Deadly Cupcakes

Game Discussion => Theorycrafting and Class Discussion => Topic started by: Marco on July 13, 2018, 01:05:56 PM

Title: 8.0.x stuff
Post by: Marco on July 13, 2018, 01:05:56 PM
The pre-patch will make it easy to buy specific legendaries using wakening essence, and will also make it easier to acquire wakening essence.  I believe legendary effects will work up until level 115 in BfA.

https://us.battle.net/forums/en/wow/topic/20765736855#1

Since I'm starting the 8.0.x thread, I will also link Shouty Josh Allen's pre-patch guide in the release date announcement (for July 17):

https://worldofwarcraft.com/en-us/news/21952591
Title: Re: 8.0.x stuff
Post by: Winston on July 13, 2018, 03:02:31 PM
That second link is the same as the first. (I predict that within a few hours, this statement will no longer be true.)
Title: Re: 8.0.x stuff
Post by: Marco on July 15, 2018, 11:14:48 AM
wowhead has pre-patch class guides for all specs (also accessible via the bottom right corner of "Today in the Broken Isles" on their home page):

https://www.wowhead.com/class-guides-battle-for-azeroth-bfa-pre-patch
Title: Re: 8.0.x stuff
Post by: Marco on July 15, 2018, 08:00:08 PM
The service window for this Tuesday ends at 6pm eastern.  Patch deployments have at times beat their window by several hours, but an expansion pre-patch is not a great bet for that.

https://us.battle.net/forums/en/wow/topic/20765876960#1
Title: Re: 8.0.x stuff
Post by: Marco on July 16, 2018, 11:04:52 AM
A summary of the changes to Legion gold income in the pre-patch (TLDR it's reduced by quite a bit):

https://www.reddit.com/r/woweconomy/comments/8yc6z0/random_beta_stuff_paragon_caches_legion_follower/

Gold missions are in a weird spot; by most people's reporting (and my own occasional checks on the PTR) they don't appear very often, and the amount of base gold you get is down to like 250, but the bonus gold is still 1750g.  Seems like maybe a bug.

According to comments on that post, PvP world quests still seem to reward honor but don't actually flag you for PvP if you have war mode off.  (At least, that's my interpretation of "do not put you into warmode".)  I'll mention again that daily world quest auto-completes are removed on the PTR, so you actually have to go out and do these in order to get the honor rewards. ETA: I tried this; they flag you for five minutes like before, even though they don't put you in war mode.
Title: Re: 8.0.x stuff
Post by: Marco on July 16, 2018, 12:23:19 PM
Patch notes: https://worldofwarcraft.com/en-us/news/21959894/battle-for-azeroth-pre-patch-notes

wowhead notes that healthstones no longer share a cooldown with healing pots, which I hadn't seen before.  That's a bonus to warlock raid utility, assuming that healthstones continue to heal for an amount comparable to a healing pot.
Title: Re: 8.0.x stuff
Post by: Marco on July 17, 2018, 10:19:15 AM
The service window for this Tuesday ends at 6pm eastern.  Patch deployments have at times beat their window by several hours, but an expansion pre-patch is not a great bet for that.
I guess that bet would have paid off after all.  Realms are up, about four hours ahead of schedule.

ETA: but not doing all that well.  I got in fine earlier this afternoon, but right now I think most people can't connect.
Title: Re: 8.0.x stuff
Post by: jsoh on July 17, 2018, 12:37:34 PM
From MMOC:

Quote
Everyone: Open your Mythic+ Order Hall weekly reward chest for 1000 x Wakening Essence. This is to compensate you for no gear this week and was given to everyone.
Title: Re: 8.0.x stuff
Post by: Snique on July 17, 2018, 02:59:53 PM
The patch notes include "Legacy Loot Rules" that supposedly are based on the "maximum level of the content". That's slightly confusing since I think it's talking about raids and aren't those bosses always your level +3? Or did that change? I assume this is to make it easier for people to farm stuff out of old instances/raids so I'm guessing it's just a wording weirdness.
Title: Re: 8.0.x stuff
Post by: Marco on July 17, 2018, 03:13:44 PM
I think they say "maximum level of the content" because old dungeons scale up with your level to a maximum (e.g. up to level 70 for a BC dungeon).
Title: Re: 8.0.x stuff
Post by: Marco on July 17, 2018, 07:39:30 PM
Blizzard brought down the servers to address a disconnect issue, and then temporarily disabled the communities feature.  Blizzard groups created via the client still exist and are visible in the launcher, but the guild pane currently looks like it did before the patch and doesn't have any community or group integration.

https://us.battle.net/forums/en/wow/topic/20765956859?page=5#post-87
Title: Re: 8.0.x stuff
Post by: **andius on July 18, 2018, 03:43:21 AM
Wowhead has listed the system requirements for BfA (http://www.wowhead.com/news=285668/battle-for-azeroth-system-requirements-and-how-to-update-drivers).

Quote
Windows
                               Minimum Requirements                                          Recommended Specifications
Operating System        Windows® 7 64-bit                                                     Windows® 10 64-bit
Processor                   Intel® Core™ i5-760 or                                             Intel® Core™ i7-4770 or
                                 AMD FX™-8100 or better                                           AMD FX™-8310 or better
                                                                                                     
Video                 NVIDIA® GeForce® GTX 560 2GB or                              NVIDIA® GeForce® GTX 960 4GB or
                         AMD™ Radeon™ HD 7850 2GB or                                   AMD™ Radeon™ R9 280 or better
                         Intel® HD Graphics 530 (45W TDP)   
                                                                                 
Memory             4 GB RAM (8GB for Intel HD Graphics 530)                       8 GB RAM
Storage             70GB available space 7200 RPM HDD                               70GB available space SSD
Internet   
Broadband internet connection
Media               DVD-ROM drive
Input   Keyboard and mouse required. Other input devices are not supported.   Multi-button mouse with scroll wheel
Resolution         1024 x 768 minimum display resolution

Quite a jump from Legion and a large step from Minimum to recommended.


For reference Legion was:
Quote
OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10 with latest service pack
CPU: Intel Core 2 Duo E8500 or AMD Phenom II X3 720
GPU: Nvidia GeForce GT 440 or AMD Radeon HD 5670 or Intel HD Graphics 5000
RAM: 2 GB
And the recommended rig:

OS: Windows 10 64-bit with latest service pack
CPU: Intel Core i5-3330, AMD FX-6300, or better
GPU: Nvidia GeForce GTX 750 Ti or AMD Radeon R7 260X or better
RAM: 4 GB
At either end of the spectrum, you'll also need 45 GB of available hard drive space, a broadband internet connection, a keyboard and a mouse, and a display device capable of at least 1024x768 resolution.
Title: Re: 8.0.x stuff
Post by: **andius on July 18, 2018, 06:26:22 AM
The amount of Xp you get for Herbing and mining in your garrison has gone up a lot. At level 102 it is 3564 of 669000 (0.53% of level). At 108 is was 4800 of 705000 (0.68% of a level)
Title: Re: 8.0.x stuff
Post by: Jenilea on July 18, 2018, 03:56:39 PM
The amount of Xp you get for Herbing and mining in your garrison has gone up a lot. At level 102 it is 3564 of 669000 (0.53% of level). At 108 is was 4800 of 705000 (0.68% of a level)
That change happened a while ago - 7.3, I think.
Title: Re: 8.0.x stuff
Post by: Snique on July 19, 2018, 06:28:09 AM
Is anyone tracking mods and updates? There was some discussion in the DC channel yesterday that I wanted to try to capture.

Someone (?) indicated that they were trying to take on updating altoholic as the mod owner has left WoW and hasn't updated in quite a while.

I'm in desperate need of a healbot update, or some other mod that is updated regularly and lets me hotkey healing spells onto a small display. I've tried mouseover macros and I'm just too slow on movement - I really have muscle memory for things like alt-click, shift-click, and so on that I can map to the right spells across several healing classes (e.g. alt-click is my cleanse on every healer).

I use NeedToKnow as a mod that gives me timer bars for classes that need to track uptime on things - most DPS classes have to do  that for at least one thing. It's currently broken as well. Any help here appreciated.

Most of the other mods I use seem to be updating. If you're like me and use Twitch to update mods be aware that there's a persistent bug that the client does not pick up mod updates when you refresh it; you have to close and reopen it manually for it to truly capture updates. I've talked to the guy who writes DBM and he's also frustrated by this - he's talked to Twitch several times and they keep claiming it's fixed when it's not.
Title: Re: 8.0.x stuff
Post by: **andius on July 19, 2018, 08:18:06 AM
The amount of Xp you get for Herbing and mining in your garrison has gone up a lot. At level 102 it is 3564 of 669000 (0.53% of level). At 108 is was 4800 of 705000 (0.68% of a level)
That change happened a while ago - 7.3, I think.

I do not think so, last week I was getting around 1000 a go.
Title: Re: 8.0.x stuff
Post by: ghoselle on July 19, 2018, 12:06:59 PM
Quite a jump from Legion and a large step from Minimum to recommended.

I'm assuming the video card is the limiting factor.

Looking at the recommend card.
The Geforce line:
7.0 was Jul 2016, and recommended a card from Feb 2014
8.0 was Jul 2018, and  recommended a card from Jan 2015
The minimum video card was from 2011 in both releases - Feb for 7.0, Mar for 8.0

This feels like less of a jump than Legion was.  Though I'll agree the span between minimum and recommended got larger.


Title: Re: 8.0.x stuff
Post by: **andius on July 19, 2018, 01:08:50 PM
Quite a jump from Legion and a large step from Minimum to recommended.

I'm assuming the video card is the limiting factor.

Looking at the recommend card.
The Geforce line:
7.0 was Jul 2016, and recommended a card from Feb 2014
8.0 was Jul 2018, and  recommended a card from Jan 2015
The minimum video card was from 2011 in both releases - Feb for 7.0, Mar for 8.0

This feels like less of a jump than Legion was.  Though I'll agree the span between minimum and recommended got larger.

