Deadly Cupcakes

Game Discussion => Outside Azeroth - General Chatter => Topic started by: Marco on November 03, 2017, 11:09:42 AM

Title: Battle for Azeroth
Post by: Marco on November 03, 2017, 11:09:42 AM
This is the name of the next expansion.  Uncharted Islands, Warfronts, and Allied Races seem to be the big new features; more details should be forthcoming in the panel starting soon.

Cinematic: https://www.youtube.com/watch?v=jSJr3dXZfcg
Title: Re: Battle for Azeroth
Post by: Honorata on November 03, 2017, 11:49:34 AM
The initial announcement video made it seem like Alliance and Horde will have disparate questing zones in Kul Tiras and Zandalar. Don't have virtual ticket, so can't watch the full "What's Next" panel about this but that would be very interesting if true. (+ Probably some neutral "uncharted islands" for the rest of questing? Or Zandalar and Kul Tiras are both Really Big.) edit: This appears to be true. Leveling questing is Horde in Zandalar, Alliance in Kul Tiras, and then you can go to the other faction's areas at max level.

Not a huge fan of the faction war plot, but this will likely play out similar to Pandaria in that it starts off faction war, but then the Sha Void Lords.

Looks like there will be some shake-ups in the old world from this expansion. (Factions each losing a capital city? Hard to tell from Twitter.)

Allied Races are New Races. You interact with that faction on your main and are able to unlock the ability to make a character of that race. Allied Race characters start at level 20. Looks like Alliance get Void Elves, Dark Iron Dwarves, and Lightforged Draenei. Horde get Zandalari Trolls, Highmountain Tauren, and Nightborne Elves. (Sorry, Tweed. If you're coming back you gotta play Horde.) New Races have new racials, so like... That could make the min/maxing situation an adventure.
Title: Re: Battle for Azeroth
Post by: Honorata on November 03, 2017, 12:06:56 PM
Adding level scaling to the old world. Zones will have level ranges with caps. (Example, Northrend and Outland will both scale from 60-80). This is actually coming in 7.3.5?

We're losing our artifacts at the end of this expansion (as we knew), but it looks like there will be a similar system in a new amulet we'll get that will be used to upgrade certain armor slots? Idk, I'll have to see more on how this plays out. Could be shit, could be fine.

This wasn't discussed, but looks at character panes seem to imply we're getting another ilvl/stat squish? (example: https://twitter.com/sojogoes/status/926542165395701760 )

Uncharted Islands appears to be the return of 3-man scenarios.

New battleground will also be playable in 7.3.5.
Title: Re: Battle for Azeroth
Post by: Edalia on November 03, 2017, 12:20:51 PM
That trailer was super generic fantasy. It didn't make me care about the faction war at all, and both sides looked like dicks. God the faction war is so boring!
Title: Re: Battle for Azeroth
Post by: Tweed on November 03, 2017, 12:23:08 PM
Horde get ... Nightborne Elves. (Sorry, Tweed. If you're coming back you gotta play Horde.)

This is actual horse shit and almost seems like it was designed for the sole purpose of keeping me away from the game with the next expansion.
Title: Re: Battle for Azeroth
Post by: Honorata on November 03, 2017, 12:25:17 PM
That trailer was super generic fantasy. It didn't make me care about the faction war at all, and both sides looked like dicks. God the faction war is so boring!

The faction war is my least favorite WoW thing.
Title: Re: Battle for Azeroth
Post by: Honorata on November 03, 2017, 12:26:36 PM
No more PvP/PvE server distinction. Looks like if you choose to flag in the open world, you get sent to a version of the map with other flagged people? Some quests PvP only. Some additional bonuses for doing WQs PvP-enabled to make up for the extra time you'll spend doing them.

10 dungeons at BfA launch. M+ continuing, with some updates. (To UI and probably to modifiers) 2 of these dungeons are already in a playable state at Blizzcon.

In addition to new arena (which will be playable in 7.3.5), next expac also will have two new arena maps.

First raid looks like a mash-up of Titan/Trolls/Old God shit. We will fight Queen Azshara in a raid later in the expansion.
Title: Re: Battle for Azeroth
Post by: Honorata on November 03, 2017, 12:49:53 PM
People getting a chance to play BfA stuff at Blizzcon are saying ilvl/stat squish seems to be real. Also, some buffs are back.
Title: Re: Battle for Azeroth
Post by: Marco on November 03, 2017, 12:57:27 PM
Uncharted Islands seems to be the new scenarios (3-player role-agnostic).  They can be played either PvE or PvP, although I'm not sure if the PvP mode is a fight or a race.

