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Theorycrafting and Class Discussion / Re: 8.0.x stuff
« Last post by Winston on Today at 03:37:23 AM »
I got the Headless Horseman's Hearthstone last night. It shares a cooldown with your regular Hearthstone, so no advantage there.

What's annoying is that it doesn't recognize the Mission Research benefit of a 40% cooldown. When I used it, I got a 15-minute cooldown (reduced from 30 min due to the Guild perk), not the 9-minute cooldown. The regular hearthstone also gets the 15-minute cooldown when you use the HHH.

Unless you want the flaming-pumpkin effect as you hearth, you need the one extra slot of bag space, or you get stuck a lot, it doesn't seem worth the grind.

Edit: I just confirmed that the cooldown of my regular hearthstone, when used in Boralus, has been reset to 15 minutes. Crud.

Edit #2: Evidently this has been fixed. The cooldown on both hearthstone tooltips now reads 9 minutes.
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Theorycrafting and Class Discussion / Healing Log Parses Iz Crazy
« Last post by Fallowgrey on October 19, 2018, 07:59:17 PM »
For folks for whom the Warcraft Logs "Healing" tab causes depression and confusion...

https://mechanicalpriest.com/why-healing-parses-dont-matter/

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Theorycrafting and Class Discussion / Re: 8.0.x stuff
« Last post by HeidiB on October 19, 2018, 05:48:23 PM »
While looking at the comments on the toy, I learned that Help -> Character Stuck -> Teleport to Graveyard

I don't think this has ever done what I wanted it to.  I get stuck about once a year and have to use it anyway.
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Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Marco on October 19, 2018, 03:10:00 PM »
Blizzard released details on how M+ will reward Azerite gear after 7.1:

* It won't appear in the weekly chest any more.  (So no more "ilvl X piece of ilvl Y Azerite piece after doing Z level of M+".)
* Instead, you get a currency, with the amount depending on your highest-level M+ run during the week.
* You can also get a bit of this currency by scrapping or disenchanting epic Azerite pieces obtained after 7.1 releases.
* You can spend the currency on random pieces for a slot, or (for larger amounts of currency) on specific pieces.

I read some of the comments because I don't always make rational life choices.  Apart from the predictable reactions (this should have been there from the start, it will take too long to get what I want, what about PvP), there was a legitimate concern that this will make garbage Azerite pieces too attractive, causing people to either keep pieces they would otherwise give away and/or to run all of the M0s weekly in hopes of getting some extra pieces to scrap.

https://us.battle.net/forums/en/wow/topic/20769667833#1
https://us.battle.net/forums/en/wow/topic/20769667833?page=7#post-136
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Theorycrafting and Class Discussion / Re: 8.0.x stuff
« Last post by Marco on October 18, 2018, 02:01:09 PM »
I think "World Event: Hallow's End" refers to the source.  If it only worked during Hallow's End I think it would say "Requires Hallow's End".  I can't find any holiday-specific toys to verify that; I'm not sure there are any at present.
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Theorycrafting and Class Discussion / Re: 8.0.x stuff
« Last post by Winston on October 18, 2018, 12:08:21 PM »
If I understand the tooltip correctly, the Headless Horseman's Hearthstone only works during Hallow's End. If it worked year-round, I'd grind for it.
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Theorycrafting and Class Discussion / Re: 8.0.x stuff
« Last post by Marco on October 18, 2018, 10:46:06 AM »
Hallow's End (live now) features a new toy for 150 tricky treats this year.  It's a hearthstone toy, similar to a couple of existing ones.  It has some visual and audio effects themed after the holiday.

While looking at the comments on the toy, I learned that Help -> Character Stuck -> Teleport to Graveyard can be used to get to the entrance (or last respawn point?) of a dungeon or raid without durability loss.  This apparently only works if you don't have a hearthstone in your bag, which is of course much more viable if you have one of the hearthstone toys.

https://www.wowhead.com/news=288002/hallows-end-2018-holiday-updates-and-guide
https://www.wowhead.com/item=163045/headless-horsemans-hearthstone
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Theorycrafting and Class Discussion / Re: Mythic+ resources
« Last post by Marco on October 18, 2018, 08:31:13 AM »
I think there is still room for a web site with in-depth dungeon-by-dungeon advice.  wowhead has some per-dungeon guides recommending trash routes but they aren't easy to read (they tend to use screenshots rather than maps).
wowhead just added a collection of better trash route guides, accessible via the mythic+ drop-down.  It still uses a series of screenshots, but they appear to be more carefully annotated than guides I looked at before, with tips on each set of trash.  There are also import strings for Method Dungeon Tools.  (This is where I think a web-based service like keystone.guru would work better if it had equal quality to the addon; you'd be able to just click and look at a map view.)  It doesn't look like these guides address teeming, and they don't have precise routes for the variations on Waycrest or Freehold, but they do handle both the alliance and horde versions of Siege of Boralus.
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Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Marco on October 17, 2018, 12:39:44 PM »
No one has mentioned it here, so I'll describe how Azerite gear is changing structurally in 8.1, as I understand it.

Every new epic Azerite piece that drops, even if it's from an old source, will get an extra outer ring.  This ring will contain two choices of spec-locked traits per spec (so six for most classes, eight for druids, four for demon hunters).  Spec-locked traits will never repeat on a given piece.  So you will be able to have a total of six spec-locked traits over your gear, but any single trait can only be stacked three times.

The goal here is to bring the quality of Azerite pieces closer together and to make attractive spec-locked traits easier to find.  I think those goals will be met.  But:

* Because the new ring will contain only spec-locked traits, you won't be able to use one piece for multiple specs without losing a full ring's worth of power (or spending the ramping gold cost on reforging).  Currently if a piece has a good generic trait on its outer ring, it might be good for multiple specs.

* Azerite traits feel randomized to players, even though they are fixed per item, because so many sources of Azerite gear pick from a large pool of items.  In that frame of mind, this feels like adding another die roll.  Although adding another roll mathematically reduces the impact of RNG, it still feels like more RNG.

* It will face players with one more choice per piece of Azerite gear.  To some players this is good, but to others it's just an added hassle.
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Theorycrafting and Class Discussion / Re: 8.1.x stuff
« Last post by Piralyn on October 16, 2018, 07:51:57 AM »
Some new Azerite traits got data mined.

Some of them actually look pretty interesting and rotation/priority altering. A good chunk of them still seem to fit in the "Ability X does unrelated thing Y" problematic bucket though, or otherwise offer minor bonuses that I can't imagine will be worthwhile. Hopefully since this is the first pass things will get iterated on or significant number adjustments.

Possibly three weeks after the patch goes live.
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