Aye that and the doubling of the memory requirement :)
Title: Re: 8.0.x stuff
Post by: ghoselle on July 19, 2018, 02:14:43 PM
Aye that and the doubling of the memory requirement :)

To be fair, the last time I had a machine with 4gb of memory was my laptop from 2007.  I admit that was pretty beefy for the time.  But its honestly been a long time since 4gb has been a reasonable amount of memory to have in a machine. 
Title: Re: 8.0.x stuff
Post by: Marco on July 19, 2018, 02:31:51 PM
Community integration has been turned back on, at least on Earthen Ring.  (It was experimentally reenabled this morning, and then enabled on more servers after a successful test.  Possibly all servers at this point.)
Title: Re: 8.0.x stuff
Post by: Marco on July 20, 2018, 07:12:29 AM
Is anyone tracking mods and updates?

Malaprop had hacked on Altoholic a bit and had gotten it to stop throwing lua errors at startup (but was still throwing errors during some operations if you tried to use it).  I don't know that he had an interest in taking over maintenance on an ongoing basis.  [ETA: found more conversation; maybe he does, but I think he wants explicit permission from Thaoky, because it doesn't have a permissive license.]  Altoholic has had sporadic updates on Curse over 2017--not sure if that was by Thaoky or someone else--so I would expect to maybe see an update for 8.0 eventually, but it might be a while.  Other mods such as ArkInventory can fulfill the core function of tracking your inventory across alts.

You could try Clique as an alternative to Healbot.  It doesn't have its own unit frames, but works with the built-in unit frames or anyone else's (Grid etc.).  Clique has updated for 8.0.

I use ButtonTimers for what you use NeedToKnow for.  It has updated for 8.0.  I wish ButtonTimers had a better story for spells with charges but I'm not sure if any other mods have a better way to display those either.  Weakauras is another option.
Title: Re: 8.0.x stuff
Post by: Fallowgrey on July 20, 2018, 08:48:10 AM
Also TellMeWhen had 8.0 updates ready on Tuesday, and appears to be functional.
Title: Re: 8.0.x stuff
Post by: Leah on July 20, 2018, 02:50:59 PM
Healbot has been updated.
Title: Re: 8.0.x stuff
Post by: Marco on July 22, 2018, 03:02:12 PM
Altoholic has updated, although quests and professions probably aren't working yet.  The author says you're supposed to clear your saved variables, but I never do and it generally seems to work anyway.
Title: Re: 8.0.x stuff
Post by: Snique on July 23, 2018, 05:16:24 AM
With the last round of updates, most things seem to have stopped throwing visible LUA errors. World quests are behaving oddly and how I have a floating arrow to the selected one; no idea where that's from.

Archy still needs to update and I haven't checked MaxDPS. I was, however, able to heal an LFR easily - in the sense that my buttons and shortcuts worked. Figured that was a safe place to test things out. I've kind of checked out of WoW since the update - there's really nothing to do, now.

This week's maintenance is only scheduled for an hour, which makes me guess that they're not going to release more pre-patch content. I could be wrong.
Title: Re: 8.0.x stuff
Post by: Marco on July 23, 2018, 06:23:11 AM
Tomorrow should see the first part of the burning of Teldrassil plot (and the associated War of Thorns world quests); the week after will see the second part of that, and the final week of pre-patch will allow people who have pre-purchased BfA to run the Battle for Lordaeron.

They don't need maintenance to begin these because it's just flipping a content availability switch; keep in mind that the last two expansion launches haven't involved any planned downtime at all on launch day.  Of course flipping the switch can expose bugs in the new content and cause unplanned downtime or other disruption, as we've seen a few times in the past.

The new UI is a bit small on my 1920x1200 screen, so I played with the UI scale slider under advanced graphics settings until I found something that seemed to work okay for me.  That slider seems a bit messed up, in that there's a "1" on the slider but it doesn't correspond to the default at all.  Also, the world quest icons on the full-screen zone map are tiny, making them easy to miss.
Title: Re: 8.0.x stuff
Post by: Fernia on July 24, 2018, 05:26:26 AM
I've always used Clique for my bindings, and it has never let me down.  I use ElvUI to make the default UI more usable.

Historically I've used Weak Auras to show my cooldowns, but I'm going to try dropping it in BfA and just go with moving my toolbar 1 and 2 to the middle of the screen so I can see all my powers in a central location.  Elvui UI allows me to easily move the bars and assign my non-clique bindings easily.
Title: Re: 8.0.x stuff
Post by: Marco on July 24, 2018, 06:40:06 AM
Historically I've used Weak Auras to show my cooldowns, but I'm going to try dropping it in BfA and just go with moving my toolbar 1 and 2 to the middle of the screen so I can see all my powers in a central location.  Elvui UI allows me to easily move the bars and assign my non-clique bindings easily.
ButtonTimers is basically an extension of this approach.  It appropriates up to four of the Blizzard action bars (*), lets you put them wherever you want on the screen (horizontal or vertical), and then draws cooldown or aura timer bars perpendicular to them.  The buttons on the bars are actual Blizzard action buttons, so they are clickable, light up when an action bar button would light up, etc..

(*) These don't overlap with the six action bars you can make visible on your screen in the default UI, but do sometimes overlap with things like druid form bars and stealth.  Generally not a big deal but it's something I occasionally have to watch out for.
Title: Re: 8.0.x stuff
Post by: Fernia on July 24, 2018, 07:25:35 AM
Sounds very similar to what I had going at the end of Legion Marco.

Basically I got tired of tweaking my auras to show sparkles for all the WW procs, so I just moved the toolbar, and realized that there wasn't much that wasn't covered with that simple technique.  Might look at that setup, to see if it gives me anything that ElvUI doesn't already. 

I'm really trying to streamline. 
At this point if I'm in a situation where I *need* a complex aura for tracking, then maybe i need to play another spec / class.
Title: Re: 8.0.x stuff
Post by: Winston on July 24, 2018, 08:03:39 AM
I've tried moving the toolbar; actually, what I did was create an extra toolbar in the middle of the screen using Bartender4 and duplicating cooldown-related action buttons to that bar.

My own experience with this (bear in mind I'm not an optimal player or a raider) is that I visually edited out the buttons in the middle of screen. I found that I was always look at the cooldowns in the action buttons at the bottom of the screen anyway. I had a similar experience with WeakAuras.
Title: Re: 8.0.x stuff
Post by: **andius on July 28, 2018, 06:57:51 AM
Quote
Creatures and NPCs
  • Melee and spell damage of creatures below level 100 reduced by up to 16%.
  • Health of creatures between levels 15-100 reduced by up to 24%.
    • Developers' note: These changes are live in-game, however unit frames may not fully reflect the new health values until a subsequent companion hotfix that we plan to apply next week.


That is quite a fix  ;)
Title: Re: 8.0.x stuff
Post by: Snique on July 30, 2018, 05:55:03 AM
I'm now at the point where only minor mods are broken. Archy, pettracker and a few others.

I've found a couple things that haven't been gold-nerfed: the rogue weekly for coins of air (5000g) and the solo scenario for loot chests in the old Throne of Thunder zone. Rogue guild hall used to award keys for that and I hadn't bothered using them much. It's not huge - 350ish gold per run - but worth doing now I think. Anyone else know of good remaining gold sources?
Title: Re: 8.0.x stuff
Post by: Marco on July 30, 2018, 06:51:23 AM
In general now is a bad time to make gold, and early BfA in a few weeks will be a great time to make gold, with the proviso that you will probably be more interested in other aspects of the game then.

There are also still occasional world quests giving a few hundred gold (typically down from like 800 gold before the patch).  Not a great return on time since the max of 150 gold per world quest from follower equipment was nerfed to 30.

I heard of a silk-farming spot in Suramar.  Like most Legion mats, silk has very little market value at the moment, but with tailoring you can shuffle it to pants and vendor it.  You can also try buying silk for cheap on the AH and doing that.  Here's a thread of people talking about it: https://www.reddit.com/r/woweconomy/comments/92lo78/bot_farm_in_suramar/

Here's someone talking about a farm setup for old-expansion stuff: https://www.reddit.com/r/woweconomy/comments/926fxb/my_current_farm_pretty_chill/
I've never been into old-expansion markets, so I don't know how viable they are on our server.
Title: Re: 8.0.x stuff
Post by: Marco on August 10, 2018, 09:41:16 PM
There have been a lot of recent hotfixes to elevators:

* Aug 1: [Balance] The Fury of Elune talent will now properly deal damage to targets who are on an elevator.
* Aug 1: [Demonology] The Nether Portal talent will now correctly work on elevators.
* Aug 1: [Demonology] The Bilescourge Bombers talent will now properly display all of its visual effects when on an elevator.
* Aug 2: [Frost DK] Glacial Advance will now properly work when used on an elevator.
* Aug 2: [Warrior] Ravager will now correctly deal damage to enemies who are on elevator.
* Aug 8: [DK] Gorefiend's Grasp correctly functions on transports such as elevators.
* Aug 10: [Bear] Lunar Beam will now correctly heal and deal damage while on an elevator.

I wonder if there's a BfA raid or dungeon fight which involves elevators.
Title: Re: 8.0.x stuff
Post by: jsoh on August 11, 2018, 07:03:17 AM
Secret boss in Uldir: O’tis, Keeper of the Lift
Title: Re: 8.0.x stuff
Post by: HeidiB on August 11, 2018, 09:25:48 AM
I wonder if there's a BfA raid or dungeon fight which involves elevators.
Scariest boss ever!
Title: Re: 8.0.x stuff
Post by: ghoselle on August 11, 2018, 09:36:36 AM
I wonder if there's a BfA raid or dungeon fight which involves elevators.
Scariest boss ever!