Warfronts are 20-player PvE activities designed to feel a bit like playing an RTS game, so you're fighting an NPC army, building structures, and researching upgrades.  Could be potentially interesting.
Title: Re: Battle for Azeroth
Post by: Honorata on November 03, 2017, 01:27:10 PM
Race/class combos available for Highmountain Tauren, Nightborne, Lightforged Draenei & Void Elves here:
https://worldofwarcraft.com/en-us/battle-for-azeroth/features/allied-races
Title: Re: Battle for Azeroth
Post by: ghoselle on November 03, 2017, 02:41:31 PM
That trailer was super generic fantasy. It didn't make me care about the faction war at all, and both sides looked like dicks. God the faction war is so boring!

The faction war is my least favorite WoW thing.

Mine too.  Its sort of the thing I just wish they'd drop but never will.  I'd long thought night elves, trolls, tauren should go off and form their own faction...
Title: Re: Battle for Azeroth
Post by: Piralyn on November 03, 2017, 03:12:12 PM
All the stuff I've heard/read about the announcement so far fills me with nothing other than "meh."

Guess it's been an expansion or two since there's been TROLLAPALOOZA or VOID EVERYWHERE.
Title: Re: Battle for Azeroth
Post by: Kharvek on November 03, 2017, 03:19:07 PM
Yeah.  The story I've not really cared about for awhile, and like everyone else I agree the faction war is the most awfully stitched together thing ever and if it's the focal point I will care even less than normal about the story.

I care far more about what exactly I will be doing, and what mechanical changes there will be to the things I like...which there hasn't been much info on.  I saw something that you give up your artifact, and the trait tree is somehow transposed into an amulet or some shit? 
Title: Re: Battle for Azeroth
Post by: Snique on November 03, 2017, 05:52:24 PM
Did they announce a schedule? Beyond the usual "when it's ready" stuff...
Title: Re: Battle for Azeroth
Post by: Honorata on November 03, 2017, 07:46:51 PM
Class raid/party buffs returning confirmed:
http://www.wowhead.com/news=275398/class-raid-buff-abilities-returning-in-battle-for-azeroth
Title: Re: Battle for Azeroth
Post by: Honorata on November 04, 2017, 01:40:00 AM
More on the stat squish, which appears to be more of an ilvl squish/readjustment/normalization:
http://www.wowhead.com/news=275408/blizzcon-2017-battle-for-azeroth-item-level-changes-and-stat-squish
Title: Re: Battle for Azeroth
Post by: Marco on November 04, 2017, 10:35:35 AM
No random-drop legendaries in the next expansion.  Some of the customization aspects of legendaries will reappear in the Azerite-customized equipment slots, but it won't be RNG-driven.  Warforged/titanforged will still be a thing, but won't apply to the Azerite-customized slots.  (I still don't know very much about Azerite customization or what slots it applies to.)

https://www.wowhead.com/news=275473/battle-for-azeroth-legendaries-and-titanforging
Title: Re: Battle for Azeroth
Post by: Kharvek on November 04, 2017, 11:21:45 AM
I'm somewhat blah on the class buffs returning.  I saw it coming since they were like "Yeah, we went too far with bring the player, not the class" ....but I honestly really liked in the normal/heroic tier it really didn't matter what Tank/DPS/Healer slots you brought as long as everyone enjoyed the class they had.  I also felt like they did a good job with spreading unique resources to make classes feel unique to play even if they weren't bringing something like that.  (Most of these are all in the passive "Everyone does more X" anyway, which are fundamentally uninteresting and just add pressure to spread classes out)

I *still* think it will be the case that normal/heroic won't need to worry about this, but I feel like it will put some unnatural pressure on certain people to play the buff that's missing rather than what they'd have fun playing.

Mythic will definitely need to do this, but I'm way more okay with that.

Title: Re: Battle for Azeroth
Post by: HeidiB on November 04, 2017, 01:05:36 PM
....but I honestly really liked in the normal/heroic tier it really didn't matter what Tank/DPS/Healer slots you brought as long as everyone enjoyed the class they had.

I know that at least one member of TRR had trouble finding a class/role combination that satisfied both the player and the raid, and with the changes to Hunter class I contributed way less than I'd have liked to.  (In my case, they did too good a job of differentiating the three specs, so when it turned out I sucked at MM I wasn't comfortable switching to BM.)

