the exploitation of workers and it walks a fine line between parody and preachy. The side quests are numerous and there are a fair number of memorable characters that you meet along the way. There's constant banter between your companions (2 at a time with you whilst questing) and some great NPCs as well. The voice acting is superb and adds a lot to the dialogue as well.

As far as the ever-present illusion of choice in these games, I can safely say that after a few playthroughs that there are enough differences depending on your choices, especially regarding the main quest and also companions, that it's satisfying to go through again. Even on my third journey I was finding a ton of hidden areas, NPCs, and ways to approach situations. For those who enjoy a more pacifist style of play, there have been some who have already completed the game that way but I would imagine it's very frustrating. Combat isn't as nearly as inevitable as most Fallout games but there are definitely some points where it forces your hand. However, if you enjoy dialogue as a choice, this game does give to you in spades. May I recommend a playthrough with Below Average Intelligence for some truly hilarious interactions.

Outer Worlds plays like a near carbon copy of FNV in almost all mechanics, including leveling up, perks, movement, and shooting, complete with a VATS-like targeting system that is not as detailed, to the better in my opinion. My first run was as melee, wearing the heaviest armor, because I like plowing through things. Even on the highest difficulty aside from Supernova (their version of Survial, with mostly the same rules, slightly more forgiving), I was mowing doing groups of baddies with little resistance. I'd occasionally get myself killed but your companions get a enough cool tricks that they can usually bail you out of a bad situation.

Overall, I thoroughly enjoyed the game and suggest giving it a try. Not that you need me to tell you but, in my opinion, these games are best played if you have a mindset for your character that you honor throughout the run. There are many points where lying, persuading, and intimidating are all interchangeable with no penalty so try to resist letting your goody two-shoes turn into a pathologically lying deviant.
5
Outside Azeroth - General Chatter / Re: Blizzard community podcasts and videos
« Last post by Marco on December 07, 2019, 08:06:50 AM »
Taliesin has a new podcast with a cohost called WoW Killer.  (The cohost is Garrett, who has been part of a zillion podcasts.)  Just one episode so far, released yesterday.  http://amove.tv/wowkiller

Speaking of podcasts with only one episode so far, Koltrane did a podcast with a cohost called Azeroth Public Radio with really high production value, but also apparently really high production time.  Episode 1 went live back in July and episode 2 is, uh, supposedly still happening as of late October.  It's a pretty good one episode, though.  https://www.azerothpublicradio.com/shows
6
Outside Azeroth - General Chatter / Re: Pet Battles Have Eaten My Brain
« Last post by Snique on December 06, 2019, 10:45:43 AM »
Argh. Wish I'd seen this in time. Oh well.

Today is one of those confluences of Squirt in the garrison and pet battle week, allowing for very fast pet leveling.

https://www.wowhead.com/news=298824/super-squirt-day-for-us-realms-on-december-5th-level-battle-pets-quickly
7
Outside Azeroth - General Chatter / Re: Pet Battles Have Eaten My Brain
« Last post by Marco on December 05, 2019, 06:45:06 AM »
Today is one of those confluences of Squirt in the garrison and pet battle week, allowing for very fast pet leveling.

https://www.wowhead.com/news=298824/super-squirt-day-for-us-realms-on-december-5th-level-battle-pets-quickly
8
Outside Azeroth - General Chatter / Re: Hearthstone (and battlenet desktop)
« Last post by Snique on December 04, 2019, 05:43:03 AM »
https://www.hearthpwn.com/news/7122-the-return-of-winter-veil-info-about-tyrande-new

Details on the upcoming Winter Veil bundle - 30 packs and a hero portrait for $25. I am quite likely to spend at <$1/pack.
9
Outside Azeroth - General Chatter / Re: Diablo 4
« Last post by Piralyn on December 03, 2019, 02:20:20 PM »
After digging up BlizzCon photos, looks like Marco is correct in their current iteration



Obviously amulets won't have those any more, but this lines up with the "1418 Defense" on the sample item in the new blog post. This seems counter-intuitive to their "Customization! Choice! Hard to master!" design philosophy since a bulk majority of the stats appear to be mushed down into a flat attack/defense, but we'll see what affixes evolve in 2037.
10
Outside Azeroth - General Chatter / Re: Diablo 4
« Last post by Piralyn on December 03, 2019, 02:16:38 PM »
Yeah.  My initial response to that is....meh.  It feels like they're trying to add complexity to the system for the sake of it.
I may be reading too much into the article, but it sounds like D4 items won't have str/int/dex affixes, instead having a generic "attack" on weapons and "defense" on armor (not including jewelry).  So they probably have room to add some complexity, having taken some away.

That's a good observation, since the pair of sample items they showed didn't have anything resembling primary stats.

I'm not sure that only having "attack" on weapons and "defense" on armor is great from a RPG standpoint either. I guess in practice, with all the other +crit damage or whatever affixes, armor can still contribute to your damage scaling up... still feels weird. It's also possible they're talking about just not having a flat +attack rating on those items rather than no "primary stats" but this is probably build 0.2 so.

This is probably why most places don't reveal games/systems this early.
Pages: [1] 2 3 ... 10