Want to bet it involves a pair of elevators.  One elevator if you stand under it crushes you, the other elevator the only way to reliably get on it is to stand under it...
Title: Re: 8.0.x stuff
Post by: Honorata on August 21, 2018, 08:12:11 AM
Happy Champions of Azeroth Day!!!!
Title: Re: 8.0.x stuff
Post by: Winston on August 27, 2018, 11:50:42 AM
A couple of info/UI-related questions:

- The third-tier research level is only available if you've been on an Island Expedition to five different islands. Where you can you track how many islands you've been to?

- How do you find out how much Azerite you need to get to the next level for your amulet?

The two question connect because I find that normal Island Expeditions are pretty simple, even for me. But I'd like to know when I've reached the amulet level for which a mere +150 Azerite per normal island is no longer worth the time.
Title: Re: 8.0.x stuff
Post by: Piralyn on August 27, 2018, 12:04:01 PM
A couple of info/UI-related questions:

- The third-tier research level is only available if you've been on an Island Expedition to five different islands. Where you can you track how many islands you've been to?

- How do you find out how much Azerite you need to get to the next level for your amulet?

The two question connect because I find that normal Island Expeditions are pretty simple, even for me. But I'd like to know when I've reached the amulet level for which a mere +150 Azerite per normal island is no longer worth the time.

I think there are achievements for the number of islands you've been too, but I'm not sure what category they're under. There's three different islands you can land on per week, which are shown at the table where you queue. So the best suggestion I can make is make sure you hit all three before the reset tomorrow morning and then hit at least two next week and you should be good.

As for the Azerite to next level issue, I had the same problem for a bit. It looks like the reputation bar replaces the Azerite tracking bar, so until I removed my rep tracking for whatever rep I had checked, I couldn't see it either. Not sure if that's the case for you or if it's some other UI/Add-on thing.
Title: Re: 8.0.x stuff
Post by: Honorata on August 27, 2018, 02:35:57 PM
The achievement for tracking how many different islands you've been to is:
Achievements > Expansion Features > Island Expeditions > Archipelago Explorer

Vantarus is at Amulet Level 18, and I prefer to just do my weekly and get out. Expeditions are a reliable way to grind AP if you've exhausted all your WQs, and they give more AP/hour than dungeons, but I find the time/AP not worth it past the weekly at this level, personally. But I don't particularly enjoy expeditions, and I am not a high end raider. Azerite Knowledge goes live next weekly reset, though, so AP/time spent may be more worth it in the future.
Title: Re: 8.0.x stuff
Post by: jsoh on August 28, 2018, 07:49:26 AM
Today's emissary appears to be rewarding a 340 weapon, based on reports from a friend who's actually logged in. I checked the mobile app, and I seem to be offered a 1h str weapon as a reward. This is perhaps not overly great given that prot is my 3rd spec, but maybe there's something different when I log in.

Anyways. This is either very very good or very very frustrating news for people who've been jonesing for a weapon.
Title: Re: 8.0.x stuff
Post by: Snique on August 28, 2018, 07:59:47 AM
What's the optimal path forward for a newly minted 120? I just realized I need friendly rep with three factions, one of which I've not even touched so I have to do yet another Zone of Infinite Quests to find that rep, but after that... ?
Title: Re: 8.0.x stuff
Post by: jsoh on August 28, 2018, 08:12:20 AM
It depends on whether this is your first 120. If it is, then I would recommend..

1. Get 3 main alliance reps (Embers, Admirality, Storm Wake) to friendly to unlock WQs
2. Do all emissary quests
3. Do all Champions of Azeroth WQs (6 per day)
4. Do all remaining WQs you can stand prioritizing gear, then rep (7th legion if you want War Campaign stuff, otherwise, whatever faction you want).
5. Do the Pride of Kul Tiras quest line (requires all levelling zone completion achievements)

Once you hit a reasonable gear level (300-305, depending if you have a group you can walk into heroics with, as opposed to queuing, which needs 305), you can tail off the gear WQs a bit, and focus more on rep.

War Campaign is important only in the context of a) advancing the "order hall" abilities (which, since one rewards azerite on WQs, is.. nice) and b) unlocking the horde mythic only dungeon. If you dont care about those, then you can de-prioritize doing WQs on Zandalar, in favour of other things. Pride of Kul Tiras unlocks the alliance mythic only dungeon.

Doing the Island Expedition weekly gives a honking huge chunk of AP/7th legion rep, and represents one of the better AP/hour sources, if you want to grind that. Your tolerance may vary.

Dungeons (normal/heroic) are reasonable to queue for while you're spamming WQs. ie: Legion behaviour. BfA heroics/mythics are relatively undertuned, so (as mentioned above) you can walk in to them under geared if you have a reasonable premade group.
Title: Re: 8.0.x stuff
Post by: Honorata on August 28, 2018, 08:22:11 AM
I don't know which reps you have but:
* Order of Embers (Drustvar) - follow the Lucille Waycrest storyline once you get to her and stick with her. You won't get any rep while doing this, but once you help her find some Ancient Texts, you'll automatically be bumped to friendly. A lot of the sidequests early in the zone (up near Fallhaven) didn't give rep when I did them.
* Storm's Wake (Stormsong Valley) - has a ton of sidequests. These will give rep but aren't really needed for the main story quest. Look this rep up on Wowhead if you only want to do the bare minimum to finish the zone
* The 3-man elite quests from the workboards in each zone will give ~250 rep for that zone's reputation.

You'll also need to do the leveling 7th Legion/War Campaign stuff to unlock WQs. This just takes your boat to each of the 3 Horde zones and establishes a camp there. You'll also get a quest to talk to Flynn to unlock expeditions. The first "expedition" you do is just a solo thing to teach you how it works.

Expeditions
Assuming you win all matches, you need
7 Normals,
5 Heroics,
or 4 Mythics
to complete the weekly.

I don't know what the cap is in PvP Expeditions.
Title: Re: 8.0.x stuff
Post by: Honorata on August 28, 2018, 09:00:18 AM
Today's emissary appears to be rewarding a 340 weapon, based on reports from a friend who's actually logged in. I checked the mobile app, and I seem to be offered a 1h str weapon as a reward. This is perhaps not overly great given that prot is my 3rd spec, but maybe there's something different when I log in.

IT'S A FUCKING STAFF I'M GONNA RIOT
Title: Re: 8.0.x stuff
Post by: Piralyn on August 28, 2018, 09:14:25 AM
Today's emissary appears to be rewarding a 340 weapon, based on reports from a friend who's actually logged in. I checked the mobile app, and I seem to be offered a 1h str weapon as a reward. This is perhaps not overly great given that prot is my 3rd spec, but maybe there's something different when I log in.

IT'S A FUCKING STAFF I'M GONNA RIOT

I may have told Kristin to tell Matt, but I'm pretty sure it turns out the Warrior reward is a 1H weapon. I should probably not log on today.

It's a strength polearm for me, which isn't great for my Frost spec, but sure will be great for my tanking.
Title: Re: 8.0.x stuff
Post by: erstyx on August 28, 2018, 09:18:39 AM
- How do you find out how much Azerite you need to get to the next level for your amulet?

I don't know of a way in game, but there are addons that can show this. I use https://www.curseforge.com/wow/addons/gallywixs-azerite-ledger (https://www.curseforge.com/wow/addons/gallywixs-azerite-ledger).
Title: Re: 8.0.x stuff
Post by: Jenilea on August 28, 2018, 11:59:21 AM
- How do you find out how much Azerite you need to get to the next level for your amulet?

I don't know of a way in game, but there are addons that can show this. I use https://www.curseforge.com/wow/addons/gallywixs-azerite-ledger (https://www.curseforge.com/wow/addons/gallywixs-azerite-ledger).
Mousing over the Azerite Power bar in the rep/xp area on the regular UI shows the actual amount required.
Title: Re: 8.0.x stuff
Post by: **andius on August 28, 2018, 12:49:08 PM
Did the Azerite Power "knowledge" buff go in? I did need just under 8K for my next point (on Monday) and now I still need the same. My understanding was the effect would reduce the amount of Azerite Power needed for each point (30% each week I heard) today it is still the same as it was Monday.
Title: Re: 8.0.x stuff
Post by: Fallowgrey on August 28, 2018, 02:27:53 PM
Today's emissary appears to be rewarding a 340 weapon, based on reports from a friend who's actually logged in. I checked the mobile app, and I seem to be offered a 1h str weapon as a reward. This is perhaps not overly great given that prot is my 3rd spec, but maybe there's something different when I log in.

IT'S A FUCKING STAFF I'M GONNA RIOT

I may have told Kristin to tell Matt, but I'm pretty sure it turns out the Warrior reward is a 1H weapon. I should probably not log on today.

It's a strength polearm for me, which isn't great for my Frost spec, but sure will be great for my tanking.

UGH IT'S A DAMN WAND WHAT ABOUT OFF HANDS YOU JERKS.
Title: Re: 8.0.x stuff
Post by: **andius on August 29, 2018, 08:06:44 AM
Today's emissary appears to be rewarding a 340 weapon, based on reports from a friend who's actually logged in. I checked the mobile app, and I seem to be offered a 1h str weapon as a reward. This is perhaps not overly great given that prot is my 3rd spec, but maybe there's something different when I log in.

IT'S A FUCKING STAFF I'M GONNA RIOT

I may have told Kristin to tell Matt, but I'm pretty sure it turns out the Warrior reward is a 1H weapon. I should probably not log on today.

It's a strength polearm for me, which isn't great for my Frost spec, but sure will be great for my tanking.

UGH IT'S A DAMN WAND WHAT ABOUT OFF HANDS YOU JERKS.

Looked on my Beastmaster Hunter and the reward was a Polearm  :o :'(
Title: Re: 8.0.x stuff
Post by: jsoh on August 30, 2018, 07:39:16 PM
From the hotfix notes today:

Quote
Contracts now correctly have a 7-day duration.