Even if they give half the classes buffs with identical effects, it will improve my game play experience.  I get warm fuzzies from being useful to the raid, so putting another little square on everyone's buff list is an easy way to make me happy.
Title: Re: Battle for Azeroth
Post by: Honorata on November 04, 2017, 02:07:00 PM
I enjoy bringing needed buffs to a group -- it makes me feel useful even if I'm having an off-day too, Heidi! But it's definitely frustrating as far as building teams goes. But it might help me when it comes time to picking a main next expansion too.

It looks like all the buffs so far are only provided by a single class, and that all specs of that class provide the same buffs. There's no known party buff for shamans yet, and it's unclear if hunters will be able to contribute missing buffs with pets again.
Title: Re: Battle for Azeroth
Post by: Honorata on November 04, 2017, 03:42:55 PM
Here's Wowhead's coverage of the Q&A
http://www.wowhead.com/news=275490/blizzcon-2017-world-of-warcraft-q-a

Confirmed that the current legendary system won't be continuing into 8.0.

6 New character slots per server.
Title: Re: Battle for Azeroth
Post by: Honorata on November 04, 2017, 05:42:52 PM
Most classes aren't getting huge talent overhauls (at least so far), but some differences were noted in the classes available for demo at Blizzcon. For example, elemental shaman's talent Lightning Rod is being replaced by their current artifact ability Stormkeeper.

Here's a list: http://www.wowhead.com/news=275485/all-the-new-battle-for-azeroth-talents-and-calculator-now-live
Title: Re: Battle for Azeroth
Post by: Kudger on November 04, 2017, 05:47:56 PM
I'm intrigued by some of the news from this expansion. I agree that the faction war is pretty terribly presented but too many fans are married to their faction's identity so I don't think Blizzard can/will ever get rid of it. If done right it might still be salvageable, especially if they get rid of the whole "we must unite for the greater good" plot device that first came about in WCIII and that they've re-used every expansion since WotLK.

I'm really curious what the driver was behind getting rid of true "always on" PvP servers. I suspect either sub numbers so low they need to put everyone in the same pool or sub numbers on PvP servers so low that they're being done away with?

Honestly though, I'm not sure where WoW goes after this next expansion. If we beat both Azshara and Zandalar, and the faction war comes to a climax, what's left? Whenever I think about the void lords I have an image of the raid being in giant Gnomish/Goblin mech suits in outer space and the void lords are flinging old gods at us like baseballs.   

Title: Re: Battle for Azeroth
Post by: Honorata on November 04, 2017, 07:00:46 PM
My suspicion is that the PvP server changes are a predecessor to connecting more servers. Not necessarily due to low sub numbers, but because people are continuing to consolidate on a few mega servers. (ie. I know a few people who have quit entirely, but more who have left ER for WrA or MG)
Title: Re: Battle for Azeroth
Post by: Marco on November 04, 2017, 07:07:18 PM
We'll get six more per-server character slots with the new expansion due to allied races.  (That will mark the first time they've bumped the number of slots due to new races as opposed to new classes, and the first time they've bumped it by more than one.)

We will also be able to expand the base backpack size "slightly" if we use an authenticator.  For aesthetic reasons, I hope this is four more slots, but I bet it will be just two.

To answer Kudger: I don't think they need to eliminate the PvP server distinction based on subs.  There are still a lot of server clusters they could combine, and populations haven't declined significantly based on public numbers.  (For example, in this post from August 2014 (https://www.deadlycupcakes.org/forums/index.php?topic=3283.msg47638#msg47638) I noted that realmpop.com had Earthen Ring at 91K population, and today it has it at 198K.  It's possible that their methodology has changed, I guess.)  realmpop.com also believes that 40% of US players are on PvP servers.  I think the reason they gave is probably the correct one: that the current rule set doesn't work now that you can just group finder over to a PvE realm.

https://www.wowhead.com/news=275490/blizzcon-2017-world-of-warcraft-q-a-more-character-slots-larger-backpack-upright
Title: Re: Battle for Azeroth
Post by: Kudger on November 04, 2017, 11:04:30 PM
That would make sense, Marco. I still think Blizzard is being driven by a desire to pool everyone together, whether that be due to a decline in subs or them considering the server distinction obsolete at this point (maybe both?).

I think it's more than simply because of group finder making it easy to go over to PvE; maybe they're also becoming more concerned about the predatory behavior of ganking lower lvl toons at choke points such as the dark portal in Outland, especially since this expansion is the first since Cata address the lower leveling experience.