So.. There’s that.
Title: Re: 8.0.x stuff
Post by: Marco on August 31, 2018, 09:26:33 AM
Trial of Style runs from today until September 4, so you can fix your transmog emergencies for free, just in time to replace all of your gear with Uldir stuff next week.
Title: Re: 8.0.x stuff
Post by: **andius on September 03, 2018, 12:58:37 PM
You only gain skills point from Darkmoon faire quests for classic skill levels.
Title: Re: 8.0.x stuff
Post by: Fallowgrey on September 04, 2018, 05:39:13 AM
You only gain skills point from Darkmoon faire quests for classic skill levels.

And if you used the option to get a skill just now, you won't even be offered the quests.  I believe this is because their original requirement was having at least 100 points in the skill, and since you have no points in the classic skill (yet), you don't see them.
Title: Re: 8.0.x stuff
Post by: Marco on September 04, 2018, 07:53:00 AM
Extra rolls are now available near the inn.  Only two a week this time around, paid with gold, war resources, or marks of honor.

Arathi Warfront opened today.  This is PvE content, not PvP.  Head towards the island table and you'll run into the pointer quest from Ralston Karn.  This is a cyclical event; we begin in the "alliance have it, horde want it" part of the cycle.  This means there are some kill quests to do for war resources, AP, and ilvl 340 gear, as well as a world boss who gives a chance at 370 gear.  I spent about 40 minutes there and walked away with four pieces of 340 gear and one piece of 370 gear from an extra roll on the world boss.

Normal and heroic Uldir also opened today, as did mythic+ dungeons.
Title: Re: 8.0.x stuff
Post by: Marco on September 04, 2018, 09:59:53 PM
A bunch of Azerite trait tuning happened in today's hotfixes.  The Azerite Madness world quest should hopefully be less painful (at least, I hope the hotfix is in that direction), and the Azerite Mining world quest in Vol'dun should be less prone to running out of Sethrak.

https://worldofwarcraft.com/en-us/news/21973195
Title: Re: 8.0.x stuff
Post by: Winston on September 05, 2018, 03:59:20 PM
Arathi Warfront opened today.  This is PvE content, not PvP.  Head towards the island table and you'll run into the pointer quest from Ralston Karn.  This is a cyclical event; we begin in the "alliance have it, horde want it" part of the cycle.  This means there are some kill quests to do for war resources, AP, and ilvl 340 gear, as well as a world boss who gives a chance at 370 gear.  I spent about 40 minutes there and walked away with four pieces of 340 gear and one piece of 370 gear from an extra roll on the world boss.

I've searched on wowhead and I can't get a clear answer to this, so I'll just ask:

I went on the Arathi Warfront PvE, and (relatively speaking) I did well and also got a piece of 370 gear. When I go back to the questgiver's table, I see the Horde is building up resources. When they do, will they then have control of the area and be able to go on equivalent quests? And it's the Alliance who'll deposit resources to get it back?

How often will the Warfront quests reset? Weekly, or only when a different faction gains control?

Does this have anything to do with the 20-man PvE "Warcraft RTS" Warfronts that I see described on wowhead?
Title: Re: 8.0.x stuff
Post by: Marco on September 05, 2018, 06:37:47 PM
There are four phases in the cycle:

1. Horde want it.  Alliance have kill quests and a world boss, horde have contribution quests.
2. Horde are getting it.  Allliance same as in phase 1, horde can run the 20-man PvE scenario.
3. Alliance want it.  Mirrored from phase 1.
4. Alliance are getting it.  Mirrored from phase 2.

I don't think we know how long each phase lasts and how much the length of the odd phases depends on players doing the contribution quests.  (Even if it does depend on it a lot, Blizzard would certainly rescale it rather than let it drag on for too long, like they did with the Broken Shore buildings.)
Title: Re: 8.0.x stuff
Post by: Marco on September 06, 2018, 06:46:23 AM
Yesterday's hotfixes made it cheaper to level engineering by reducing the monelite ore requirements on bombs.  The old ore requirements were 10/8/8 for the three different star rankings.  The new three-star cost is 4 ore; I can't easily see the one- and two-star requirements and wowhead hasn't updated yet.
Title: Re: 8.0.x stuff
Post by: **andius on September 07, 2018, 07:40:10 AM
Yesterday's hotfixes made it cheaper to level engineering by reducing the monelite ore requirements on bombs.  The old ore requirements were 10/8/8 for the three different star rankings.  The new three-star cost is 4 ore; I can't easily see the one- and two-star requirements and wowhead hasn't updated yet.

Looking on my unlearned tab I see they need 6 ore at 1 star.
Title: Re: 8.0.x stuff
Post by: Honorata on September 07, 2018, 12:23:05 PM
Vantus Runes not working on G'huun because the buff the rune gives has a typo and gives a buff on some non-existent G'hunn fight is officially the Funniest Bug of BFA so far

https://twitter.com/SpartySmallwood/status/1038098770997563393
Title: Re: 8.0.x stuff
Post by: Honorata on September 07, 2018, 04:31:34 PM
Inc. class tuning changes on Tuesday. Here's a preview.
https://us.battle.net/forums/en/wow/topic/20768986779#1
Title: Re: 8.0.x stuff
Post by: Marco on September 12, 2018, 09:11:57 AM
Theorycrafting on Reorigination Array, which is an Uldir-specific power creep mechanic enabled by Azerite gear dropped in that raid:

https://www.wowhead.com/news=287086/the-effect-of-reorigination-array-in-uldir

The important part is that as long as you kill three bosses in Uldir during the week on any difficulty, you gain a stack for the bonus, even if you don't have a piece of gear to enable the bonus yet.
Title: Re: 8.0.x stuff
Post by: jsoh on September 12, 2018, 10:25:31 AM
Holy shit switching to the new tier is going to feel like crap, when I suddenly drop 5-10% paper doll crit.
Title: Re: 8.0.x stuff
Post by: Marco on September 12, 2018, 10:29:47 AM
The wowhead article implied that the bonus only works in Uldir, but I heard you mention that it was working everywhere.  I don't know what's up with that.
Title: Re: 8.0.x stuff
Post by: jsoh on September 12, 2018, 10:32:35 AM
The primary effect (vis: Archive of the Titans or Laser Matrix) works everywhere, as far as I can tell. The secondary effect of Reorigination Array I've only seen within Uldir.
Title: Re: 8.0.x stuff
Post by: Kharvek on September 12, 2018, 10:40:55 AM
Yeah, man that will feel bad.  I guess that's to get the power creep to help slowly make the raid easier.  In Legion they did this by the mid-raid patches that usually juiced up your artifact so you'd get more powerful from that.  ...but then they'd need to scale the next raid to account for that which might've been tricky to balance and make things feel smooth raid to raid?

I dunno, but...in general game design outside of giant shifts like an expansion, you don't want to strip chunks of power away from the player since it always feels shitty.  IE: Crit makes my rotations way smoother and then suddenly losing all of it is going to feel bad.  It'll also be tricky to evaluate performance since I'll be doing X damage in Uldir, then we hit the new raid and suddenly I drop a bunch of DPS.

I'd also argue that even though in many cases prime state is the biggest deal in terms of actual damage output, secondary stats have the biggest impact on how something 'feels'.  Haste/crit/etc can change the speed of a spec, or the rate of certain procs so even though the numbers of output won't shift as much, these are likely to be the most noticeable to a player since they directly affect how they're interacting with it.  I'd almost rather the scale be prime stat so our number just increase, but my specs feel the same to play so when I hit the next raid, everything feels the same, but the numbers are smaller.

Not a fan of this plan.  I see what they're trying to do with it, but I don't think this is the best execution of what they're trying to do.
Title: Re: 8.0.x stuff
Post by: Piralyn on September 13, 2018, 06:49:39 AM
Not a fan of this plan.  I see what they're trying to do with it, but I don't think this is the best execution of what they're trying to do.

The Battle for Azeroth experience
Title: Re: 8.0.x stuff
Post by: Marco on September 14, 2018, 05:31:26 PM
Blizzard recently hotfixed up the rate of island rewards other than AP, such as pets.

https://us.battle.net/forums/wow/topic/20769027649#1
Title: Re: 8.0.x stuff
Post by: Marco on September 16, 2018, 09:14:24 AM
Warfronts are now in the "horde have it, alliance want it" phase, meaning there are contribution quests in Boralus where the portal used to be.  The contribution quests are for:

60 Coarse Leather
60 Monelite Ore
60 Meaty Haunch
2 Incendiary Ammunition
3 Enchant Ring - Seal of Versatility
1 Battle Flag: Phalanx Defense
3 War Scroll of Intellect
15 Straddling Viridium
20 Coastal Mana Potion
100 gold
100 war resources

Each quest seems to give 500 AP and some 7th Legion rep.
Title: Re: 8.0.x stuff
Post by: Snique on September 17, 2018, 04:15:38 PM
Despite being represented by blue ! the turn-ins do not appear to be dailies. I'm guessing it's once per NPC per cycle.

ETA: one of my guildies who's more into blue tracking than I am quoted Ion as saying it would be 4-6 24-hour cycles to get to 100%. I'm dubious about that because I expect that most people who can easily do turn-ins will do them early on. The rate of turn-ins is likely to slow as the week goes on. I'm also told (by friends who have horde characters on ER) that the horde bar sat at 99% for quite a while. YMMV as always, the plural of anecdote is not data, etc.
Title: Re: 8.0.x stuff
Post by: Marco on September 17, 2018, 05:48:35 PM
Big tuning adjustments to selected Azerite traits coming with the upcoming reset:

https://us.battle.net/forums/en/wow/topic/20769018324#1
Title: Re: 8.0.x stuff
Post by: Honorata on September 17, 2018, 09:40:39 PM
Quote
Swift Roundhouse (Windwalker) damage bonus reduced by 55%.
Wow I'm about to get a huge nerf.
Title: Re: 8.0.x stuff
Post by: Fernia on September 18, 2018, 07:23:07 AM
No changes for Shadow:  must be fine.
Title: Re: 8.0.x stuff
Post by: Brynndolin on September 18, 2018, 08:57:35 AM
Ugh, nothing for balance, and it hits like a wet noodle, has a trait that for surpasses everything but only works with the three minute cooldown... I find this frustrating. So far azurite traits on gear seems to have taken every issue tier gear ever had and given it one million new permutations. That are getting pretty costly to adjust.
Title: Re: 8.0.x stuff
Post by: Marco on September 18, 2018, 09:01:07 AM
I don't think these changes were supposed to address any specs being underpowered or overpowered, just Azerite traits being too far apart in power from each other.
Title: Re: 8.0.x stuff
Post by: Brynndolin on September 18, 2018, 09:14:32 AM
For my spec, the only real azurite trait anyone wants is streaking stars stacked three times that works once every three minutes. If the goal was as you state, then they failed miserably in the moonkin department. Or more like, didn't notice or pay attention. It's a conspiracy.
Title: Re: 8.0.x stuff
Post by: Marco on September 18, 2018, 09:17:14 AM
Looking at: https://bloodmallet.com/index.html#druid_balance?data_view=azerite_traits&fight_style=hecticaddcleave&type=trait_stacking&tier=3

Streaking Stars does not appear particularly out of whack with other traits, especially given the tradeoff that it contributes only to burst DPS.
Title: Re: 8.0.x stuff
Post by: Piralyn on September 18, 2018, 09:20:06 AM
Looking at: https://bloodmallet.com/index.html#druid_balance?data_view=azerite_traits&fight_style=hecticaddcleave&type=trait_stacking&tier=3

Streaking Stars does not appear particularly out of whack with other traits, especially given the tradeoff that it contributes only to burst DPS.

In cleave, yeah, but in pure single target/patchwerk style, it's pretty far ahead of everything. Even in Cleave, it's still in a clump of a few that seems pretty far and above everything else.
Title: Re: 8.0.x stuff
Post by: Brynndolin on September 18, 2018, 09:24:18 AM
I think I'm being more selfish while you guys are being more big picture - I'm not sure it is out that out of whack for other things given the time balance, the bigger issue is to get us close to other dps classes we really want it stacked three times and then it's only close super intermittently and God help you if you move, die or anything in that window. I think I have one piece with it on it? It's very much a Forced Path.
Title: Re: 8.0.x stuff
Post by: Marco on September 18, 2018, 09:36:35 AM
From the reddit AMA, I think the major thing they were trying to address is that Azerite pieces could be item level upgrades but could be substantial downgrades due to available traits.  So perhaps the best chart to look at is this:

https://bloodmallet.com/index.html#druid_balance?data_view=azerite_traits&fight_style=hecticaddcleave&type=head

(And for the other two slots, and for single-target.)  The problem cases would be when, say, the blue value for one piece is substantially higher-value than the white value for another piece.  For whatever reason, some pieces near the bottom of those charts only have one trait chosen--not sure why--so those entries might need to be discarded.
Title: Re: 8.0.x stuff
Post by: Honorata on September 18, 2018, 01:31:35 PM
Yeah, I did have to pass up the 355 chest on the rep vendor because it was a downgrade from 2xSwift Roundhouse and now I don't but like.

Damn, that is a huge Rising Sun Kick nerf.
Title: Re: 8.0.x stuff
Post by: Marco on September 18, 2018, 09:03:47 PM
Underrot ticks are nerfed.  They were pretty deadly so I think that's a good change.

Island XP rewards are buffed.  I will try running an island on an alt tomorrow and see how much they're worth now.  I don't know if island XP rewards are affected by rest state, but I clocked the reward for one island at just two bubbles (10% of a level) with rest state on an alt the last time I checked.

https://worldofwarcraft.com/en-us/news/21973195
Title: Re: 8.0.x stuff
Post by: Marco on September 19, 2018, 07:00:42 AM
Okay, I test-ran an island on a 103 alt with full rest state.  It took 12 minutes and I got 16% of a level, or three bubbles, with about half of the XP coming from a 71.4K bonus at the end and the rest from mob kills during the run.  I don't think the end bonus was affected by rest state.

With queue and loading delays this works out to 80-90 minutes per level.  That's not terrible, but I still expect to lean more on incursions than on islands to get the bulk of my leveling XP on my later alts.
Title: Re: 8.0.x stuff
Post by: Marco on September 19, 2018, 11:13:58 AM
Blizzard is offering a pirate ship mount if you buy 180 days game time between now and October 21, or have done so in the past 30 days, or are already on a 6-month recurring subscription.  I happened to have bought 180 days a few weeks ago to make room to buy more tokens, so I got the mount unexpectedly.

The mount behaves like a regular flying mount... which means it isn't particularly useful in water.  It does have a unique /mountspecial, though.

https://worldofwarcraft.com/en-us/news/22514561
Title: Re: 8.0.x stuff
Post by: Marco on September 19, 2018, 09:16:47 PM
The warfront scenario is now open for alliance.  This happened after midnight so I haven't run it yet.  It will stay open for 6 days, and will award a piece of 370 loot the first time through.
Title: Re: 8.0.x stuff
Post by: ghoselle on September 19, 2018, 10:18:08 PM
I got a 340 cloak, not a 370. 

Edit:
Scratch that - you then get a cache box from a quest afterwards.
Title: Re: 8.0.x stuff
Post by: Winston on September 21, 2018, 05:16:08 AM
In my mission research, I'm at the point where the requirement is to defeat two different commanders in the warfront scenario.

I've been through the warfront scenario once. If I queue up again this cycle, will I face the same commander (Eltrigg), and therefore there's no point to doing again? Do I have to wait until the next cycle to fulfill that requirement? Or is the commander is assigned randomly for every instance of the scenario? Or is it always Eltrigg in Arathi, and I should wait until a new warfront opens?
Title: Re: 8.0.x stuff
Post by: ghoselle on September 21, 2018, 08:24:20 AM
I've done 4 warfronts, and had it be Eltrigg each time.  The achievement lists 3 commanders.  I suspect each time it comes up, it rotates among them.
Title: Re: 8.0.x stuff
Post by: **andius on September 23, 2018, 11:38:00 AM
Okay, I test-ran an island on a 103 alt with full rest state.  It took 12 minutes and I got 16% of a level, or three bubbles, with about half of the XP coming from a 71.4K bonus at the end and the rest from mob kills during the run.  I don't think the end bonus was affected by rest state.

With queue and loading delays this works out to 80-90 minutes per level.  That's not terrible, but I still expect to lean more on incursions than on islands to get the bulk of my leveling XP on my later alts.

Did afew on my Demon Hunter, got two pets and some quest for AP items. XP at the end of the run was not affected by being rested plus I got the XP when I lost one :)
Title: Re: 8.0.x stuff
Post by: Marco on September 24, 2018, 07:22:34 PM
A bunch more Azerite trait adjustments in tomorrow's maintenance, along with some buffs to arcane mages, balance druids, destro warlocks, and fury warriors.

https://us.battle.net/forums/wow/topic/20769009293#1
Title: Re: 8.0.x stuff
Post by: Piralyn on September 25, 2018, 10:21:16 AM
This week's Tuesday SURPRISE is mangled scaling for Timewalking. Some bosses--primarily Sylvanas--are poorly scaled post-squish. Warforged items actually give you a significantly lower ilvl item than normal timewalking items. Timewalking vendor gives like 180 loot.

Curious to see what next Tuesday's "oops, we missed that" will be.
Title: Re: 8.0.x stuff
Post by: jsoh on September 25, 2018, 11:56:09 AM
Curious to see what next Tuesday's "oops, we missed that" will be.

Every time you try to start a M+, you get an "cannot launch instance" error, and your key is de-ranked, providing a means for people to generate M+255 keys.
Title: Re: 8.0.x stuff
Post by: Piralyn on September 25, 2018, 12:05:48 PM
I'm really kind of flabbergasted at how this keeps happening.

Like, working in tech, I know it's basically impossible to be bulletproof and 100% bug-free... but, I feel like if basically every weekly reset since expansion launch has generated some "WHOOPS. DIDN'T CATCH THAT IN TESTING" shit for the week's key feature, you might wanna allocate a couple of dude's to checking that stuff. Boss scaling? Totally understandable missing one boss out of however many possible in Timewalking dungeons this week. Vendor selling 120-required-but-ilvl180 gear? Dave the Intern probably could look that shit up in the database/table and go "Oh hey, we messed this up."

I checked forums just as a "haha, I wonder what they messed up this week" joke, but then--uh--they actually did.
Title: Re: 8.0.x stuff
Post by: Kharvek on September 25, 2018, 04:39:59 PM
Yeah, I came from video game QA and there's some things that've been fucked up where I'm thinking "Shouldn't this be on your smoke test for any release candidate?"  Like the Trillax bug where his laser kill zone wasn't cleared when the effect left and after one use it painted the entire room as a death zone.  Like..."Kill the boss in the new raid" isn't a part of your test plan?

Other irritating bugs I know can be just as much of "QA found it, but some dev was like 'Eh, ship it'", but some of these are insane. I've been in QA and I'm in production now.  I've been the person to be pissed when my bug is waived and I've been the person who's waived the bug that pissed someone off, but never in a million years are these bugs that are okay to ship with.


Title: Re: 8.0.x stuff
Post by: Honorata on September 25, 2018, 09:31:17 PM
Outside looking in opinion: I legit have thought for years that there is some sort of serious communication problem between departments at Blizzard. It's the only thing that explains a lot of the problems I've seen

The recent QA disasters seem like a lot of stuff is getting rushed out, or not given enough time for testing before it goes.
Title: Re: 8.0.x stuff
Post by: Marco on September 26, 2018, 07:45:51 AM
It looks like it might be safe to timewalk now, based on the hotfix notes.

https://worldofwarcraft.com/en-us/news/21973195
Title: Re: 8.0.x stuff
Post by: Piralyn on October 02, 2018, 12:29:40 PM
Holy shit.