I tip my hat to the current devs for not being afraid to shake things up, that's for sure.
Title: Re: Battle for Azeroth
Post by: Honorata on November 05, 2017, 12:31:50 AM
Some preliminary ability changes for BFA based on stuff from the Blizzcon demo: http://www.wowhead.com/news=275396/battle-for-azeroth-class-ability-changes-on-the-demo-floor

* There are a good amount of tank spell tweaks. I can't parse if these indicate a particular design direction in re: tanking because I don't tank, but that's the specs that seem to have the most changes thus far.
* Return of a few pruned spells: Soothe, Hibernate, Tranq Shot
* Looks like their current plan is to overall nerf AOE Stuns. Leg Sweep, Mind Bomb, Cap totem, etc. all have reduced stun duration in this list.
Title: Re: Battle for Azeroth
Post by: Marco on November 05, 2017, 07:50:29 AM
Gleaned from an interview: there are no plans to have a follower mechanic (as in garrison or order hall missions) in the next expansion, as there isn't a compelling hook for it in the story.

https://www.youtube.com/watch?v=gKhGEj3-y8o (about 4:35 in)

ETA: there's also some discussion about world PvP.  One possible driver for the changes is that each faction has its own new continent, but world quests will take you to the other faction's continent.  That might not be a good experience on a PvP server under the current rule set, but could be a cool experience with PvP opted into if things work differently.
Title: Re: Battle for Azeroth
Post by: Marco on November 05, 2017, 08:55:56 AM
There may be a great description of the Heart of Azeroth / Azerite system, but I haven't found it.  In this interview there was a short verbal description.  What I took away from it:

* The Heart of Azeroth is itself an amulet; the upgrade system applies to helm, shoulders, and chest.

* Each item in those slots will have four "circles" (think talent rows) of abilities, where the circles are progressively unlocked as you level up your amulet.

* The abilities will be handcrafted and fixed per item name, not randomized like the Netherlight Crucible.  Better items will have more powerful abilities.  (Recall that these slots cannot be warforged/titanforged.)

* These slots can still hold tier gear (the Blizzard person mentioned tier shoulders as a possible item you might have in that slot), so they're not doing anything so dramatic as doing away with tier sets or taking head/shoulders/chest away from the tier slots.

No mention of whether you can respec an item.  It also sounded like the first circle might specialize an item into damage, healing, or tanking, in which case we might lose the ability to use a single set of tier gear and have it be equally good for all specs.   On the flip side, we will only have a single Heart of Azeroth, not a separate one for each spec as we do with artifact weapons.

https://www.youtube.com/watch?v=u4lslLXhzrw (about 6:25 in)
Title: Re: Battle for Azeroth
Post by: Kharvek on November 05, 2017, 08:57:38 AM
So they've said the whole amulet/azerite armor thing is where some of the legendary stuff is going to live, and probably some of the artifact stuff, but for a lot of classes the artifact included a pretty important rotational ability that I can't imagine just dropping cold turkey the instant we fire this thing up.

IE: Assassination and Kingsbane.  Kingsbane is one of your biggest sources of damage and maximizing it is kind of the fun part of assassination right now.  I wonder if some of those just...become part of the class.  (It's what I'd assume anyway, just coming up with some lore'ish reason why the ability is no longer tied to the artifact)
Title: Re: Battle for Azeroth
Post by: Honorata on November 05, 2017, 09:07:44 AM
At least some specs will be having an artifact ability baked in, or moved to a talent selection.

* Elemental shaman will have a version of the current on-use Stormkeeper ability as a 100 talent.
* Retribution paladins will be getting Wake of Ashes as a talent as well.
* Fire Mages are getting Phoenix Flames as a level 60 talent
* Outlaw Rogues are getting Loaded Dice as a talent.
*  It doesn't look like Kingsbane is being made a talent at this time [although this could be a change that happens later in development], but Poison Bomb is becoming a talent.)
Title: Re: Battle for Azeroth
Post by: Marco on November 06, 2017, 09:22:44 PM
From the dev interview with finalbosstv, I got the sense that follower missions might reappear in some form after all, partly because they like order resources as a world quest reward.  Or they might not.  Similarly, per-class raid buffs are an experiment right now; they might make it to release or they might not.  (These impressions were from the video, not the transcript.)

http://finalboss.tv/main/2017/11/5/blizzcon-2017-dev-interview-transcript
Title: Re: Battle for Azeroth
Post by: Marco on November 14, 2017, 03:31:32 PM
* These slots can still hold tier gear (the Blizzard person mentioned tier shoulders as a possible item you might have in that slot), so they're not doing anything so dramatic as doing away with tier sets or taking head/shoulders/chest away from the tier slots.
Or maybe they are.  In an interview with gameinformer, Ion said "We're currently not planning on carrying forward traditional raid class sets."

http://www.gameinformer.com/b/news/archive/2017/11/14/world-of-warcraft-removing-traditional-raid-sets-in-battle-for-azeroth.aspx
Title: Re: Battle for Azeroth
Post by: Honorata on November 14, 2017, 04:10:59 PM
I feel like high end of Azerite armor may give the type of bonuses we normally associated with tier bonuses.