Did we make it through a weekly reset without a debacle?
Title: Re: 8.0.x stuff
Post by: Kharvek on October 02, 2018, 02:26:48 PM
Goddamnit Pira now that you opened your mouth we won't.
Title: Re: 8.0.x stuff
Post by: Marco on October 03, 2018, 04:34:24 PM
Blizzard announced some changes to Azerite armor.  Most of the announcement is 8.1 stuff and is in the realm of "we promise to do better for the next tier of stuff", but the change which should happen soonish is that Azerite emissary rewards will scale up to 370 with your item level.  [ETA: this is not three pieces of free 370 gear; you still have to get your overall item level up in order to get high-level Azerite pieces this way, most likely by doing M+ and/or raids.]

https://us.battle.net/forums/en/wow/topic/20769297394#1
Title: Re: 8.0.x stuff
Post by: Piralyn on October 04, 2018, 06:06:10 AM
Blizzard announced some changes to Azerite armor.  Most of the announcement is 8.1 stuff and is in the realm of "we promise to do better for the next tier of stuff", but the change which should happen soonish is that Azerite emissary rewards will scale up to 370 with your item level.  [ETA: this is not three pieces of free 370 gear; you still have to get your overall item level up in order to get high-level Azerite pieces this way, most likely by doing M+ and/or raids.]

https://us.battle.net/forums/en/wow/topic/20769297394#1

I imagine this will be a pretty big boost to a lot of people, since I think several of the emissary rewards have significantly better traits than Uldir stuff or even a lot of the mythics for a lot of specs (at least ones I play). You still have the RNG factor of whether or not the right rep's emissary quest comes up or whether or not it's even for an Azerite piece, let alone the slot that has good traits from that rep for you, but it's at least something to start with.
Title: Re: 8.0.x stuff
Post by: jsoh on October 04, 2018, 06:40:43 AM
At the very least, it makes _some_ emissary quests relevant again. For people who raid/do mythics, the current "get a 340 azerite piece" reward is profoundly pointless. It doesn't really address those people are doing mythic raids, but.. I suspect that they weren't the target of this change in the first place.
Title: Re: 8.0.x stuff
Post by: **andius on October 04, 2018, 10:50:14 AM
It all depends on how they scale it with your item level, if you need a some 370 gear to get 370 gear from the Azerite emissary rewards then it is still going to be mostly not worth it :/
Title: Re: 8.0.x stuff
Post by: jsoh on October 04, 2018, 11:11:34 AM
I would imagine that it would be congruent to how the azerite emissary caches scale right now. ie: you don't have to be 340, in order to be offered a 340 cache. And even if it was the case that you needed to be close to 370 to get the 370 cache, so long as there is intermediate scaling (ie: the ability to get a 355 cache), then it still solves the problem that Blizz (via the player base) has identified, viz: a larger supply of azerite gear w/desireable traits that isn't a hard downgrade due to ilvl.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 04, 2018, 01:22:34 PM
It all depends on how they scale it with your item level, if you need a some 370 gear to get 370 gear from the Azerite emissary rewards then it is still going to be mostly not worth it :/

Common sense would dictate that it'll follow the same kind of scaling of normal WQ/Emissary rewards in that you probably don't need EXACTLY that average ilvl, but at least somewhere in the ball park.

This change definitely isn't targeted at people who are gearing up solely through Emissaries or WQs and a handful of +0 mythics. The Azerite situation is shitty across the board, but it gets infinitely worse the higher up in ilvl you go after the 340 threshold of +0 mythics, because you've got like two options for those slots in Uldir, and most of those traits aren't good for a lot of specs. You have ONE chance a week in your cache at MAYBE getting ANY Azerite piece that can drop from any Mythic, so if neither of the 2 Uldir pieces are good for your nor are the two 7th Legion pieces, you are basically shit out of luck and stuck at whatever 340 you can farm +0 mythics for, but then you're stuck at that ilvl for those pieces. This should give at least another, albeit very random, avenue to see a few other traits.

That said, common sense hasn't always dictated a lot in this expansion cycle so we'll see whether it's more severe scaling or not.
Title: Re: 8.0.x stuff
Post by: **andius on October 08, 2018, 11:21:57 AM
Blizzard announced some changes to Azerite armor.  Most of the announcement is 8.1 stuff and is in the realm of "we promise to do better for the next tier of stuff", but the change which should happen soonish is that Azerite emissary rewards will scale up to 370 with your item level.  [ETA: this is not three pieces of free 370 gear; you still have to get your overall item level up in order to get high-level Azerite pieces this way, most likely by doing M+ and/or raids.]

https://us.battle.net/forums/en/wow/topic/20769297394#1
The "Azerite emissary rewards will scale up to 370 with your item level?." is that in game now. Andius ilevel 351 best (355, 340, 340 in the Azerite slots) is seeing a Azerite emissary reward of 355.
Title: Re: 8.0.x stuff
Post by: jsoh on October 08, 2018, 11:50:14 AM
In typical Blizz fashion, it seems that they applied the hotfix sometime _after_ the maintenance this morning, because I only got a 340 from todays emissary chest (362 equipped otherwise).

Good job. Good effort.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 08, 2018, 11:57:14 AM
In typical Blizz fashion, it seems that they applied the hotfix sometime _after_ the maintenance this morning, because I only got a 340 from todays emissary chest (362 equipped otherwise).

Good job. Good effort.

If it makes you feel any better, I'm 367 and seeing a 355 piece. Marco has 368 max and sees a 370 because this game is full of bullshit.
Title: Re: 8.0.x stuff
Post by: **andius on October 08, 2018, 01:16:58 PM
My fresh 120 with an iLevel of 279 see 295 another is at 319 and see 340 and my other one at 327 saw 340 as well.

Title: Re: 8.0.x stuff
Post by: Kharvek on October 08, 2018, 01:31:15 PM
I just want to be on record as saying that I don't feel bad for Tom.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 08, 2018, 01:57:20 PM
I just want to be on record as saying that I don't feel bad for Tom.

Marco has a higher ilvl than me. Just saying.
Title: Re: 8.0.x stuff
Post by: ghoselle on October 08, 2018, 02:26:09 PM
366 -> 355
342 -> 340
328 -> 340
316 -> 325
Title: Re: 8.0.x stuff
Post by: Winston on October 08, 2018, 06:43:56 PM
To add to Ghoselle's chart: ilvl 348 -> 340.

In other words, I got a rock.
Title: Re: 8.0.x stuff
Post by: ghoselle on October 08, 2018, 08:58:28 PM
If I'm guessing how this works, if you are 340 or under, you round up to the nearest 15:  295, 310, 325, 340.  If you are 340 or over, you round down to your nearest 15:  340, 355, 370. 

Marco/Jammerwoch's 368 is the outlier on this.  Jammer was showing as 368 equipped earlier and got a 370; maybe the loot calculation takes the highest of ring & trinket for both slots (ie, uses the number it uses to determine if you can trade a piece of loot), which might get him to counting as 370. Alternatively, maybe the 'round down to your near 15 really have 2 (or maybe 2.5) points of grace, so the thresholds are really 340, 353, 368.
Title: Re: 8.0.x stuff
Post by: Marco on October 08, 2018, 10:33:43 PM
Two tweets from @warcraftdevs:
Quote
Azerite Armor caches scale based on the highest item level soulbound gear you've picked up for each slot (even if you don't have the item any more). It doesn't have to be equipped or kept in your bags.
Quote
No, rings and trinkets count for both slots.
If this number corresponds to anything displayed, it would be the (sometimes) higher number that displays when you mouse over your item level.  But it could conceivably be a third number that isn't easy to display.  I believe I currently see 368 if I mouse over my item level, but looking at my gear in the armory, I believe I own a 370 in every slot except gloves (which are 365; I'm using a 365 cloak with leech over a 370).  The lowest average I can reasonably compute based on that is 369.58 (counting 11 slots at 370 and one at 365).

Regardless of the exact breakpoints, it does seem to be more strict about giving out pieces above 340 than it is for pieces 340 and below.  That's not really surprising, as the stated goal was to increase availability of Azerite pieces commensurate with current item level, not to make every Azerite emissary reward an upgrade.  Having Azerite pieces binned into 15-ilvl increments does make the breakpoints pretty stark, though, and I think that's not a great experience in combination with a relatively opaque reward system.  (Compare to pre-Warlords set pieces which were also binned into similar increments, but they only came from raids and there weren't a multitude of them.)

https://twitter.com/WarcraftDevs/status/1049456621343014912
https://twitter.com/WarcraftDevs/status/1049456954156826624
Title: Re: 8.0.x stuff
Post by: **andius on October 09, 2018, 06:42:46 AM
While my maximum is 351, if I calculate my average with highest ring, and trinket slot and count that double (so over 15 slots, not sure how Marco is doing it only counting 12) I get 354.2666666667
Title: Re: 8.0.x stuff
Post by: Marco on October 09, 2018, 08:28:33 AM
I was trying to calculate the lowest average I reasonably could under the constraints in the Blizzard tweets, so I counted rings, trinkets, and weapons just once so that my 365 gloves would be weighted as much as possible.  However, I also completely disregarded my neck by mistake.  It's at 373, so I should have calculated 369.85 with 13 slots.  The number doesn't change much if ring, trinket, and weapon slots are counted double (369.88).

My displayed number in the mouse-over has ticked up to 369, but only after I got some 375 boots in the weekly mythic chest; those same boots push my minimum average (computed by the method above) slightly over 370.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 09, 2018, 09:25:42 AM
I get steepening the curve quite a bit versus the pre-340 reward curve, but rounding down at just about every point prior to the actual reward level seems pretty contrary to everything else they've done (The Battle For Azeroth Story (tm))

I'm not that salty--I have fine pieces in those slots even if they aren't 370--it just seems like yet another easily avoided controversy for the sake of obfuscating things.



We almost made it through the last week without a controversy, but they snuck one in under the wire.
Title: Re: 8.0.x stuff
Post by: Kharvek on October 09, 2018, 10:18:44 AM
I'm not too sure I'd quite call this as controversial as some more general "Azerite is not fun"  "We're going to give higher level rewards but the math about what you get when is unclear" isn't quite as big a deal as "We're going to break the numbers were a single trait is amazing above all else, then we're going to nerf it so bad it's the worst trait so you need to rethink every piece you've won"

I think the core controversy here is "All other loot can be any ilvl!  ...except these which come in 15 ilvl intervals for some damn reason"

Title: Re: 8.0.x stuff
Post by: Marco on October 09, 2018, 11:00:23 AM
https://us.battle.net/forums/en/wow/topic/20769297394?page=33#post-646

Looks like the rewards should be more generous and perhaps more predictable next time they come around.
Title: Re: 8.0.x stuff
Post by: Kharvek on October 09, 2018, 11:18:55 AM
https://us.battle.net/forums/en/wow/topic/20769297394?page=33#post-646

Looks like the rewards should be more generous and perhaps more predictable next time they come around.

Except for Tom.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 09, 2018, 11:24:49 AM
God damn it Mitch.
Title: Re: 8.0.x stuff
Post by: Brynndolin on October 09, 2018, 12:15:04 PM
I'm not too sure I'd quite call this as controversial as some more general "Azerite is not fun"  "We're going to give higher level rewards but the math about what you get when is unclear" isn't quite as big a deal as "We're going to break the numbers were a single trait is amazing above all else, then we're going to nerf it so bad it's the worst trait so you need to rethink every piece you've won"

I think the core controversy here is "All other loot can be any ilvl!  ...except these which come in 15 ilvl intervals for some damn reason"

I'm a pretty big proponent of this perspective - just more examples of how they insist on being less than clear about a system that's already created a number of confusing and frustrating elements that require me to stare at websites other people have to support to even kind of sort of land somewhere viable. Not fun. Also - if you thought there were bag organization challenges before, there's nothing like having 18 hats in your bags and being paranoid about trashing any of them, because this 340 s*** piece might perform better than your 370.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 09, 2018, 12:32:27 PM
I'm not too sure I'd quite call this as controversial as some more general "Azerite is not fun"  "We're going to give higher level rewards but the math about what you get when is unclear" isn't quite as big a deal as "We're going to break the numbers were a single trait is amazing above all else, then we're going to nerf it so bad it's the worst trait so you need to rethink every piece you've won"

I think the core controversy here is "All other loot can be any ilvl!  ...except these which come in 15 ilvl intervals for some damn reason"

"Controversy" might not be as accurate as "another fix/adjustment that they didn't think through and have to back pedal/readjust again within 24 hours"

I mean it's not "Hey let's turn this 355+ weapon into a level 10 transmog item because we fucked up. Nobody will ever possibly be mad about that!" but it's yet another goodwill sapping thing that I would think most anyone could see coming with this implementation. It's not super high up on that scale, sure, but I have trouble fathoming that no one expected people to be irritated/frustrated about them not following a curve/pattern that they've been using for like two or three years now and not having any indication/explanation as such.

I'm not as salty about it as like the subreddit or anything; I just have trouble seeing from a customer service perspective how this shit is getting signed off on week in and week out.
Title: Re: 8.0.x stuff
Post by: Kharvek on October 09, 2018, 01:39:53 PM
Kristin's note of "Another thing I need an outside resource to tell me what's best" is a big one.  With artifact weapon?  You eventually got all the traits so making the wrong choice wasn't a huge deal since at the end of the day, you'd eventually get that trait.  Set bonuses are generally a 'you get what you're given' thing so it's a bonus you look forward to.  (Unless your set bonus sucks, or you have a shit bonus following an amazing one where you gotta mix/match sets)

...but I think mix/matching sets was less of a hassle than everything surrounding azerite.

I think the goal they want is for there to be a new mechanic where you feel like you're getting to make meaningful choices about your character's progression but keep having to relearn the lesson of "There is no such thing as a choice.  There is 1 right choice and 30 wrong choices" and that pressure never feels good.  Set bonuses solve that by stripping choice away and we get fun perks that make us more powerful beyond more numbers.

I really think they got it right with artifact weapons since there's an illusion of choice, but really...there isn't since everyone of a certain spec ends up with the same stuff in the end.  (Spec swapping sucks, but they coulda just made it so all artifact weapons of a given character are the same)
Title: Re: 8.0.x stuff
Post by: Piralyn on October 09, 2018, 02:09:12 PM
I think it's also compounded by the fact that they continue to dive deeper into shallower tooltips. Like one of the traits is "Attacks occasionally inspire you and four allies with the might of the alliance."

Cool.

What the fuck does that do?

This other trait sometimes procs me 800 Mastery. This other one gives me 150 every time I cast a nature spell. What's the proc rate on that first one? Who knows!

Even if You wanted to eyeball it, you almost literally can't with some of these choices because you're given a small fraction of the valid information. You can do that with some things, like I don't need to know that ability X can do 1000-1100 damage--a 1050 average is fine. The concern about overwhelming people with too much information so that they have to sim because there's too much stuff to juggle has gone too far to the extreme and caused the exact same problem they were trying to avoid, and potentially worse.

There's often going to be one right choice and thirty wrong ones, but if you at least have the information to make an informed choice, then cool. Like, maybe dumping all your crit will give you a 2% boost, but if it feels like shit, is it worth it? If you can't tell that swapping traits is going to kill your crit but site X says it'll give you a 2% boost and you do it, you're going to feel like your spec sucks and you have no idea why.

Artifact weapons were definitely a much better choice since there was a defined path that everyone was going to eventually go down, yes, but with some minor customization/optimization with relics.

Title: Re: 8.0.x stuff
Post by: Marco on October 09, 2018, 03:17:15 PM
There's a good case for Azerite presenting too many choices relative to itemization in past expansions, but the primary avenue of choice in Legion's itemization came from legendaries, not set bonuses or artifacts.  (Well, and the netherlight crucible, but we can just pretend that didn't happen.)  Perhaps it's important that legendaries didn't present any choices until a ways in when you had several to choose from, while Azerite throws choices at you right away.
Title: Re: 8.0.x stuff
Post by: Honorata on October 09, 2018, 09:20:20 PM
At this point in legion, legendaries weren't at the choice stage for most people though. you probably only had the 1-2 and were wearing them purely for the stats even if they were bad anyway. The breadth of leggo choice took a while to build up. Leggo drop situation was bad, but wasn't super overwhelming. (Basically, the leggo choice factor started coming in around the time we had our whole artifact filled)

Im trying to hold off having too many negative opinions on azerite gear until we get a True/Tier raid with more gear choice/drops. Itemization/gear situation always sucks in starter raid
Title: Re: 8.0.x stuff
Post by: Snique on October 10, 2018, 05:25:20 AM
Quote
a number of confusing and frustrating elements that require me to stare at websites other people have to support to even kind of sort of land somewhere viable. Not fun.

This. I have 4x shoulders of the same ilvl in my bag and two specs and frelled if I'm going to construct a spreadsheet just to see which one I should be using for bear and which for cat. That's a ridiculous amount of combinatorics for an unknown payoff.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 11, 2018, 06:32:03 AM
Dev Q&A today, which I'm sure will go ABSOLUTELY FINE.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 11, 2018, 11:27:20 AM
Not sure that there was really anything new or noteworthy in the Q&A. Just the same stuff we've already heard for the most part re: class balance/azerite/etc

A fun side note, though. Apparently some of the PvP hotfixes had unintended consequences (Battle for Azeroth: Unintended Consequences (tm)) and now Enhancement shamans below 120 actually have negative mana regen and their mana drains just for existing in PvP.

Whoops
Title: Re: 8.0.x stuff
Post by: Honorata on October 11, 2018, 11:42:21 AM
A fun side note, though. Apparently some of the PvP hotfixes had unintended consequences (Battle for Azeroth: Unintended Consequences (tm)) and now Enhancement shamans below 120 actually have negative mana regen and their mana drains just for existing in PvP.

every bfa bug is hilarious in this very specific way i can't quite describe
Title: Re: 8.0.x stuff
Post by: Piralyn on October 11, 2018, 12:00:55 PM
I think the words you're looking for are in a way that shows "they were never tested via critical thinking or actually playing the thing."
Title: Re: 8.0.x stuff
Post by: Piralyn on October 11, 2018, 12:04:29 PM
Some minor notes from the Q&A that are new-ish

Tank balance is being looked at. Brewmaster/Blood maybe too good, Prot Warrior and Bear not so good. (STAY AWAY FROM BLOOD YOU SON OF A BITCH)
Alliance will start the new Warfront in the contribution/raid phase.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 11, 2018, 12:24:00 PM
A fun side note, though. Apparently some of the PvP hotfixes had unintended consequences (Battle for Azeroth: Unintended Consequences (tm)) and now Enhancement shamans below 120 actually have negative mana regen and their mana drains just for existing in PvP.

every bfa bug is hilarious in this very specific way i can't quite describe
I think the words you're looking for are in a way that shows "they were never tested via critical thinking or actually playing the thing."

Worth noting is that this pretty clearly isn't just perception. There's been a few interviews lately where it's clear that the "ready when it's ready" philosophy is no more and it's a "push out content as often as possible."