Looks like they're going to have more appearance sets that are dungeon/raid aesthetic based rather than try to make certain appearance sets match the feel of certain classes. Will have to see this in action b/c there's some worry for me it's gonna end up like TOGC where there was just one cloth look, one leather look, one mail look, one plate look. Although ,going off that, might mean they do a tier where Horde and Alliance have different looks out of the same raid.
Title: Re: Battle for Azeroth
Post by: Snique on November 15, 2017, 06:51:45 AM
In an interview with gameinformer, Ion said "We're currently not planning on carrying forward traditional raid class sets."

I question the value of set bonuses in a world with high-end Mythic+ gear. Right now all my tier slots are occupied either by legendaries or Mythic pieces that are 925 or 930. Is it really worth losing that many ilvls to put on a 915 heroic tier set?
Title: Re: Battle for Azeroth
Post by: Marco on November 15, 2017, 07:17:22 AM
Generally yes in today's design, at least after you take into account the likely amount of warforging/titanforging bonuses on the set pieces acquired by someone who is regularly clearing heroic Tomb.  The combined 2-piece and 4-piece set bonuses usually add up to something like a +10% improvement, which is worth somewhere in the vicinity of 40 item levels on the four pieces of gear.  Set bonuses can also make a rotation feel better, which has a non-quantitative value.
Title: Re: Battle for Azeroth
Post by: Kharvek on November 15, 2017, 08:46:48 AM
Yeah, unless the bonuses are bad, they're generally way better than equivalent higher ilvl pieces.  I held on to my previous tier pieces for quite awhile since that set bonus was freaking awesome.  The current set bonuses are a little less good, but still good enough to be better than the gear I get from M+ runs.

I'd really like to see how this whole azerite system looks and feels since getting the set bonuses was one of the more fun parts of getting raid loot.  I don't really care when I get 300 more mastery since I don't actually feel the change there, but obviously in the numbers it matters.  Stuff like set bonuses and trinket perks can actually impact my rotation and how it feels to play the class, and that kinda thing is more fun on a progression side. 

Title: Re: Battle for Azeroth
Post by: Marco on November 15, 2017, 01:09:28 PM
I feel like high end of Azerite armor may give the type of bonuses we normally associated with tier bonuses.
I've been watching some Blizzcon interviews with Jeremy Feasel and I think that's correct.  Since every helm, shoulder, and chest can have a completely new set of choices, we could find that the Azerite upgrades for T23 drops have a very different impact from the upgrades for T22 drops.  There could also be synergies between upgrades which encourage specific combinations of head/shoulder/chest items.  It won't feel quite the same, because they have to give us (I think) four choices on each item for each upgrade level, whereas set bonuses are fixed per tier per class.

Another new-to-me detail is that a higher-level head/shoulder/chest item might have a higher threshold for unlocking upgrades than a lower-level item.  So it won't be a closed system like the Netherlight Crucible where once you've hit 75 artifact traits you've unlocked all of the upgrade levels for all relics until the end of the expansion.  A danger with this system (depending on the tuning) is that you might get a really awesome helm upgrade that isn't worth equipping until you've spent a lot of time grinding out Azerite.  (Remember though that heads/shoulders/chests can't be warforged or titanforged in BFA, so there's no danger of actually liking an item less because it's titanforged beyond your immediate ability to unlock upgrades on it.)
Title: Re: Battle for Azeroth
Post by: Piralyn on November 15, 2017, 01:10:43 PM
Yeah, unless the bonuses are bad, they're generally way better than equivalent higher ilvl pieces.  I held on to my previous tier pieces for quite awhile since that set bonus was freaking awesome.  The current set bonuses are a little less good, but still good enough to be better than the gear I get from M+ runs.