From the post-mortem Q&A with Ion via some person at Forbes.com (https://www.forbes.com/sites/hnewman/2018/10/10/the-state-of-warcraft-ion-hazzikostas-post-mortem-on-the-battle-for-azeroth-launch/#10ec64a0c194)

Quote
Newman: So why not act before release?

Hazzikostas: I came out in a couple months ago and said, "We know that there are elemental shamans, we know that there are shadow priests who have some concerns with the state of your current talent tree, the state of your class. But at this point those are going to have to wait for a major content update." That's just a question of us drawing a line at some point, because we could continue iterating forever. And it's not the same as saying those specs are unfinished, or we're shipping without them complete. Because the reality is they're never complete. That's the nature of World of Warcraft. Nothing is ever truly finished and even when we make those changes to, say, elemental shamans in an upcoming patch, are they done then? Does that mean there are no further changes to make to that specialization ever? Of course not.

Ultimately, steering the massive ship that is World of Warcraft towards a release date, and getting content into players' hands, we're always striking a balance between the core of the game, the quest content, the zone, the dungeons, the raids, the PVP systems and so forth. Those all need to be ready, we need to be happy with them and we're not gonna release those until all that is in place. We've tested it, we think they're fun. But at some point beyond that when it comes to polish, when it comes to iterating and tuning, we're not doing a good service to our player base as a whole if we say, "Okay, we're gonna hold back this entire expansion for millions of you just so that we can spend extra time responding to concerns with this one specialization." Concerns that may, in turn, lead to and require further iteration because we're not perfect and we're not gonna necessarily get it right on the first try.

Quote
Newman: What do you consider to be your top priorities at this point?
Hazzikostas: I would say the team's top priority overall is just continuing to keep the flow of content well-paced to match the example that we set in Legion: no major lulls or gaps in the story, more raids to take on, more stories to explore, more lands to explore. And that's probably the occupation of the majority of the team.

Emphasis mine. Clearly pace of content release is important--and that's a totally fair thing to focus on. I don't think anyone wants a WotLK or WoD 18 month content drought or whatever, but I think it would be pretty hard to argue that the dramatic swing to the other extreme has been a net positive for the gain. A lot of the more recent things are undoubtedly that they've been caught on their back foot trying to deal with the major hallmarks of this expansion being mostly loathed, so now they're just throwing hotfixes at the wall and hoping it makes things better--which means there's probably little to no testing and we get stuff like level 119 Enhancement Shamans mana draining themselves--but there's some larger pieces that it just seems unfathomable that they had to make such huge adjustments after release. How many traits/talents/things have been either buffed or nerfed by like 70-90%? That seems to me like something you should be able to eyeball. If you have to nerf some trait by 80% and buff some others by 50%, that's a crazy outlier.
Title: Re: 8.0.x stuff
Post by: Marco on October 11, 2018, 01:37:07 PM
Two things I took out of the Q+A:

* While they previously acknowledged that M+ is under-rewarding in the Azerite gear department, it sounds like we should expect something to actually happen in this department (no specifics).  It probably won't be as simple as "Azerite gear can drop from the end chest" because that would make M+ too rewarding overall relative to raiding and PvP.

* Some of the less successful Azerite traits will be retired in 8.1.  I think BfA started out with too many Azerite traits and pieces; while the system will still be too broad (in my opinion) in 8.1, at least it won't get as much worse along that dimension.
Title: Re: 8.0.x stuff
Post by: Piralyn on October 11, 2018, 01:48:34 PM
* Some of the less successful Azerite traits will be retired in 8.1.  I think BfA started out with too many Azerite traits and pieces; while the system will still be too broad (in my opinion) in 8.1, at least it won't get as much worse along that dimension.

Burn in hell Earth Elemental auto attack damage increase.
Title: Re: 8.0.x stuff
Post by: Kharvek on October 11, 2018, 02:11:29 PM
"We've now added an Azerite trait that makes your achievement menu open up 5% faster, scaling with ilvl"
Title: Re: 8.0.x stuff
Post by: Piralyn on October 11, 2018, 02:37:33 PM
"Your Feint now does 3 damage and costs 15% health."

"Azerite trait implemented that increases all text size by 10%"

"New Azerite Trait: Raging Inferno: Your Cooking Fire now gives allies 4 Strength in addition to 4 Spirit"
Title: Re: 8.0.x stuff
Post by: jsoh on October 11, 2018, 04:36:56 PM
Divine Comedy: While under the effects of Divine Shield, your hearthstone will always port you 100 yds above Dalaran Crater
Title: Re: 8.0.x stuff
Post by: Marco on October 12, 2018, 10:09:28 PM
Quote
As some players have noticed, we’ve been adding invasion-style events featuring new types of creatures to Island Expeditions every week. Aside from adding a little variety, these also give you a chance to earn different cosmetic rewards.

Here's a schedule for the remaining events which will be added each week over the next couple of months:
Week of October 9 (this week): Water Elementals
Week of October 16: Air Elementals
Week of October 23: Black Dragons
Week of October 30: Tol’vir
Week of November 6: Twilight Dragons
Week of November 13: Old Gods

(Old Gods?  I guess we'll see a lot of faceless; we can't possibly fight something like C'thun or Yogg-Saron in a 3-player scenario.)  The wowhead link below contains a dissection of what they think the associated rewards will be.

https://us.battle.net/forums/en/wow/topic/20769617319#1
https://www.wowhead.com/news=287856/additional-invasion-types-coming-soon-to-island-expeditions
Title: Re: 8.0.x stuff
Post by: Marco on October 18, 2018, 10:46:06 AM
Hallow's End (live now) features a new toy for 150 tricky treats this year.  It's a hearthstone toy, similar to a couple of existing ones.  It has some visual and audio effects themed after the holiday.

While looking at the comments on the toy, I learned that Help -> Character Stuck -> Teleport to Graveyard can be used to get to the entrance (or last respawn point?) of a dungeon or raid without durability loss.  This apparently only works if you don't have a hearthstone in your bag, which is of course much more viable if you have one of the hearthstone toys.

https://www.wowhead.com/news=288002/hallows-end-2018-holiday-updates-and-guide
https://www.wowhead.com/item=163045/headless-horsemans-hearthstone
Title: Re: 8.0.x stuff
Post by: Winston on October 18, 2018, 12:08:21 PM
If I understand the tooltip correctly, the Headless Horseman's Hearthstone only works during Hallow's End. If it worked year-round, I'd grind for it.
Title: Re: 8.0.x stuff
Post by: Marco on October 18, 2018, 02:01:09 PM
I think "World Event: Hallow's End" refers to the source.  If it only worked during Hallow's End I think it would say "Requires Hallow's End".  I can't find any holiday-specific toys to verify that; I'm not sure there are any at present.
Title: Re: 8.0.x stuff
Post by: HeidiB on October 19, 2018, 05:48:23 PM
While looking at the comments on the toy, I learned that Help -> Character Stuck -> Teleport to Graveyard

I don't think this has ever done what I wanted it to.  I get stuck about once a year and have to use it anyway.
Title: Re: 8.0.x stuff
Post by: Winston on October 20, 2018, 03:37:23 AM
I got the Headless Horseman's Hearthstone last night. It shares a cooldown with your regular Hearthstone, so no advantage there.

What's annoying is that it doesn't recognize the Mission Research benefit of a 40% cooldown. When I used it, I got a 15-minute cooldown (reduced from 30 min due to the Guild perk), not the 9-minute cooldown. The regular hearthstone also gets the 15-minute cooldown when you use the HHH.

Unless you want the flaming-pumpkin effect as you hearth, you need the one extra slot of bag space, or you get stuck a lot, it doesn't seem worth the grind.

Edit: I just confirmed that the cooldown of my regular hearthstone, when used in Boralus, has been reset to 15 minutes. Crud.

Edit #2: Evidently this has been fixed. The cooldown on both hearthstone tooltips now reads 9 minutes.
Title: Re: 8.0.x stuff
Post by: Marco on October 23, 2018, 03:33:31 PM
Quote
PSA: We're currently working on a hotfix that will increase the gold and Azerite rewards from Emissary quests. We hope to have this change live within the next 24 hours, so if you have an active Emissary that rewards gold or Azerite, you may want to wait to complete it!

https://twitter.com/WarcraftDevs/status/1054875828293533696
Title: Re: 8.0.x stuff
Post by: Piralyn on October 24, 2018, 06:48:48 AM
What's that? Wait once again before completing something?
Title: Re: 8.0.x stuff
Post by: Marco on October 25, 2018, 11:24:12 AM
PSA: We're currently working on a hotfix that will increase the gold and Azerite rewards from Emissary quests.
This seems to have gone in (it took more than 24 hours, unless it took a while to be reflected in tooltips).  The Tortollan emissary reward from two days ago increased from 700 gold to 2000.

ETA: Azerite emissary rewards go up from 1000 AP to 1600 AP, per a tweet (https://twitter.com/WarcraftDevs/status/1055542529431502849).  Except that was a typo, and the real number is 1400 AP, per another tweet (https://twitter.com/WarcraftDevs/status/1055931325725650944).
Title: Re: 8.0.x stuff
Post by: Marco on November 19, 2018, 09:32:05 AM
Many changes to mythic+ dungeons.  Mostly to make things easier, although the grievous change is a buff/nerf (easier to heal off, does more damage if it isn't).

[ETA: grievous was later nerfed to max out at 4 stacks.  I think the maximum damage it does at full stacks is now a smidge higher than it originally was, at 8% of max health instead of 7.5%, but that's a tiny change, while stacking more slowly is still a pretty big one.]

https://worldofwarcraft.com/en-us/news/21973195
Title: Re: 8.0.x stuff
Post by: Snique on December 05, 2018, 06:46:04 AM
I discovered last night that if you've completed but forgotten to turn in the weekly to the Tortollan in Boralus you can still do it after the weekly reset. I believe this is different from how it was in Dalaran where if you forgot your turn-ins Monday night (which I did from time to time) you were hosed.