I'd really like to see how this whole azerite system looks and feels since getting the set bonuses was one of the more fun parts of getting raid loot.  I don't really care when I get 300 more mastery since I don't actually feel the change there, but obviously in the numbers it matters.  Stuff like set bonuses and trinket perks can actually impact my rotation and how it feels to play the class, and that kinda thing is more fun on a progression side.

Yeah--I feel like if they do indeed kill off class sets, they're going to have to do something to make individual gear pieces more exciting--procs, something. With some kind of stat/ilvl squish happening again, it's going to be real hard getting excited about +30 mastery on a new item or something. Procs would help with that, but I imagine it would be tough to create a ton of those. The stat squish before kind of made gear feel shitty, but at least we had tier set/class bonuses then. Not sure that I like everything going into some ephemeral resource that powers up a single item that can do some stuff, and everything else is just a few stat points here and there.

We have some of that with artifacts now, sure, but--again--tier sets still add some variety.

Hopeful some kind of gameplay or engineering changes are mindblowing once they get to that point, because most everything that's dripped out so far has been super disappointing and makes it pretty likely I'll end up taking this expansion off.
Title: Re: Battle for Azeroth
Post by: Kharvek on November 15, 2017, 01:30:25 PM
Yeah.  I'm still gonna play and raid since I generally enjoy it and enjoy the folks I play with, but I gotta say this is probably the least excited I've been for an expansion.

Legion overall has been such a good expansion too.  I think they made mistakes with it, but I think they got way more right than they got wrong with this one and they've got the game in such a good place.  Nothing I see points to them ruining anything, but nothing they're adding has me really excited or intrigued.

Title: Re: Battle for Azeroth
Post by: Honorata on December 01, 2017, 10:52:08 AM
Important Void Elf update for Jeni: at least some of the hair options are glowing void tentacles
https://twitter.com/Wowhead/status/936667544269733888
Title: Re: Battle for Azeroth
Post by: Jenilea on December 03, 2017, 08:33:34 PM
Important Void Elf update for Jeni: at least some of the hair options are glowing void tentacles
https://twitter.com/Wowhead/status/936667544269733888
Cool!
Title: Re: Battle for Azeroth
Post by: Honorata on December 09, 2017, 01:17:01 PM
Wowhead's PTR dressing room now lets you look through customization options for: Void Elf, Lightforged Draenei, Highmountain Tauren, and Nightborne. Looks like the male void elves get glowing tentacle hair options too and omg I want one.
Title: Re: Battle for Azeroth
Post by: **andius on December 22, 2017, 02:01:58 PM
So when do people think it is going to come out?
Title: Re: Battle for Azeroth
Post by: Marco on December 23, 2017, 07:07:46 AM
All we have to go on so far is a Blizzcon announcement and a target calendar year (2018).  And of course it's very unlikely to be in Q1 of 2018 because there's been no alpha or beta release and Antorus is still pretty new.

Historically there has been at least a year between the announcement and the release for every expansion except Mists (which was 11 months).  But that's not necessarily reliable as most release announcements have been at Blizzcon, which is at a fixed point in the calendar year.  I recall interviews saying that Blizzard anticipated a Warlords release much earlier in 2014 than the actual November release, but experienced a roughly six-month delay to redo some of their leveling zones.  They also have a larger team, have had a pretty aggressive content release schedule for Legion, and have talked about wanting to shorten the end-of-expansion content gap.  If they had anticipated a late 2018 release for BfA from the get-go, they might have spaced out the Legion raids by another month each.

So, I will be surprised if the release date is earlier than early June, just because the alpha/beta cycle usually takes that long.  I will be disappointed but not terribly surprised if it's later than late August.  If it's later than early October, then I will think that something went awry in their production schedule, but that's not without precedent.
Title: Re: Battle for Azeroth
Post by: Honorata on December 23, 2017, 08:38:02 AM
I've largely seen speculation of August/September, but we have nothing concrete to base that on.
Title: Re: Battle for Azeroth
Post by: Marco on January 12, 2018, 03:26:38 PM
wowhead weekly reports that allied race unlocks are account-wide, not faction-specific.  I believe this is based on what's observable in the UI on the PTR, not an official Blizzard announcement, so it could still change.  But as we understand things now, you shouldn't need to grind out Highmountain Tribe or Nightfallen rep and quest achievements on a horde character just to be able to unlock the creation of Highmountain Tauren or Nightborne characters.  (But any characters you create of those races must still be horde characters.)

Dark Iron Dwarves and Zandalari Trolls might be a different matter.  Not as much of the implementation of those races is visible yet, and it seems less likely that you'd even be able to do the unlocks for those races on a character of the other faction.